However and this is a big caveat the identities of the traitors make almost no difference within the narrative. The characters' individual motivations for turning on you are basically nonexistent, and nobody reacts in a unique way when certain characters die. The dialogue following an execution is static, with people vaguely mourning the "loss of a comrade," and they spend the rest of the game referring to their fallen allies with nondescript language. I was hugely disappointed when I realized that my teammates were nothing more than a set of variables in the game's code. If X dies, then Y gets her powers, and life goes on.