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LittleBigPlanet 2 |OT| A Platform For Games

donkey show said:
Why u mad, jump? =P

It's all in good fun, man.

As for the next big trend in levels, there's been a slew of drifting ones lately. Initial D popular again?

@Speevy, you start working on that idea you mentioned to me awhile back?

Im joking but they is no need for 3D im sure you not have a hard time get plays

^^; Iam just sick of it from movies XD why do they feel the need to put it in the bloody title of every movie and soon to be 3DS as well, thank god Big N not doing that
 

Speevy

Banned
donkey show said:
@Speevy, you start working on that idea you mentioned to me awhile back?



Not yet. Way too busy at work. I almost don't want to sully it with my rather paltry creative abilities.

I'm gonna sit down and draw some ideas before I blindly jump into create mode and make something that most people won't like.

I do believe it's a good idea though.
 

Ranger X

Member
New Ryanardo? Will queue! :)

Glad you guys still somewhat keep those LBP2 thread alive. I am on some break from the game apparently as Minecraft is taking over my life since 3 weeks.
 
@Ranger X, do you remember this conversation?

On Sackfighter by Raphaei:-

Ranger X said:
Yeah but this is exploiting the game already to it's maximum in matter of concept here.
People won't ever do more than scrolling background glitched objects with layer movers. This is how this dogfight is done and that's the max you'll see in the final game for this type of thing. It will never be free 3D, will never rotate around, etc

Still is fucking impressive.

Ballistics said:
Yeah, I mean it's not like he's made a flight sim or anything, because that really would be the maximum you would ever need......oh wait a minute someone has. You grossly underestimate what people will be doing with this game. Yes, this technique goes one way, but you assume that noone will think up new ideas.

Ranger X said:
I don't exactly understand where you're going but...
I'm just saying the guy is already hitting limits of the engine. What I mean by "in a matter of concept" is that stuff scrolling towards you like this is the further you will see the game go in matter of using the glitch and movers^. Per example, you will never turn around completely for real or some will never make a 3D world. There are limits that we are aware of in LBP and it's possible to estimate pretty accurately when someone is going really far. This level there will not be the norm, it will remain as a special level during LBP2 life or until MM adds stuff to the game to a point it would create complete other experiences.

Ballistics said:
What more could you need? That's my point. Flying a plane/spaceship with scrolling backgrounds. I'm really struggling to think of anything that's bigger than that. And yes, I know a lot of people can't do stuff like that, but it still doesn't mean there are absolute limits. Mm said in an interview (can't remember who), that someone made a revolving 3D "H" (it was for a top down helicopter game, for regaining health) and Mm said it was impossible to do, yet it was done.
You can make a cube of holographic material, made of small squares and use it like a dot matrix. As well as being able to animate what you like. So I'll believe it when I don't see it.

Do you still believe in limits?

And where's Donkey Show? I've got your camera ;) http://lbp.me/v/yxjqq0
Although, the camera isn't there to get (I was in a hurry), it will all become clear very soon :)
 

SykoTech

Member
D-Pad said:
Oh my God! The music in Victoria's stages is epic as hell!

Indeed. Reminds me a lot of something from Crash Twinsanity. That game may have been underwhelming as a whole (still decent), but the soundtrack was pure genius.

I really need to get back to this game. I can see that there are plenty of good new levels to play, and I didn't even finish the ones I had already queue'd. Gonna have to lay off the pringles and get back into the swing of things.
 

Ranger X

Member
Ballistics said:
@Ranger X, do you remember this conversation?

blablabla


Do you still believe in limits?

And where's Donkey Show? I've got your camera ;) http://lbp.me/v/yxjqq0
Although, the camera isn't there to get (I was in a hurry), it will all become clear very soon :)

hahaha, I might retract that one:

Per example, you will never turn around completely for real or some will never make a 3D world.

I queued your level ;)
Still this is made with the same "limits" that flower and afterburner to me. The impression of being in a 3D world might be good though, can't wait to see your thing.
 

netguy503

Member
Just got a new pin for popping in this game today called "Amy's Birthday Pressie" or something like that. You may want to pop in your game tonight or set your playstation to today's date (03/14/11) next time you play if you are a avid pin collector.
 

newjeruse

Member
Popped in the game for the first time in a month. This game is my hands down favorite for Q1 Game of 2011. The PvZ level is unbelievable. I need to get better at popping this in every week.
 
