MThanded said:
Damn son. Protip. Will use on my racing level.
How you like your buttons? Fried or fertilized
Oh man, Turquoise Jeep level. :O Another banger, or should I say smanger?
Ranger X said:
You can't expect starting by doing stuff like that. It's Donkey Show common, he was with me in freaking beta of the first LBP and never stopped playing. He seems also competent in electronic / circuitry so this game is tailored for his brain.
Start small, it's the only way to make progress. The first Donkey Show project didn't look like that, not in a million years.
LOL, so true Ranger. The first level was nothing like this. Although I'm far removed from circuitry and programming irl (I work in the health care industry, but not in IT), this stuff really clicks with me for some odd reason and it does give me even more respect for those developers who create action/fighting games, etc. Also, I just like to make fringe stuff in LBP, so don't expect a majority of levels to have the same kind of complexity I'm trying to accomplish with the stuff up there.
Stantron said:
BTW, I really wish the materials selector would remember the last selection you made. It's annoying having to scroll all the way back to where you were.
The Star menu on the pop-it not only holds your hearted materials/stickers, but it also has a collection of all the materials you have used in that particular level you're making. It's much easier than scrolling to a particular point in the materials menu if you're consistently using a specific material.
jayb said:
is there any way for an object to emit itself?
I want to have an object with an emitter and various logic to basically emit an exact copy of itself (including all logic and emitter).
The problem is I can't save the object until I've specified what I want emitted. But I can't specify what I want emitted, because I can't save the object yet. aarrrrggggg!!
In your emitter when choosing an object, pick the first option that looks like the capture tool and capture the object you want emitted. With that option, you can continue modifying your object and the changes will automatically show up when you emit the object again. Really useful for your situation.
MiamiWesker said:
Man I have trouble getting one timer to do what I want it to do. Holy crap.
Haha, sometimes I still do.
I'll post some progress vids of that thing I posted earlier in a bit. =)