Ballistics
Member
Ranger X said:So what the local space bug you needed to be fixed then??
Am I losing the plot or does that not work as a sentence?
Ranger X said:So what the local space bug you needed to be fixed then??
Ballistics said:Am I losing the plot or does that not work as a sentence?
The Lamp said:Nah, I got my money's worth and got the DLC early, too. $20 was more than worth it for all the stuff I got.
Ranger X said:lol, "What IS the bug about the local space function that you said would need to be fixed?"
(typing fast and not re-reading )
April Fools edition?RJNavarrete said:Did you guys read this month's LBP3 feature on GameInformer? It has me so pumped!
newjeruse said:April Fools edition?
RJNavarrete said:Seriously?!
:/
How did I not realize that?! :[
jump_button said:just a demo level but would love some feed back
Sky Town: Darkend Skies (DEMO)
by jump_button
http://lbp.me/v/y32eg2
Speevy said:I just had the weirdest experience.
I played this guy's 3D level and gave it a "boo" rating because the camera kept getting in my face, and I've played this type of level before.
He turns around and sends me an invite, then proceeds to go into detail why his level shouldn't have any negative reviews, and how he hopes to turn my opinion around.
Annoyed, I indulge him and try the level again. He says I'm playing it all wrong, and does the same thing I did, fighting with the camera with all this craze crap like crystals and flowers popping into his face.
I told him why I rated the level the way I did, and he won't take no for an answer. Says he's "protecting his level".
Guy's name is RockyMTNkush
Don't give this guy's level a bad review. He'll hunt you down.
Ballistics said:Do you know what, I never knew there was a glitch, but robbit10 tells me that in the Beta it worked perfectly and didn't flip the screen upside down. So when they fix it, instead of having 16 cameras wired to gyros (that really isn't any fun to play with and doesn't really work), you have one camera just spinning around, which really would be fun to play with and really does work.
The only problem with this 3D, is the "slight" lag and anyone trying to make a FPS, because if you hadn't noticed by now, you don't have much control over aim, with up and down being in layers and you'd have to animate the cursor.
Ranger X said:Tell me about a thread that died...
Is LBP2 wearing out alot faster for people that LBP1 did?
Ranger X said:Tell me about a thread that died...
Is LBP2 wearing out alot faster for people that LBP1 did?
Ranger X said:Tell me about a thread that died...
Is LBP2 wearing out alot faster for people that LBP1 did?
kinoki said:My gf is mad I don't have any levels that she can playtest for me, and she's been complaining for about a month. I'd love to find some time to sit down but between Motorstorm and Minecraft and all the various other games I've been putting off there's not enough time. I'm just waiting for a chance to get back really.
Ranger X said:hahaha, I've got the Minecraft fever. It's been 3 weeks already that I bought that game and I still didn't played anything else since...
I am also waiting for Apocalypse to come out this week here in Canada.
kinoki said:(Motorstorm is awesome. So is Minecraft, just started so I've been building a beach house and a tower where I can hide from monsters until I start building some nice weapons.)
What I want to know about Little Big Planet 2 is where the DLC is? If there's anything that makes me very happy to put a game back in the drive it's DLC.
I've promised the girlfriend that I'm going to build another level starting next week so we'll see where I'm heading with that. I had 5 different concepts I worked on before that never really stuck as levels (they worked better as ideas or didn't work too well in the LittleBig framework after my own playtesting).
The ideas I've scraped are:
- Tropical Zombie Island Shooter - Which actually was supposed to be the title of the level. Didn't work out because of monster design. Made some great zombie scripts but it failed as weapons/enemy design was so inconsistant.
- The 3rd Cardboard Creator level (working name: The Revenge of the Cardboard Creator) - Let's just say my work with logics and developing a clever and original bossfight took it's hits and bumps.
- Ace Bravo: Avalon's Pride - A tank based level taking place in a sci-fi setting that failed simply because the tank got to complex and every time I tried to simplify things it started to fall apart very fast.
Well, those are the ones that we're atleast fully developed concepts that made it through pre-production and actually out on the canvas. What I'll start creating next week will be something entirely different--hopefully.
jump_button said:*Fanfare* worked out the bugs in my logic
astroturfing said:finally got this game. and WOW. tried a few user levels and minds were blown. someone has made freaking Pac-Man with the create tools. i don't understand how it's possible. and some Batman animation was damn cool. and a spaceship level where the ship got hit by an asteroid and i had to fix everything in the ship. and a gorgeous, fully functional Pinball level. and and so much cool shit!
and i didn't even really scratch the surface yet. what a magnificent game. even calling LBP2 just a "game" feels so wrong..
jump_button said:*Fanfare* worked out the bugs in my logic
The classic gang are back together at last, Daniel, Kenny, Spaff and Tom grab some tea and discuss our Japan relief efforts, recent trips and shows, and go over some interesting audio snippets Kenny found down the back of the sofa. Marvel at us as we try to remember theme or level names from LittleBigPlanet, shriek at us as we get it wrong, and then just give up and enjoy the show. We also answer some questions from twitter, exciting stuff!
FantasticMrFoxdie said:Just saw your plug on FirstPlay, jump_button!
Congrats! XD
EDIT: Oh I just realized thats like a month old. lol
jump_button said:LOL what a big shock kotaku post up the World 1-1 from Super Mario Land on the Game Boy *looks at OP* how right was I?
still a good level but nothing original, a bit of a kick in teeth when im working on the full animation character so far done falling, jumping, walking, not moving and attack working on level and full animation on the bad guys
Ranger X said:Very interesting but it can't possibly play as great as the real game. Still neat.
I'm looking forward to play your original stuff more than this.