Zomba13
Member
I've queued it. You had me at "much like doodle jump".magicaltrevor said:Hey, thanks man!
So far, I haven't got many plays though =(
I've queued it. You had me at "much like doodle jump".magicaltrevor said:Hey, thanks man!
So far, I haven't got many plays though =(
Zomba13 said:I've queued it. You had me at "much like doodle jump".
jump_button said:*sighs* My PS3 been acting up (red light flashing) not booting up and today I could get it to start at all so I take out my 300GB and slip in my old 40GB back in :/ working ok so far. Good thing I back up my save not too long ago, but still lost alot of LBP2 that i have to remake now
Once upon a time, in a little cottage on the edge of the Dark Western woods, lived a humble Woodsman, his wife, their son Hansel and robotic daughter Gretelbot. One sad day, the Woodsmans wife was taken ill, and passed away not too long afterwards. Time passed, but eventually the Woodsman became stricken by loneliness, and he remarried.
The Woodsmans new wife was a wicked woman, who hated her new step children. They were the reason, so she said, that they had to live in such poverty. They would eat them out of house and home, the Woodsman must get rid of them! His will weakened by his heartbreak, the Woodsman relented, and led Hansel and Gretelbot into the Dark Western Woods, leaving them to fend for themselves, with no idea how to get home
Thrakier said:Wow. Is it free?
gofreak said:It's a community project, so I assume so.
I have increasingly begun to wonder though about whether people should be expected to make stuff like this, gratis. With a lower level toolset they could making and selling their own indie games. The question crossed my mind with LBP but it's been more on my mind since 2 arrived. I've wondered if maybe a tipping system could be a good idea or not, but I think there'd be some resistance to that too. Dunno.
Ranger X said:I am drop dead jealous of those creators.
jump_button said:Im not sure but i think it would be but then Mm asked them to make it and are handling it
gofreak said:It's a community project, so I assume so.
I have increasingly begun to wonder though about whether people should be expected to make stuff like this, gratis. With a lower level toolset they could making and selling their own indie games. The question crossed my mind with LBP but it's been more on my mind since 2 arrived. I've wondered if maybe a tipping system could be a good idea or not, but I think there'd be some resistance to that too. Dunno.
gofreak said:Perhaps it's being commissioned then.
That could actually be a neat way to filter some 'reward' back to top creators.
Commission some to make commercial add-ons, sell them, use the money to sponsor more etc.
I haven't had issues with MP as of yet. Been playing games and doing create mode with some peeps online.see5harp said:Jumped back in last night and still finding it incredibly frustrating that people just ignore requests to join by default. Is MP working for everyone yet? It seems like everyone who bought the game on my list have now moved on.
see5harp said:Jumped back in last night and still finding it incredibly frustrating that people just ignore requests to join by default. Is MP working for everyone yet? It seems like everyone who bought the game on my list have now moved on.
Ranger X said:I for one am blocking the request by the little option. Thing is, it's rare I am there for multiplayer and since it "fully integrated" it means you receive alot of requests while you're doing a ton of other things. Lastly, I also don't like the game when it's more than 2 players so most of the people I did goin were with some other people already and the experience almost always end up in a chaotic mess (that I can't find funny, to the contrary of most people it seems)
netguy503 said:Aw, is someone missing a funny bone? Who crapped in your salad?
Ranger X said:lol Nobody. I am more of single player type in ANY game and I never buy multiplayer-only games. It's just how I enjoy gaming, I have nothing against people.
When making top down stuff with the controlinator, as a general rule of thumb I usually build with the "face" pointing downward since the controlinator is naturally faced in that direction. Also, any usage of an advanced rotator or joystick rotator should have its point facing downward when placing it on the controlinator's microchip to get the properly facing the right way.Slermy said:Anyone have any tips for placing the controlinator? I'm trying to get one to "snap" to the top of a flat surface that is one "plane" deep. I'm trying to setup a vehicle that moves left and right (like the Prius). I've thought about taking that Prius and chopping it up with the exception of the geometry that the controlinator is stuck to, but that seems like a roundabout way of doing things.
Speevy said:Which is it, imagination or intelligence that drives the very best of all levels? (and you can't say both)
Speevy said:Here's a question, and think about it carefully before you shoot an answer out there.
LBP's marketing suggests that levels are only limited by the imagination of their creators.
I say you have to be pretty damn smart to make the best level in this game.
Which is it, imagination or intelligence that drives the very best of all levels? (and you can't say both)
Let me also add that I feel someone who has absolutely mastered the LBP2 tools and even pioneered techniques (as the best creators have) could easily find themselves at home in other game development environments, and that assumption has been right so far.
