rocksteady1983
Member
Deviantart is hosting a "create your own little big planet 2 level contest". Here is my entry:
Little Big Limbo
Wish I had the game
Little Big Limbo
Wish I had the game
everyone gets it. they even get it during those "infinite loading".snap0212 said:Do you know if everyone gets all the prizes when you play with four players or only the person who has collected them?
Nice. Then I'll just have to find a couple of people who also want to get everything. Would be awesome if you could just search for people who are trying a 100% playthrough.DMPrince said:everyone gets it. they even get it during those "infinite loading".
TY , added to my queue.DMPrince said:
Ranger X said:Everything is imported. Stickers, materials, objects, pictures, decorations, music, sound effects, tools and costumes.
RbBrdMan said:I vote we should have a thread for CREATE MODE.
Also did anyone ever post a thread in the online forum for level recommendations? "MM Picks" are fine and all but I feel like GAF could give some good level recommendations too.
whoa, a level tracker? I haven't used LPB.me yet, but I need to.DMPrince said:
BobTheFork said:
To be honest, it's not terribly complicated, but I'm new to the tools
make sure you go to settings and check your privacy. and it should publish everything from levels to images. good site (still has room for growth and improvement)BobTheFork said:whoa, a level tracker? I haven't used LPB.me yet, but I need to.
Ranger X said:
BobTheFork said:Ok, finally done with my first version of this thing.
So I wanted to rig up an analogue speed control for the pachinko shot.
I also need to make sure each emitter was on a pair of AND gates.
I needed to hook that up to a counter to limit the number of shots
the other end when to the battery array and the shooting button
Finally, I wanted to reset the shot power at zero for each shot so people wouldn't just find a good spot and leave it there.
All of that looks like this,
To be honest, it's not terribly complicated, but I'm new to the tools
The biggest issue I had with LBP was never getting any feedback from people about my level. So, please give it a shot and tell me how I can improve it. I would actually like to start recreating real pachinko machines in LPB, but I need to work on user interface. I could really use some suggestions on that.
'Musamura Gauge All 15 v.1' is up now.
Great ideas, thanks. I suppose I could lower the gravity to see how that impacts the balls. Also, the sounds suggestions I agree with, It needs some ambiance. The next one I make will have more lights and moving parts as well. I'd like to get some flippers in at some point too.Torillian said:A couple of things I'd love to see is that my old Pachinko machine had mouths to the score holes that opened and closed so that sometimes it would be easier or harder to get a specific amount. Going along with that I'd love if the board was changed so that you actually got balls back instead of points but I know that might be tough.
Some somewhat easier to implement suggestions is that the machine is eerily silent and if you could get a little "Pinc" kind of noise going whenever the ball hits a peg and a congratulatory noise for getting a score that would be great. Also it would be nice if you could jack up the power so much that it went around the circle once or twice, that was always fun with my old machine.
Regardless a cool concept and I'd love to see it fleshed out more.
edit: thinking on it a bit more, would it be possible to make the balls more bouncy? That would really help to make it more Pachinko like, if they could bounce a little less than the Peggle level that other guy made I think it would be great.
Has the object property tool been used? You can set the bounciness of an object in there.Torillian said:ore bouncy? That would really help to make it more Pachinko like, if they could bounce a little less than the Peggle level that other guy made I think it would be great.
donkey show said:Has the object property tool been used? You can set the bounciness of an object in there.
donkey show said:Has the object property tool been used? You can set the bounciness of an object in there.
DoomXploder7 said:i'm having trouble trying to find a way to make a "life bar" , what the simplest way to make a 4-hit or more life bar?
Ranger X said:Why do you guys want a Create mode thread??
Community stuff is in my other thread and what will be the use of this very OT we are in? Talking about the fucking boxart? pricepoint?
I mean, this very thread we are in should be used for talking/asking about the game itself (aka the create mode too).
stampy said:Questions get lost in this one too easily. Furthermore, first post in that topic could also have a constantly updated list of all Q&A's with a link to the post(s) with an answer.
