RustyNails
Member
My aunt wants to buy LBP2 for her daughter but she has to get a PS3 first. I wanted to know if there are any PS3+LBP2 bundles out there, preferably with extra controller? Thanks peeps.
Haha, it's cool man. I primarily made it for myself in the beta, but since a lot of people wanted it back, I remade it for what it was worth. The whole thing was more of a test in seeing if a combat system like that is feasible in LBP2. It works, but accuracy is definitely not its strong point. I also play a lot of games that tend to be pretty execution heavy, so that's where it gets its inspiration from, lol.kinoki said:Personally I was split with your Fist-level. I thought it was an awesome accomplishment but I thought it was too complicated. This knight level looks alot better and cleaner. Personally I hope you ditch all forms of UI and let my screen just take in the lush graphics.
TelemachusD said:
It's a great tool for that, no doubt. It's surprising how many RTs my suggestions get. I'll just push GAFs stuff like that as well.Ranger X said:Well deserved!! Looks like pushing levels on their twitter does work!
donkey show said:It's a great tool for that, no doubt. It's surprising how many RTs my suggestions get. I'll just push GAFs stuff like that as well.
That's an even weirder scenario, lol.Ranger X said:Well, they know you and probably trust you.
Quaz51 said:
Quaz51 said:http://ie.lbp.me/img/ft/9fe31402e0a9614d4353217bcfb29bc36eac93cf.jpg[img]
[img]http://i9.lbp.me/img/ft/8d9254e88f20722130d7ab8dfe81bfe127a43e34.jpg[img]
[img]http://i4.lbp.me/img/ft/23427dc8e57d0c90610c26cecb9a73980886ae78.jpg[img]
[url]http://www.youtube.com/watch?v=wxvCA_Rl2pg[/url]
[url]http://lbp.me/v/x1j470[/url][/QUOTE]
I love this level. One of those I hope becomes very popular and well known.
RustyNails said:My aunt wants to buy LBP2 for her daughter but she has to get a PS3 first. I wanted to know if there are any PS3+LBP2 bundles out there, preferably with extra controller? Thanks peeps.
FantasticMrFoxdie said:Junior member reporting in. This is my first post here, and I've been following this thread for so long. Since before it was made when i think jump_button was making the banners or something. XD
Just wanted to say ALL of you are AMAZING. Keep up the good work, and i'll be playing your levels.
It's always okay to do that, mang. =)Speevy said:I'm making my level called Speevyworld 2. It's going really well so far.
Is it okay to make a giant boss the midpoint of a level?
If you have a Fry's near you (and you're in the US) You can get an extra Dualshock 3 and LBP2 for an additional $69.94 with the purchase of PS3 Console. Here's the link http://www.cheapassgamer.com/forums/showthread.php?t=287422RustyNails said:My aunt wants to buy LBP2 for her daughter but she has to get a PS3 first. I wanted to know if there are any PS3+LBP2 bundles out there, preferably with extra controller? Thanks peeps.
Speevy said:I'm making my level called Speevyworld 2. It's going really well so far.
Is it okay to make a giant boss the midpoint of a level?
Speevy said:I'm making my level called Speevyworld 2. It's going really well so far.
Is it okay to make a giant boss the midpoint of a level?
It's on this page already, ~20 posts up.Alx said:I hope I'm not spamming, I thought I had written a message here this morning but I can't find it any more.
So, I'm relaying a level made by a guy I know from another forum and who is still expecting his NeoGaf membership validation. His level has very positive feedback, so it may please some of you guys.
Link to the project :
Madness is an option
http://lbp.me/v/x1j470
Alx said:I hope I'm not spamming, I thought I had written a message here this morning but I can't find it any more.
So, I'm relaying a level made by a guy I know from another forum and who is still expecting his NeoGaf membership validation. His level has very positive feedback, so it may please some of you guys.
Link to the project :
Madness is an option
http://lbp.me/v/x1j470
Cool! thanks.cool_trainer said:If you have a Fry's near you (and you're in the US) You can get an extra Dualshock 3 and LBP2 for an additional $69.94 with the purchase of PS3 Console. Here's the link http://www.cheapassgamer.com/forums/showthread.php?t=287422
satriales said:I also have a question about creating enemies. I've got some sackbot enemies which harm the player when you touch them but I can't figure out how to make it so that the player can kill them by jumping on their head. Surely there must be a simple way to do it?
satriales said:I'm still having some issues with the game telling me my level is too complex although it's not as bad as the other day, and I even got my sprite level loaded and working perfectly again. Previously it was telling me this was too complex, but now I've improved it to this. I still think it's a very simple level and shouldn't be causing problems but for some reason it is.
