Try a logic set up like this:
http://i53.tinypic.com/35mmz9c.jpg[img]
[img]http://i52.tinypic.com/4h2ude.jpg[img]
You just need to add something to the proximity gate so that it only works temporarily. By the time the door rotates closed, have the timer reach 0 so that it doesn't open again.
That might be over complicating things but it's the simplest method I could think of.[/QUOTE]
[QUOTE=Lance Bone Path]
The easiest way to do this kind of thing in LBP1 was to connect a tag sensor to your wobble bolt and set it to directional, put a magnetic sensor on some dissolve material, and then put a player proximity sensor on the dissolve material. There are ways of doing the same thing that can be reset, but this is the easiest method to describe.
You could do the same thing in LBP2 by substituting a counter (max count 1) for the dissolve material, tag, and tag sensor. The player proximity switch hooks up to the increment input and the output of the counter goes to the wobble bolt and the output is set to directional.[/QUOTE]
Thanks, guys. I'll give these a shot when I get home. I was racking my brain last night trying to figure this out. All this logic stuff is pretty non-intuitive to me. I hope I can get better at it.