Papercuts said:It's when you're next to a wall/platform/whatever and try to jump and get stuck and barely jump at all. You need to jump a lot earlier than usual, and it still requires fiddling around at times. I've also randomly died a handful of times by getting "crushed" by nothing when that happens.
I think what happen is that you push on the wall/obstacle while jumping therefore the friction of your sackboy on the object is reducing his jumping momentum. Remember that Sackboy and its control is physics based. If you stand still and then jump, without touching nothing, you will jump higher because you have no friction with obstacles and the less horizontal momentum as possible. The difference in height between a straight jump and a jump with a curve is minimal but it can indeed make the difference between succeeding and missing jump once in a while. Here again, bonjour physic based games! It's harder to grasp that the "baked physics" controls we have in platformers since the dawn of time.