I made it so that 'complex' objects such as ladders and steps are emitted as the player aproaches them and destroyed afterwards. This helped a bit but there are parts of the level where I want several ladders/steps on screen at once and so I'm going to need to find a solution. Geometry wise they can't be any simpler, so I'm thinking maybe draw the ladders with stickers instead?
Has anyone else made simple ladders like this in their levels and have problems with it being too complex? Also, performance-wise is it best to make the ladder in small parts and glue them together or just create the whole thing in one go?
I also have a question about creating enemies. I've got some sackbot enemies which harm the player when you touch them but I can't figure out how to make it so that the player can kill them by jumping on their head. Surely there must be a simple way to do it?
satriales said:I'm still having some issues with the game telling me my level is too complex although it's not as bad as the other day, and I even got my sprite level loaded and working perfectly again. Previously it was telling me this was too complex, but now I've improved it to this. I still think it's a very simple level and shouldn't be causing problems but for some reason it is.
I made it so that 'complex' objects such as ladders and steps are emitted as the player aproaches them and destroyed afterwards. This helped a bit but there are parts of the level where I want several ladders/steps on screen at once and so I'm going to need to find a solution. Geometry wise they can't be any simpler, so I'm thinking maybe draw the ladders with stickers instead?
Has anyone else made simple ladders like this in their levels and have problems with it being too complex? Also, performance-wise is it best to make the ladder in small parts and glue them together or just create the whole thing in one go?
I also have a question about creating enemies. I've got some sackbot enemies which harm the player when you touch them but I can't figure out how to make it so that the player can kill them by jumping on their head. Surely there must be a simple way to do it?
There isn't anything going on in the background, and I just replaced all of the ladders with single rectangles with stickers on but the problems are still there so it must be a bug.donkey show said:Sadly, I think there are too many angles on those ladders, which is causing you the problems you're experiencing. If you cut it in half or thirds and glue them together, that might alleviate the issue a bit. The thing is though, there has to be something going on in the background though because even with that kind of geometry going on, you shouldn't be experiencing it.
Good to hear the player sensor thing worked. =) As for the bug you're experiencing, that's really weird. For comparison in my level the Fist of Craft Earth...satriales said:There isn't anything going on in the background, and I just replaced all of the ladders with single rectangles with stickers on but the problems are still there so it must be a bug.
I just had the same idea about using a sensor and limiting the angle so only the head activates it and it worked exactly how I wanted.
Thanks for letting us know about this. We've repro'd it here at Mm Towers and it will be fixed in a future patch.
You will.ombz said:I've been going through parts of the story cooperatively online. Will I get the items that other players pick up?
Oh my! Weve only gone and fulfilled our new years resolution by recording another podcast this year (although it should have been released last week oops)!
Mm Podcast 5 is slightly different to what Im going to describe as the normal way we do things, despite not really recording enough of them to establish any kind of norm. This time we invited Jim Unwin and Nathan Ruck to join the usual gang of Spaff, Tom and Kenny, and focused our discussion on how these guys designed the User Interface for LittleBigPlanet 2.
As referenced in the podcast, Jim has recently uploaded a presentation of his concepts for the UI to Flickr. They should provide you with a more in depth glimpse into the creation of the new UI in LBP2.
Additionally, Jim will be talking at SXSW in March, so if you are going, you should go and listen to what he has to say!
If you have any questions youd like to ask us, or any comments for us, you can mail us at podcast@mediamolecule.com - thanks for listening, well be back soon!
It's not an actual level. It was built specifically for that group.CozMick said:Anyone know where I can find this music video?
Can't see it on LBP.me
http://www.youtube.com/watch?v=uDgbatchAgI&feature=related
Stampy said:Definitely getting help from other. Since I am not a native speaker, and have a weird accent, the combination would not be too great. The problem with voice acting is that the quality of recordings is terrible, so in order to compensate for it, you need to have great voice acting in your level (otherwise, I believe, the sacrifice is really not worth it). So when I can, I will try to collaborate with other people for VA, or I wont have it in my level.
BTW, I am on work right now and I can't check this. So I would be grateful if someone could confirm if in the game mode the camera and sound placement (and all the fine adjustments and transition in the sequencer) remain the same when you switch to the cinema mode. I am asking this because I started building a level with an idea to have 30 seconds long intro cutscene, and as such I didnt consider creating it as a nonplayable cinema level. But with time this intro cutscene developed to be almost 3 minutes long. I dont think players would be all that happy with such a long nonplayable intro in a gameplay level, so I have decided to separate the intro and switch it to the cinema mode. But now I am wondering if that transition is painless or if it will cause me many hours of frustrations?