MThanded said:I have not removed my game from the wrapping yet but looking at those microchip diagrams confuses the hell out of me. Maybe its because I havent messed with them yet. I am a computer engineer ( embedded engineer actually so i am very familiar with digital logic) but the videos I have watched on the in game logic still seem slightly nonsensical. Maybe once I touch it I will feel different about it. Hopefully I get some time to work on it tonight.
Edit: Like looking at BobTheFork's logic. -_- . What is going on? What do the batteries do? Nevermind, I am sure it will make more sense once i play with it.
MThanded said:I have not removed my game from the wrapping yet but looking at those microchip diagrams confuses the hell out of me. Maybe its because I havent messed with them yet. I am a computer engineer ( embedded engineer actually so i am very familiar with digital logic) but the videos I have watched on the in game logic still seem slightly nonsensical. Maybe once I touch it I will feel different about it. Hopefully I get some time to work on it tonight.
Edit: Like looking at BobTheFork's logic. -_- . What is going on? What do the batteries do? Nevermind, I am sure it will make more sense once i play with it.
Ferrio said:Is there a way to make an object that's invisible but has collision?
Beautiful!rocksteady1983 said:Deviantart is hosting a "create your own little big planet 2 level contest". Here is my entry:
Little Big Limbo
Wish I had the game
Ranger X said:Is it possible to decide if hologram material is having colisions or not? I didn't play with it yet..
MThanded said:I have not removed my game from the wrapping yet but looking at those microchip diagrams confuses the hell out of me. Maybe its because I havent messed with them yet. I am a computer engineer ( embedded engineer actually so i am very familiar with digital logic) but the videos I have watched on the in game logic still seem slightly nonsensical. Maybe once I touch it I will feel different about it. Hopefully I get some time to work on it tonight.
Edit: Like looking at BobTheFork's logic. -_- . What is going on? What do the batteries do? Nevermind, I am sure it will make more sense once i play with it.
Ferrio said:Ya in the plinko game I set up the bouncyness, set down the friction and caused it to be non stick. Gives the thing a nice bounce. Hoping to have my game ready by end of the week.
Ranger X said:The logic in LBP works like circuitry more than programming (although they share some basic concepts of course). But yeah, you need a degree in electronic, not programming.
Try Neon set to 0% brightnessFerrio said:Is there a way to make an object that's invisible but has collision?
I am working on a PhD in embedded computer engineering. So boundary between electronics and programming is where i sit. My undergrad degree is in computer engineering too. Computer engineering is a combination of Electrical Engineering and Computer science. A lot of people confuse it with computer science and software engineering.Ranger X said:The logic in LBP works like circuitry more than programming (although they share some basic concepts of course). But yeah, you need a degree in electronic, not programming.
Ferrio said:Not that I could find
Plinko said:You did the plinko game? I was sifting through the GAF section and saw "Plinko GAF" and I thought somebody had hijacked my game. Good level!
Ferrio said:Is it possible to have an emitted object get connected to a controllinator?
Say the thing sackboy was controlling dies, is it possible to have another one emit and instantly control that one?
MThanded said:I am working on a PhD in embedded computer engineering. So boundary between electronics and programming is where i sit. My undergrad degree is in computer engineering too. Computer engineering is a combination of Electrical Engineering and Computer science. A lot of people confuse it with computer science and software engineering.
ijed said:Should work if you set up the destroy logic manually then have it emit a controllinator with auto-enter. You might have to eject sackboy out of the orignal controllinator before destroying it tho.
Ferrio said:Is it possible to have an emitted object get connected to a controllinator?
Say the thing sackboy was controlling dies, is it possible to have another one emit and instantly control that one?
donkey show said:I think MThanded was wondering what my logic looked like for this level I did in the beta:
Mind you, that's all for that one character. Can't wait to attempt to recreate it... =/