Man I really wish more games would follow Other M's example and aim at where your character is facing instead of the camera.
ah good to know I wasn't the only on having trouble withSo now I'm just trying to beat the Dad scores and trying to unlock what I can(the 7 sparkling hunting achievement)...thought I would have loved that Ash costume.the birthday cake scene and the baseball section.
Damn you Amazon for not carrying that card for the other retailer DLC!
Also, anyone else get a laugh at the size of the manual?
Yeah, I don't know why they even bothered with a manual. Should have just been a mini poster.
Other M was still my game of the year. Every time I play it I run into something new.
Is there eventually a combo you learn that allows you to lop off more than 3 heads at once for Sparkle Hunting?
Is there eventually a combo you learn that allows you to lop off more than 3 heads at once for Sparkle Hunting?
Is there eventually a combo you learn that allows you to lop off more than 3 heads at once for Sparkle Hunting?
Yeah, the square+square+square+square+triangle+triangle (I'm assuming its X+X+X+X+Y+Y for 360) combo that you can buy works wonders for Sparkle Hunting.Is there eventually a combo you learn that allows you to lop off more than 3 heads at once for Sparkle Hunting?
Looking forward to checking this out. Not paying full price this time though. I did that for SoTD last year and felt a little burned when it did a price nosedive shortly after release.
Is there anyway to speed up chainsaw dash? This building keeps dropping on me...
Finally got my amazon code, but the game is still not shipped. Damn you free shipping. D:
Just got to thesection and rage-quit after attempting to clear it 10 times with auto-turned off. What the hell were they thinking with this bit? And I was having such a good time with this game too...baseball
oh boy, this sounds like the big boner section in shadow of the damned (which made me quit and sell the game).
oh boy, this sounds like the big boner section in shadow of the damned (which made me quit and sell the game).
lol, that's exactly where I sent it back to gamefly. "KISS my big boner!" Yeah, no thanks
lol, that's exactly where I sent it back to gamefly. "KISS my big boner!" Yeah, no thanks
Didn't have a problem with it on normal or hard,just kept reloading and firing away.The cake section however is a different story lolWhat specifically about the baseball part are you guys having such problems with? I don't get the frustration.
This game is proving to me that I'm just not a Suda 51 fan, no matter how much I might want to be. I've yet to touch one of his games where I didn't think the game, on a technical level, wasn't a mess to some degree.
He really, really needs to pair up with people who know what actual gameplay polish is.
This game is proving to me that I'm just not a Suda 51 fan, no matter how much I might want to be. I've yet to touch one of his games where I didn't think the game, on a technical level, wasn't a mess to some degree.
He really, really needs to pair up with people who know what actual gameplay polish is.
Only just finished up the prologue and didn't do that well, but damn was it fun! I feel like everything from the music, to the moves, to the art is just very fitting.
Explain? The lock on works fine for me. I use it when I want to focus on a specific zombie, and I don't use it when I just need to beat up a horde.Yeah, the awful lock-on system is really killing the gameplay for me.
This is so weird - why don't any of the major sites have reviews for this? Did press copies only go out on Monday or something?
Moofpack.com said:Lollipop Chainsaw Impressions: My First Day at San Romero High
Sometimes, games come out that don't have the most solid controls, the best graphics, or the most interesting story, but you forgive all that because there is an abundance of heart. I'm just a couple of hours in so far, but at this point Lollipop Chainsaw seems to be one of those games.
The gist of it: The general design so far seems to consist of entering a room or an area surrounded by walls or rubble or some other boundary intended to keep you confined to that spot until a set number of enemies have been destroyed. Its very PlayStation 2-era in that regard. In fact, a lot of the enemies you fight in these confined areas are multiples of the same model. So you'll fight 3 zombies that are exactly the same, 4 more that are the same, and maybe 2 others that are the same, and you'll do this over and over. Sometimes they shake things up a bit by putting a bomb on them, or having some of them on fire, but the repeated use of the same models is a pretty common thing in Lollipop Chainsaw.
What I'm liking so far: The music! Punk-rock girl-power anthem ''Cherry Bomb'' from the Runaways is the first song you'll hear and it perfectly sets the tone for the rest of the game. From there forward its all rockabilly punk infused with girly sass and a dash of the golden oldies.
The menus and interface are comic-book inspired with doodles taken right out of a high-school notebook from the late 80's. Pretty awesome! I'm also really digging the grindhouse filter over everything as it gives the whole package a Z-grade movie feel that really works in its favor. Also, I like the quick-cuts, special cinemas, and interuptions that come off like weird advertisements or commercials for the very game you're playing. Mini-games are also entertaining if not a bit simple.
What I don't care for: The story is dumb which is to be expected, but this is a whole new level of stupid. Don't ask questions because you mostly won't get any answers. This is all about the look and feel and not at all about story. That's not always a bad thing, but I feel like there could be more here.
Combat seems a bit rough around the edges at times. I'd like to be able to cancel out of moves so I don't find myself mashing the square button and ending up in a combo I can't get out of. Also, the enemies can behave a bit cheaply sometimes as it takes quite a few hits to stun them before you can finish them, and the bosses have required me to repeat the same tactic of attacking from the front for a bit, leapfrogging behind them, wait for them to turn around again, leapfrog again, attack more, etc.
I'll have more on the game in this week's Moofcast at the end of the week. Check back then for more!
Combat seems a bit rough around the edges at times. I'd like to be able to cancel out of moves so I don't find myself mashing the square button and ending up in a combo I can't get out of.
I found that the Dodge/Jump button will break you out of most combos.
any fellow canucks know if the off-the-shelf Wal-Mart/Superstore copies contain anything?