deadnoob said:Does anyone know if there is a way to have a single destroyer get rid of multiple parts of an object? I have something I built that I want to be completely destroyed, but with the way I'm doing it, only a single part (the part with the destroyer) gets destroyed.
Ferrio said:Toggle the "all rigid connections" or something
Bebpo said:Some of the attacks look really nice like the fire sword and the giant beam at the end.
I actually think a character like that would be good for a 2p vs. shmup like Senko no Ronde or Vorpal. The moves seem attuned to a fighter although obviously for a fighter there'd need to be balancing stuff.
Funny you should ask. I emulated the zero shift in the beta, so emergency dashes like in GM3 are totally possible.btw, do you think it's possible in the LBP2 engine to make zero shift teleport dashing like the emergency step dashes in Gundam Musou?
Go to your profile in the "me" menu and then click on your profile picture.MoonsaultSlayer said:So I can't figure out how to change my profile pic for the life of me. Anybody?
Hi all - we have a fix for the naux glitch / broken sackboy and we need some profiles affected by it to test it on.
I'm talking about the bug where sackboy's head goes sideways and can't be moved about with the analog sticks, and he can't swim any more!
if you have this or something similar on a profile, please email the profile over to hello@mediamolecule.com, or upload it somewhere and send us the link
thank you
My assumption would be that powerups have tags that correspond to tag sensors on the controlinator. Have the tag sensor turn on a timer. Hook the button and timer to the powerup logic through an and gate. You could find a way to have taking a hit cause the timer to reset and turn off the power, or make it a timed powerup by having the tag sensor also turn on another timer that activates the reset after a set time.Ferrio said:Question about how a powerup would work.
Say I have a sackbot pick up a powerup that was emitted. How do I have that emitted powerup actually enable a button on the controlinator? I'm guessing some kinda wireless logic, but I haven't touched the stuff yet.
RagnarokX said:My assumption would be that powerups have tags that correspond to tag sensors on the controlinator. Have the tag sensor turn on a timer. Hook the button and timer to the powerup logic through an and gate. You could find a way to have taking a hit cause the timer to reset and turn off the power, or make it a timed powerup by having the tag sensor also turn on another timer that activates the reset after a set time.
When the controlinator gets close enough to the tag, the timer will fill up and turn the tag on. Then the powerup will happen when you press the button.
jump_button said:My head not working to do anyone know best way of make buttons one press and stop any more inputs? aka stop them from pressing a button over and over making them fly?
donkey show said:Funny you should ask. I emulated the zero shift in the beta, so emergency dashes like in GM3 are totally possible.
Teknoman said:Screenshot time:
EDIT: Nice work Jump.
Ranger X said:naaaah, Teknoman with a Sonic themed pod. What a surprise!
A sequencer with a mover that has 100% acceleration/deceleration sounds like what you are looking for. I was able to get pixel precise movement with a block using this method.ijed said:Urg - I'm trying to make a DCS sackbot move in discrete amounts but need it to be pixel precise and it's just not working - not sure if it's the acceleration/deceleration or walking through holo stuffing it up or what
Use in game snapshot tool to take a photo.Eteric Rice said:How do you get a screenshot out of the PS3? : /
Eteric Rice said:How do you get a screenshot out of the PS3? : /
Stantron said:Use in game snapshot tool to take a photo.
Use the upload photo function from popit.
Login to lbp.me for url link to image.
Madman said:A sequencer with a mover that has 100% acceleration/deceleration sounds like what you are looking for. I was able to get pixel precise movement with a block using this method.
When the beta ended I had 2 small grid block-wide movements perfect for side to side and jumping. Was working on 1 block but worked on other stuff as the beta was ending.ijed said:Cool that's a bit better as I can get finer control - also seems to help if I stick the DCS on a bit of holo with a tag then get the sackbot to follow it ... still not quite what I'm after but will keep fiddling with it
Hurrrr durrr derp derp derpSquishy said:I'm currently working on my first level. It's a derp sea exploration level where you take control of a submarine.
