Slermy said:This is just a guess and I haven't tried anything like that, but a battery, sequencer, and setting the light to fade between that color twice but with different brightness settings?
satriales said:Is there anyway to disable jump for a player-controlled sackbot?
I'm making a 2D platformer and have it setup so that the player is a sackbot with higher jump, sprint ability, and a few other moves. I just want to make it so that when the player sprints (presses square) they can't jump at the same time.
Thanks, I didn't even realise the controllinator buttons had inputs, but I still can't quite get it working properly.jump_button said:Put something that tune off in the X input on the sack controlled when you dont want it to jump
satriales said:Thanks, I didn't even realise the controllinator buttons had inputs, but I still can't quite get it working properly.
It seems to work the opposite to how you describe. If the wire connected to sackbots X input is 'on' then the X button is disabled, and if the wire is 'off' then the X button is enabled. This would be ok but it seems everytime the wire switches to 'on' it presses X once before it disables it, which causes the player to jump everytime they want to sprint.
I probably haven't explained it very well but to simplify things and test it I created a new sackbot and just linked the square button of the player directly to the x button of the sackbot and still the same thing occurs: if you hold square the sackbot jumps once and then after that jump is disabled.
I tried it with a not gate too but that has the opposite effect of what I am trying.
Maybe I'm doing it all wrong, this is a pic of the simple version I made:
http://i5.lbp.me/img/ft/6655903d585d7efaf47445831522f43b880fc63c.jpg[/QUOTE]
well[B] tweak the sackbot [/B]and dont let him jump lol
and use movers to make him jump
It's called "Victoria's Lab." It's my favorite intmusic in the game.fernoca said:Sorry for asking this, but what's the name of the second stage of the second world (Battysphere-cakes stage). Starts slowly, then a female choir, then more electronic....really cool song.
Awesome, thanks!donkey show said:It's called "Victoria's Lab." It's my favorite intmusic in the game.
I'm the same way and I've loved the time I've put into LBP2. The Story levels are fantastic and the user created stuff is generally quite good. Lots to play even if you aren't into creating.MadraptorMan said:I suppose this has already been asked a few times, but...
Is this game worth picking up even if you're not really into spending hours creating levels? I wasn't too impressed with the first LBP, mostly because of the floaty controls, which I understand have not changed in 2. That said, I don't actually own LBP, I only played it a few times at my friend's place...so I kinda want to try again at my own pace, I'm just worried that the "game" part of LBP2 isn't as substantial as the "make stuff" part, which I'm not very interested in.
Poultry Panic is indeed underplayed. It's not the prettiest level around but I enjoyed the whole ride.anddo0 said:Poultry Panic
http://lbp.me/v/xnnn23
Bunchy's Adventure (a pixel platformer)
http://lbp.me/v/xmf8gx
^ Bring a smile to my face. Especially Poultry Panic, that level is criminally underplayed.
I don't know about the trophies, tbh. That's actually a really good question. Why don't you buy the DLC on your LBP1 file and get the trophies that way if you're worried?DJ Crimson said:So I'm thinking about selling the first game since I now own this. What happens if I want to buy the DLC that was for the first game, will I still unlock the trophies if I play them in LBP2?
DJ Crimson said:So I'm thinking about selling the first game since I now own this. What happens if I want to buy the DLC that was for the first game, will I still unlock the trophies if I play them in LBP2?
rc213 said:Picked up the game, Where do I start with whats new in LBP2.
rc213 said:Picked up the game, Where do I start with whats new in LBP2.
DJ Crimson said:So I'm thinking about selling the first game since I now own this. What happens if I want to buy the DLC that was for the first game, will I still unlock the trophies if I play them in LBP2?
Is this game worth picking up even if you're not really into spending hours creating levels?
I wasn't too impressed with the first LBP, mostly because of the floaty controls, which I understand have not changed in 2.
Assuming that you're okay with a normal jump, you'll want to do something like this:satriales said:Is there anyway to disable jump for a player-controlled sackbot?
I'm making a 2D platformer and have it setup so that the player is a sackbot with higher jump, sprint ability, and a few other moves. I just want to make it so that when the player sprints (presses square) they can't jump at the same time.
anddo0 said:Poultry Panic
http://lbp.me/v/xnnn23
Bunchy's Adventure (a pixel platformer)
http://lbp.me/v/xmf8gx
^ Bring a smile to my face. Especially Poultry Panic, that level is criminally underplayed.
The touching story in it was a nice surprise, best part of the level I think.Ranger X said:Holyshit, Poultry Panic is SO GOOD!!
SolidEyeSystem said:The touching story in it was a nice surprise, best part of the level I think.
KittenMaster said:I'm just gonna make a basic platforming level, like you would see in LBP1, but I'm gonna try to make every object custom drawn even if the level itself is pretty generic. It took me several tries just to figure out a way to do this.
I don't agree that doing this will automatically make my level one of the best, but that is pretty much the idea. I actually feel dirty getting community objects in community levels even though I know I'll never use them (except for that Little Big Pet level I played, which gives me a pet meant for me to play with.)All the best levels are custom-drawn. Just make it personal, and no one can say you copied it.
Speevy said:Question for those who might actually know this:
Those levels that recreate an actual game down to the last detail, like Donkey Kong, Zelda, etc.
What would the thermometer usage be for such a game? For example, would it be feasible to make Super Mario Brothers 1-1, then portal to Super Mario Brothers 1-2, and so on?
Keep in mind I'm not talking about homages, but the actual "OH MY GOD HOW DID THEY DO THAT." levels in which you control a custom sprite.
Speevy said:Question for those who might actually know this:
Those levels that recreate an actual game down to the last detail, like Donkey Kong, Zelda, etc.
What would the thermometer usage be for such a game? For example, would it be feasible to make Super Mario Brothers 1-1, then portal to Super Mario Brothers 1-2, and so on?
Keep in mind I'm not talking about homages, but the actual "OH MY GOD HOW DID THEY DO THAT." levels in which you control a custom sprite.
In all honesty, you could probably put world 1 into one level.Speevy said:Question for those who might actually know this:
Those levels that recreate an actual game down to the last detail, like Donkey Kong, Zelda, etc.
What would the thermometer usage be for such a game? For example, would it be feasible to make Super Mario Brothers 1-1, then portal to Super Mario Brothers 1-2, and so on?
Keep in mind I'm not talking about homages, but the actual "OH MY GOD HOW DID THEY DO THAT." levels in which you control a custom sprite.
Thanks but I already tried that and still didn't work right.Lance Bone Path said:Assuming that you're okay with a normal jump, you'll want to do something like this:
AND chip
inputs:
(X output)
(NOT square output)
outputs:
X input on the sackbot
anddo0 said:Poultry Panic
http://lbp.me/v/xnnn23
Bunchy's Adventure (a pixel platformer)
http://lbp.me/v/xmf8gx
^ Bring a smile to my face. Especially Poultry Panic, that level is criminally underplayed.
DodgerSan said:(Bow to the collective genius as I enter the thread...)
Hey guys, super noob question:
I'm making a winch with a sponge ball on the end, grab to activate. That's fine. My question is how can I make the winch work only when being grabbed, and return to it's start if let go of?
Cheers in advance.
Xenon said:Question, what is the preferred method of making material static? I hated tacking on dark matter to everything. Is it just putting a anti-gravity tweaker? Having to go in and edit every time is annoying.