Well, this is assuming you're basing it off of a single creator and their ability to harness everything possible to create whatever they're thinking about. I think one of the things that a lot of people forget to realize is that the player does not have to be the all encompassing creator that does everything. That's why Mm's promoting that Hansel & Gretel "game" as it is a conglomeration of creators with different ranges of expertises with the game's tools/design abilities.Speevy said:Here's a question, and think about it carefully before you shoot an answer out there.
LBP's marketing suggests that levels are only limited by the imagination of their creators.
I say you have to be pretty damn smart to make the best level in this game.
Which is it, imagination or intelligence that drives the very best of all levels? (and you can't say both)
Let me also add that I feel someone who has absolutely mastered the LBP2 tools and even pioneered techniques (as the best creators have) could easily find themselves at home in other game development environments, and that assumption has been right so far.
Speevy said:Okay, let me put it another way.
Let's say you were the most boring, uncreative person on the planet.
However, you understand the workings of the LBP tools like they were a part of you from birth.
So you create a level which showcases logic doing what it was designed to do. It's not artistically or even conceptually unique, but every aspect of it is technically perfect.
Gameplay mechanics are solid, machinery works as it should, cameras focus on the right things at the right moments, a varied assortment of LBP's tools are on display, and the player gets through that level quickly and painlessly. It's an efficient, if uninspired work.
The most imaginative, creative person on the planet cannot have a severe deficiency in understanding the workings of the game and still create a better level than the first guy, can he/she?
It's all good man. It's completely understandable at how daunting creating a level may be when you're trying to get it from a concept phase to be actually playable, let alone become a level that can be considered good, if not great. You're gonna have your hits and misses as everyone has, but I think the community in general has been pretty helpful in providing the necessary knowledge to at least create a competent level.Speevy said:Okay, well I stand corrected.
If anyone knows about creators, it's you guys.
donkey show said:And I don't think you have to be extremely smart to create a great, if not one of the best levels out there.
magicaltrevor said:Hey, thanks man!
So far, I haven't got many plays though =(
mclem said:I notice that bits of Hansel & Gretelbot appear in the attract mode video on LBP2; the bee flight sequence is there, and I suspect that the scene of two sackbots in bed (steady!) is from it too, given the look of the female one.
Edit: Since jump_button is around: I'm coming up to Robot Town 2 in my mass playthrough of the Community Spotlights. Does the first one still exist, or has it vanished off the face of the Internet?
donkey show said:When making top down stuff with the controlinator, as a general rule of thumb I usually build with the "face" pointing downward since the controlinator is naturally faced in that direction. Also, any usage of an advanced rotator or joystick rotator should have its point facing downward when placing it on the controlinator's microchip to get the properly facing the right way.
Maastricht said:Did you rename it or take it down or anything? I can't find it anymore and the link to it no longer works.
kevm3 said:I hope they leave monetization out of the game and leave things up to the passion of the community to share. It will be nothing but huge problems from people complaining about why they aren't selected as a 'top creator' with the ability to get paid, to the flood of 'demo' levels that will start flooding the game and a 'pay $.99 for the full version' signs that will pop up in them if everyone is allowed to create. If this monetization starts becoming a trend, I'm selling the game. I didn't pay $60 for MM to take the top creators and set them behind a velvet rope and make me pay more. What made the game was people openly sharing for their love of gaming.
magicaltrevor said:Would love to hear what you guys think about it!
The only time you'd see a monetization of user levels would be another GOTY type situation.kevm3 said:I hope they leave monetization out of the game and leave things up to the passion of the community to share. It will be nothing but huge problems from people complaining about why they aren't selected as a 'top creator' with the ability to get paid, to the flood of 'demo' levels that will start flooding the game and a 'pay $.99 for the full version' signs that will pop up in them if everyone is allowed to create. If this monetization starts becoming a trend, I'm selling the game. I didn't pay $60 for MM to take the top creators and set them behind a velvet rope and make me pay more. What made the game was people openly sharing for their love of gaming.
donkey show said:The only time you'd see a monetization of user levels would be another GOTY type situation.
mclem said:I'm mildly surprised they didn't take the GOTY levels and bundle them into a paid DLC. Isn't the GOTY version the only way to play those specific levels?
LOL, I know how you feel. In comparison to what we can do now in LBP2, I'd rather remake the Steampunk Samurai then have them come back through DLC. But I'd like to see some of that change come to us if they were to bring them back through that, heh.jump_button said:I dont really want it XD my level was out of date weeks later when water come out, and I cant really see it it just for GOTY and will stop that way
BradleyUK said:I have a problem Neogaf!
When I boot up the game I freeze up at "Inportant information" screen.
how do you fix?
RangerX said:Wierd, I've never witness this nor heard about such bug. But I would try this:
Erase any LBP2 data you have (both in save data and game data folder) and try to start the game while being offline.
donkey show said:Also, I took a pic of the current logic of my little character in my top down beat-em-up. http://i.imgur.com/icGbG.jpg Blargh.