Ballistics said:
And where's Donkey Show? I've got your camera ;) http://lbp.me/v/yxjqq0
Although, the camera isn't there to get (I was in a hurry), it will all become clear very soon :)
Major sexy dude. Good job. =)

Must've taken a hell of a ton of time to tweak like crazy! I'm itching to get a hold of it sometime down the line.

EDIT: Camera changes are still jarring like my efforts. Shame it can't be smoother because of the wacky angles. Good job on getting all those other angles though!
 

Ranger X

Member
donkey show said:
Major sexy dude. Good job. =)

Must've taken a hell of a ton of time to tweak like crazy! I'm itching to get a hold of it sometime down the line.

EDIT: Camera changes are still jarring like my efforts. Shame it can't be smoother because of the wacky angles. Good job on getting all those other angles though!


If any of you guys ever smoothens the turning, you really might be into something.
 
Yeah, it might be an issue of the local space setting on the camera. Even when you use it normally on a rotating rotating object, it really won't hold a locked perspective. Ultimately, it might be something we have to wait on Mm for in the future.
 
RyanardoDaVinci said:
Hello, fellow LittleBigContra creators!

My first published level in LBP2 is actually a level that was 90% made in LBP1 over a year ago. Here it is:

Temple Turmoil!
http://lbp.me/v/yv5ssn
Oh yeah, so I played it last night. Even with the grapple hooks, it was very LBP1-ish, considering most of it was built in LBP1. =P It was a good challenge the whole way through but I think you could perhaps either cut back on some of the corners when you're falling down the fire corridor with the bunch of grab materials and slow down the pillars of the moving spikes where you have to pull the second switch underwater. Good solid effort. =)
 

Speevy

Banned
Sackbot logic question. If I have one sackbot talking with sound, how do I make another sackbot do the same thing?

I don't want more sound, as I know it's only possible to have one playback of a recorded audio source.

What I want is for a second sackbot to "sing along" with the first sackbot, like moving its mouth together with the other one. Is that possible?
 
Speevy said:
Sackbot logic question. If I have one sackbot talking with sound, how do I make another sackbot do the same thing?

I don't want more sound, as I know it's only possible to have one playback of a recorded audio source.

What I want is for a second sackbot to "sing along" with the first sackbot, like moving its mouth together with the other one. Is that possible?

Volume?
 

Speevy

Banned
jump_button said:



No, I'm not explaining myself right.


If I make a sackbot say something, the game asks the question "Okay, when does he say it?"

He can say it when the player walks up to him, he can say it in a movie, etc.

If you keep a sackbot still, he automatically mouths the words of whatever he's saying, which is cool, it's exactly what I want.

But what I also want is another sackbot mouthing those words alongside him, simultaneously. Is this possible through a sequencer or what do I have to do?
 
I think I know what you mean. You want the second Sackbot to mouth along without any sound. I guess you can put what the first one is saying on the sequencer TWICE, one for the first and one for the second, only that the second Sackbot has it's volume cut (or if cutting it out stops the lip syncing, just have the volume down enough that you can't hear it).
 

benny_a

extra source of jiggaflops
The local username for my PS3 account was "foo US", then I played LbP2 for 2 hours and unlocked until the 3rd world or so.

A few weeks go by.

I renamed my local username to "foo".

A few weeks later again I start up LbP2 and I'm back at the tutorial.

I looked through the game data and saw that my profile was saved there under "foo US Little Big PLanet 2 Profile".

Then I changed the local PS3 account back to "foo US" and deleted the profile under "foo Little Big Planet 2 Profile".

I'm still back at the tutorial.

Does anyone know the solution of getting back my save game (or profile, in the case of lbp2), because I don't enjoy playing through the same levels again and again.
 

mik

mik is unbeatable
A friend of mine made a tower defense game with five levels. The art isn't the greatest thing you've ever seen, but the game is really fun. I was impressed that he was able to do it. Here's his, uh, homemade trailer:

http://www.youtube.com/watch?v=1cINIMxM-no

And link on lbp.me:

http://lbp.me/v/yy1x0z

A%20Photo.jpg
 
I think I'm pretty much not even going to try to attempt to learn the logic that isn't as simple as can be in create mode. I tried watching videos on YouTube and I was so confused. Then, I would try to read what someone posted on a forum, and the text itself was so complicated. I guess people who are smart understand all this logic stuff better than I do. I think for the level I've been making I'm going to stick to what I know. I would like to know more, but I don't think I have the capacity in my brain for it, haha.
 
