MiamiWesker
Member
Ferrio said:Make an exact duplicate of the object. (aka capture it twice)
edit: Actually maybe not, this hurts my brain thinking about it.
Hmm, how about create a version of the object that cant emit, save it. Now with the one that does emit put the one that doesn't emit as the object to emit, now save that one. Now make a copy and put him to emit, the one that emits, save it. Now I would have to play to see how it reacts but then change the one that emitted the one with no emiter to the one with the emiter. Not sure if it would loop but it might.
EDIT: Damn you Donkey. So much easier.