SolidEyeSystem said:
Thanks man! The youtube just uploaded so here it is if you wanna check it out: http://www.youtube.com/watch?v=9eU_mlpyhagThunderbear said:It's in my queue, looking awesome!
anddo0 said:Poultry Panic
http://lbp.me/v/xnnn23
Bunchy's Adventure (a pixel platformer)
http://lbp.me/v/xmf8gx
^ Bring a smile to my face. Especially Poultry Panic, that level is criminally underplayed.
Just wanted to say the level is great, I think I played it three or four times already. You really nailed the controls, I love em!donkey show said:Thanks man! The youtube just uploaded so here it is if you wanna check it out: http://www.youtube.com/watch?v=9eU_mlpyhag
Ranger X said:It's either of your 2 solutions. If you're annoyed by both, you're in trouble!
Besides, it saves memory to make as much stuff as possible glued to dark matter. Because this way the game doesn't treat it as a "lose object".
Thanks man, glad you liked it! I was pretty worried about the controls considering I've tested it for so long, I might have missed out on what other people might have had issues with. Luckily, it's been okay so far after other people checked it out before publishing.SolidEyeSystem said:Just wanted to say the level is great, I think I played it three or four times already. You really nailed the controls, I love em!
My first time playing the final door before the level link didn't open all the way and I had tough time getting through. Never happened again though.
Slermy said:This is just a guess and I haven't tried anything like that, but a battery, sequencer, and setting the light to fade between that color twice but with different brightness settings?
Ranger X said:Holyshit, Poultry Panic is SO GOOD!!
Gravijah said:i wanna play lbp2 stupid money and game releases
hitlerat said:Any Super off-road clone (Top down racing, only one screen) ?
Thanks
mclem said:It's more Indy Heat than Super Off-Road, but the MMPick level Mediterranean Street Racing fits that archetype pretty much perfectly.
hitlerat said:http://www.youtube.com/watch?v=CzKc1PnsR50
Thats fucking amazing...
Its possible to add randon boosts on tracks, and car upgrades (tires, engine, etc) like Super off-road does?
Squishy said:I don't think this level is complete enough to deserve being posted in the Community Levels Thread, but I would like some feedback so I thought I would post it here;
Deep Sea Exploration
http://lbp.me/v/xt6cxb
This level is a collection of several different ideas I had but couldn't do because it either overheated the thermometer or was just too ambitous for me to be able to finish. The thermometer is actually full on this level too, not that it really shows. vIt is very rough around the edges, and was published mainly so that people can test out the vehicles and give feedback.
Essentially you control either a submarine or a giant jellyfish and navigate it through a cave. I've only really been focusing on the sub and the jelly so far, plus making a few creatures and enemies, but they don't quite act the way I hoped. The actual level is a placeholder; I literally just chucked a bunch of creatures in the water, so it isn't very challenging at the moment.
Anyway, it would be good if you could try it out. I've somehow spent well over 24 hours in create mode on stuff related to this level, but I guess alot of it was experimenting and tweaking (plus alot of mucking around).
K, bear with me as I say, I am totally new at this.donkey show said:You only want the winch to go in one direction when you hold it? Then go into the winch options, go down to motion, and then make the input action (third choice) directional.
And of course, make sure you connect the grab switch to the winch. ^^
Teknoman said:Still cant get it right. It just ends up looking like its just changing colors quickly during the switch.
If you've hooked up the grab switch to the winch, this shouldn't happen. Is there a wire coming out of the grab switch to the winch?DodgerSan said:K, bear with me as I say, I am totally new at this.
I've done the above, and as soon as I unpause the winch goes off. What I want is for it to stay still, winch up when grabbed, but return to it's start if it's accidentally dropped. I'm sure I've seen it done in levels.
donkey show said:If you've hooked up the grab switch to the winch, this shouldn't happen. Is there a wire coming out of the grab switch to the winch?
It's definitely attached, but I may have changed something else on the winch settings. I'll delete it and start from scratch later.donkey show said:If you've hooked up the grab switch to the winch, this shouldn't happen. Is there a wire coming out of the grab switch to the winch?
Weird. That's never happened to me before both local and online. Again, the logic in there dictates that none of those things should happen, but who knows. There's been some strange wonkyness that rarely occurs in the level at times, but that dealt specifically with the gates. I'll see what's up when I get back home from work, but that's honestly the first time that's been brought up. Hopefully reloading will alleviate the issues, but if it doesn't, major apologies.Thrakier said:Your level was broken for me. The status bar wasn't showing and I wasn't able to activate the first checkpoint. I then wapred back to the beginning and stood in front of closed doors. :/
I'll check it out when I get back home from work. =)peetfeet said:If any of you could give mine a go sometime i'd be greatful, Rock 'n Roller Time. It's not great but still need to tweek it somehow, not sure what to tweek though, lol.
http://lbp.me/v/xjeh1g
Glad you figured it out. Alternatively you can go into the winch settings and above where you choose on/off and directional is a setting where you can pick "reverse" which will do the exact same thing without inverting the grab switch.DodgerSan said:Ok, this winch is killing me.
All I have is a block of dark matter, a sponge ball, and a winch connecting them (max 60, min 5, time 6 sec).
A grab sensor on the sponge, connected to the winch.
Set to on/off works fine, I can ride up and down.
Set to forward/back, the winch immediately winds up to minimum length and sits there. Grab sensor does nothing at this point.
Halp?
EDIT: GOT IT!
With the winch set to forward/backwards, I had to set the grab switch to invert output: yes. Now it works as I originally wanted
Thanks for the help Donkey.
donkey show said:Haha, quick eye there! But yeah, it's finally done thank god.
The Fist of Craft Earth
http://lbp.me/v/xt6jj6
Thanks man! Time wise, that's a little hard to say. I'd guess 2 1/2 weeks of 3 hours a day give or take, with the weekends being like 6 hours day.Stampy said:Ohh, very nice voice work (best so far in LBP2), great gameplay mechanic, I love the fact that some strategy is needed, although it takes some time to figure out what works and what doesn't. How long did it take you to create it?
PeetFeet said:Great work DS, you even got Beavis for the voicework
8 minutes ago in LittleBigPlanet2
donkey show said:Oh you. =P
LOL, beat the boss?Mechanical Snowman said:"You are already sacked"
OH GOD YES
Teknoman said:lol so I wasnt the only one.
donkey show said:LOL, beat the boss?
You too? I mean if we're comparing, it's more Butthead than Beavis. =P
Teknoman said:Still cant get it right. It just ends up looking like its just changing colors quickly during the switch.
Dudebro?Teknoman said:The voice you did for the guy who gives orders in Craft earth reminds me of another game...but I cant put my finger on it.
donkey show said:Dudebro?
Teknoman said:Probably right, did you do the voice of the general guy?
KittenMaster said:Whenever I heard your voice in the level, I imagined your avatar saying the dialogue.