LittleBigPlanet 2 Teacher Pack due May

LittleBigPlanet 2 Teacher Pack due May; Part of bid to get PlayStation 3 used in lessons

PlayStation and playgrounds may not have much in common, but Sony is aiming to change all that with radical education plans.

The platform holder is launching a LittleBigPlanet 2 Teacher Pack – courtesy of developer Media Molecule – which it hopes will be ready by the start of the summer term in May.

These packs will feature instructions for teachers and demonstrations of National Curriculum-based in-game levels that other teachers have made.

Students will be able to use PlayStation Move motion controllers to play these custom-made levels within LittleBigPlanet 2. It’s part of a push to get PlayStation consoles used as learning tools in schools.

“The pack will be a really useful way of starting to track and develop interest and involvement in games-based learning,” SCEE senior VP Ray Maguire told MCV.

“We hope that Media Molecule will have this created by the start of the summer term in May.”

Sony is also running PlayStation Move courses for teachers, which explain how the motion accessory can be used in the classroom for mathematics. It can track the distance objects are thrown and work out landing times to calculate speed.

The platform holder has its own specialist education website ConnectED over at www.connectededucation.
com. Several schools already use Sony PSPs as media devices for PowerPoint presentations and as video recorders for class projects.

“Consoles don’t just play games – they are sophisticated media players,” added Maguire. “There is no reason why you can’t play open standard educational content such as videos, audio and web-based lessons through a games console like the PlayStation 3.

“And it is not just video games. It is richer content too – including video, Flash and audio.

“I think there is a great case for a national Digital Curriculum to complement the existing Curriculum.”

http://www.mcvuk.com/news/43510/Sony-gives-schools-homework

im not sure what they would put in
 

Bit-Bit

Member
I wish there was a set of tools like Little Big Planet 2 on the PC for game makers. I don't see how someone hasn't copied this yet!
 
jump_button said:
LittleBigPlanet 2 Teacher Pack due May

http://www.mcvuk.com/news/43510/Sony-gives-schools-homework

im not sure what they would put in
There are already schools in the US such as Quest to Learn in NYC using LBP to teach game design to grade school students. And myself and several others have been working on educational modules based on US based STEM curriculum (science, technology, engineering, math) when we won educational grants from UCHRI and HASTAC last year. The idea isn't new, but it's nice to see Mm take a more active approach themselves in at least garnering more attention to the possibilities in interactive learning with LBP. It appears as if this is geared more towards the UK side of education as I'm sure the national curriculum there is not the same as ours here in the US (but probably very similar). It also looks as if this won't necessarily be a commercial product but geared strictly towards institutions looking at alternatives.

Don't worry though. I doubt you're going to see a bunch of trending/cool levels that involve the learning of Pythagorean Theorem or the proper form of a haiku.
 
Amazing, Bomberman4046 has taken my camera and spread it to over 1700 people...who wants to tell him he's used the inferior version? :D He should get back in a get the newest one, you can smash into walls and everything ;) (EDIT - He may have got it actually, he updated today). You can't turn smoothly though...you will never turn smoothly...unless they fix Local Space:-

"Thanks for the post,
We have noticed that this has become broken since the beta and will be fixing it.

Mm"

Start making those 3D worlds then ;)
 
Mm also say this about the Layer Glitch:-

"We love what's been done with this glitch since it was first discovered and are currently considering implementing it in a future patch. It would be a pretty big feature though, and so might take a while if we were to go ahead with it.

Mm " That was 24 days ago.
 
PSNblog

Happy Friday, Sack-fans! There are more and more awesome LittleBigPlanet 2 levels being uploaded every day, which is great to see (and in fact we’re getting very close to a fantastic milestone…) – so great work to all the creators out there.

