Just beat the game on Normal. Took around 7 hours or so, I basically just played it straight through from the moment I got it. Game's a hell of a spectacle. I bought it mostly out of a sort of ill-placed guilt owing to my vague understanding that people who frequent video game message boards are the thin line separating Grasshopper's employees from the hobo life, but actually enjoyed it a great deal.
It's pretty sophomoric, but I quite like how it satirizes video games' casual objectification of women in the same way that No More Heroes satirized the casually sociopathic wish fulfillment archetypes of video game protagonists.
Juliet randomly answered the phone through my first run through the game. Most of the time though It just went directly to the stash menu.
Most of the phone calls just go straight to Juliet's Stash, but occasionally you get some in cutscene form. Rather bizarrely, I got a cutscene phone call that was a repeat of one that I had listened to in the stash a stage earlier. Though considering which call it was it might be intentional. Cute and rather clever, if so.
Like, here is all I want: An option where the camera doesn't auto-reposition.
I mean, that's it! That's all I want from every Japanese game where I bitch about the camera! Let me be in control of the camera the entire timeif I don't move the camera, it doesn't move! And I'm not saying I want that as the rule, just as an option!
Seriously developers: If I, as the player, am moving the camera myself, I'm doing it because that's where I want it. Even if you don't respect that positioning, don't have the camera auto-adjusting while I'm manually moving it! Have my actions over-ride any auto-resetting! The fact that the game actually fights against me while I'm trying to control the camera manually just baffles me in terms of proper game design.
Some years back I got tired of wrestling with cameras in games and decided that it was an unhealthy relationship I had gotten into with them. So I decided that I was going to acknowledge that camera systems had their own needs and unique worldviews and that instead of constantly trying to browbeat them into compliance with my narrowly-defined concept of what I should be looking at I should encourage them to express themselves howsoever they saw fit. I rejected the tyranny of the right analog stick and simply appreciated what the camera wanted to show me, when it wanted to show it to me.
Nowadays I think of fighting enemies I can't even see not as an affront, but as an opportunity to grow as a person. Yes, camera, that
is a very nice piece of foreground scenery you have elected to become stuck on. Thank you for drawing my attention to it. Some environment artist spent a great deal of time and effort on that crate, and it is wrong of me to minimize their contribution for so petty a reason as wanting to keep the half of my life bar that I just lost to an off-screen enemy.
It's actually a profoundly cathartic thing, abandoning all pretense of camera control. I highly recommend it.