Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
End of the live service domination and market saturation
Live services will continue to be massively successful and dominate top played and grossing charts, undoubtedly, but not every studio will want to develop a live service game anymore. Developers and publishers will pivot back to premium game development. Oversaturation in the PC and console markets is evident, with a handful of titles monopolizing playtime; 60% of playtime is eaten up by 19 games and 75% by the top 33 by playtime.
Entering a fiercely competitive market, especially for live service projects, gaming companies face challenges in 2024. Many live service games in the pipeline will hit the market, each vying for success. The industry, having swiftly descended from the engagement peaks of 2020 and 2021, is undergoing restructuring, making funding for massive projects a lower priority. Venture capital is scarce, making it more challenging for independent studios to secure funding.
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New hardware, more layoffs, AI in game dev: Analyst predictions for 2024
Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to asse…
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