This week, though, I wanted to give you all a sneak peak at some of the new content that is planned for LittleBigPlanet 2 over the next few months. As all the loyal players of the original LittleBigPlanet will remember, we always like to ensure that there are plenty of new bits and pieces popping up to inspire fresh creations, to let you show some of your other favourite games and movies a bit of LittleBigPlanet love, or just to keep your Sackboy looking a la mode.

First off, be sure you’ve picked up your free St. Patrick’s Day costume from the Store this week – it’s Sackboy’s yearly chance to become Craic-boy, and you surely wouldn’t want to deprive him of that, would you? There will be plenty more time-limited free costumes throughout the year, so keep your eyes peeled.

Last week, the Even More Animals costume pack was released – to ensure that those of you that weren’t able to pick up the LittleBigPlanet 2 Collector’s Edition have the option of dressing up as a Cobra, Mandrill, Crocodile or Vulture, should you so desire. The individual costumes are €0.99 / £0.79 each, whilst the pack of four is available for €2.99 / £2.39.

Looking ahead to next month, you’ll get the chance to take your Sackboy on a journey into The Grid with the Tron: Evolution minipack. Featuring characters from the game that serves as a prequel to last year’s Tron: Legacy movie, this pack will contain two brand new costumes Anon and Abraxas – plus plenty of sleek and stylish Tron-themed stickers to decorate your levels.

You’ll also be seeing plenty of costumes and kits based around other PlayStation characters this year – look out for the brand new Killzone 3 minipack, coming soon and featuring Rico and a very cool looking Hazmat Trooper.

But what better way to kick things off than with some indisputable PlayStation icons? Next week we’ll be releasing three pairs of costumes based alongside the release of PlayStation Move Heroes on PS3 – Jak & Daxter, Ratchet & Clank, and Sly & Bentley (I’ve got my fingers crossed for some particularly awesome examples of Sly-themed platforming from the community…). Each pack of two will be on sale for €2.99 / £2.39.

5537138418_0017d6db83_m.jpg


5536561035_a73c6461ea_m.jpg


5536561009_69fcfa4533_o.png


The sharp-eyed amongst you will also have noticed Media Molecule talking about a future Move expansion pack in interviews, and they are indeed beavering away on this. It is a VERY exciting pack that will be coming later in the year, and we’ll be sharing more details soon.

Finally, and moving away from DLC – as part of the Make.Believe campaign for this year, our colleagues elsewhere within Sony have put together a cool new behind the scenes documentary that tells the story of how two of the lovely folk from Media Molecule came to be working there. Neither John nor Christophe were originally working in the games industry, but after people noticed the creative wizardry they were showing in LittleBigPlanet, something amazing happened…

http://www.youtube.com/watch?v=NV8FvIGOm5E&feature=player_embedded#at=320
 

Ranger X

Member
So basically there isn't much new stuff coming, they are only releasing exclusive pre-order costumes. Still waiting for TRUE DLC to be announced!!


Best news anyways is MM fixing the local space bug preventing you crazy guys to make 3D games. I mean, holy fuck. This will be amazing. Right now the turning being bugged removed 120% of any interest I could have to play a game using this technique.
 

The Lamp

Member
WHERE ARE MY SWIMMING SACKBOTS

Sly Cooper costume looks sooooo cool. No Murray makes me sad though.

But I have a feeling that CE owners are gonna be pissed.

Nah, I got my money's worth and got the DLC early, too. $20 was more than worth it for all the stuff I got.
 
Ranger X said:
So basically there isn't much new stuff coming, they are only releasing exclusive pre-order costumes. Still waiting for TRUE DLC to be announced!!


Best news anyways is MM fixing the local space bug preventing you crazy guys to make 3D games. I mean, holy fuck. This will be amazing. Right now the turning being bugged removed 120% of any interest I could have to play a game using this technique.

I sorted turning last night actually ;) 100% smooth turning ;) And then I woke up :D I played Bomberman's level earlier...he hasn't used the updated camera :D So I told him...and then I thought "What if he does take the updated one, I should put a secret chip in that gives me points" :D So I did, I set it so if I hold down R2 for 15 seconds I get 10,000 points :D But I didn't update it ;) But I did go back anyway and get top score, so karma in perfect working order then ;)

What about the whole Layer Glitch being considered thing...what if we get Local Space and a Layer Tool in one go??? :D
 
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