Whoops!Mik2121 said:Hurrrr durrr derp derp derp
Have you tried using a Follower on the end of the tongue with a tag on the sub.Squishy said:Anyway, my question is this; see that big ass fish in the image below? I was wondering what the best way was for the fish to rapidly stick out its tongue in the direction of a submarine when it got within a certain range, then pull the tongue back when it has attached to the sub (I made the tongue sticky) and close its mouth. So far I've tried pistons/winches, but because the tongue is segmented it goes all over the place. Any suggestions would be greatly appreciated!
wouwie said:My copy of lbp2 hasn't arrived yet so i'm catching up on user levels from lbp1. When lbp1 came out, i gave up on user content early on, primarily because it was difficult to find levels. However, i'm glad i gave this another go because there are some awesome user created levels. I'm impressed. Seems a lot easier to find them too. Find one good level, look at the author, look which levels and authors this author has hearted,... and you end up with a good amount of great levels in your queue, ready to be played.
I'm excited about lbp again and i can't wait to play lbp2, both story and user created content. I might even have a go at trying to create a level.
jump_button said:my submission for the LBP2 contest
Amir0x said:I hope I can sit down and really make something good myself this time. I am thinking neoGAF: The RPG.
TheSeks said:0HP = Perma-banned.
Wild console war thread appears! (Random battle)
The editor is amazing. Having the microchip feature makes pretty much anything possible.Amir0x said:Gotta say I am HUUUUGELY impressed with the type of shit you can make in this game now that I've had time to play a bunch of community levels. This is so much more advanced than LBP it's nuts.
I hope I can sit down and really make something good myself this time. I am thinking neoGAF: The RPG.
Scythian Empire said:I'm having some trouble finding the last couple of items on the last two levels of Bathysphere's cake world. Are there some sneaky hidden ones or am I just being stupid?
The easiest way to find stuff you're missing is to see which ones they are before you load the level by using square and looking at the level's collectables. There are ten per row so if you're missing the eighth one on the second row, you need #18. Then look at the comments for the level, and generally people will already be asking where that particular thing is, and other people will be answering them. It's almost like a built in guide.Scythian Empire said:I'm having some trouble finding the last couple of items on the last two levels of Bathysphere's cake world. Are there some sneaky hidden ones or am I just being stupid?
We dont like to see unhappy Sackfolk in the LittleBigPlanet community so were launching our bug squashing campaign, LBP2 Bug Blasters!
We want to make sure players can report issues theyre having and find support from us and other players in the community. Weve always been really proud of our community and we want to make sure you all know that we really care, and of course get you back playing the game as soon as possible! The best ways to seek help or let us know of a problem are :
GetSatisfactionThe Get Satisfaction channel has, up until this point, been used as our place for feedback and issues relating to the LBP.me website.
However, weve now created a new section for feedback on LittleBigPlanet 2. We monitor this site and appreciate your feedback and help, let us know about problems you find.
Send profiles!
If you have something especially weird going on, the best way for us to solve it is to get hold of your profile and see it for ourselves. If you are reporting things, consider attaching your profile, we might ask for it anyway!
Official forumsThe official LittleBigPlanet forums are a great source of information and there are plenty of other players who enjoy helping each other out. Sign in with your PSN account and join the discussion.
http://forums.littlebigplanet.com
Help us out!Its really sad to see a tiny number of players exploiting the game for the sole purpose of griefing other players. So, please - do your bit and help to discourage behaviour aimed at disrupting the experience of other players. You can always report bad behaviour in-game by pressing Select and choosing to Good Grief report things.
jump_button said:0_o what type of ass hole good griefing other players
jump_button said:0_o what type of ass hole good griefing other players
Board Omen: Legacy of Amir0x?Amir0x said:I was thinking it'd be about the great seven mods who you meticulously have to face down one after another in some epic quest. They have grown corrupt with power, banning entire villages in their wake. And at that last moment when all hope was lost, a hero appears.