I’ve never understood why no one has ever really tried a single player live service game. Ie a big 100-200 hr game, like fallout, but then with a roadmap where a major paid expansion will drop every 6 months for 5+ years, with smaller updates and quests along the way. It costs a shit ton to build a world and all the character, then comparatively it much cheaper to keep adding to that world with new stories and content. Instead they do this for maybe one year with a couple of expansions if we’re lucky, then they go “meh, fuck it, let start again from scratch”, in a new engine and entirely new world, with entirely new assets, and release the next part in 6 years, if we’re lucky.
Like fallout new vegas cost a fraction of fallout 3 to make; and took a fraction of the time. We could have had another half a dozen or so new Vegas’s made by an external studio, as paid £40 a pop expansions or standalone expansions, between fallout 3 and fallout 4, and people would have eaten them up. It wouldn’t even need to delay the sequel if it was handled by secondary teams.
In theory I think Sony are trying to do this in part with the expansions that come every 2-3 years after a main installment. Like Miles Morales was to Spiderman 2018, or the UC4 expansion was to the original game. Or more recently, Burning Shores to HFW.
Could they be more consistent with the release timing of such expansions? Maybe. Perhaps they could do a roadmap laid out for the first 3 years, for example, that would include the base game and then bi-annual expansion story content every six months. Then, they could do a-la-carte game subscriptions where someone can buy the game and expansions as they release or pay the total price in monthly installments to get full access as the content's released. In exchange, the game checks online to verify the sub status, and make the next payment.
That seems like a "GaaS" sub-style model that could work for traditional titles and their expansions. I'm also sure 3P publishers would love it, because you still get the advantages of the B2P model (you're still essentially getting a sales transaction), just spread out over a period of time (a year, six months, three months etc.) instead of all Day 1. How they account for that in the fiscals is up to them. But IMO, it's amazing flexibility, though it'd require some form of credit card or bank verification, at least as an option.
Any payment method used could be leveraged for verification and the version of the game the user is paying in installments for has a license synced with the cloud server-side, and maybe with some hidden partition on a secured portion of storage. That should be enough for validation between the customer and provider, tho if they want to use a credit card or link their bank account that can be done too (maybe they get additional perks for doing so).
Every succesful online multiplayer game of the past 20+ years is GAAS.
Fortnite is GAAS. League of Legends is GAAS. Mario Kart 8 Deluxe is GAAS. Every multiplayer shooter like Call of Duty, Battlefield, Counterstrike, Halo, Destiny etc is GAAS. Fighting games like Street Fighter, Mortal Kombat or even Smash Bros are GAAS.
The hate for GAAS on this forum is irrational.
Well the difference with games like Fortnite and LOL vs. MK8D or SF6, is that the latter offer meaty single-player content as well, and you don't need to be connected online to play the non-multiplayer stuff. They're also IP with a history of single-player content so that helps with the aspect of perception as well.
Games like Fortnite, you simply can't enjoy them solo, they aren't built that way. So for people who want a SP experience, it's not even an option.
Yeah, that's pretty much the Gran Turismo 7 experience. Perfect example how not to do GAAS.
Dunno about that. Outside of some of the car prices GT7 regularly does rather hefty content updates, and it's keeping its community engaged. And it also added features like VR support at no extra cost.
Yeah some aspects of how it doles out content could be improved, but it's a quality enough game to where the vast majority are okay with the small annoyances here and there. There are far worst offenders than GT7 in the live-service/GaaS space when it comes to nickle-and-diming.