I'd love to see a quick look with Brad playing the final chapter in episode 3.Blueblur1 said:I take it no one has read the Giant Bomb review? 2 out of 5 stars.
Same here. I got a bad feeling Capcom has messed up how the game deals with DLC maps. If anyone in the server doesn't have the map, it changes to another one. And the chances are pretty darn big there's at least one person in the server without the DLC.Lyte Edge said:Oh, and I have yet to play either map from map pack #1. It may have been a freebie with Gamestop pre-orders, but most of the people playing either live in other countries or didn't get it from them.
Lyte Edge said:*Shrug*
Been playing the 360 version all night. Just hit level 16 in multiplayer. The controls don't feel clunky; the game doesn't play exactly like your typical western-developed shooter, and that's what really feels different about it.
I would say if you enjoyed the original to not even hesitate to pick up the sequel. If the original or the demos for LP2 weren't to your liking, don't bother. It's as simple as that.
Oh, and I have yet to play either map from map pack #1. It may have been a freebie with Gamestop pre-orders, but most of the people playing either live in other countries or didn't get it from them.
Beaulieu said:I and 2 of my friends bought this since it was 40$ in canada, good deal
We started on "hard" and reached the first "big boss" in the jungle, and we got owned.
A friend had to go so we tried it again with 2 players, almost got it, but got killed by the end.
It's fun to play a game that really challenge us for a change. And I like it way better than Lost Planet 1 at this point.
I dont like the MP tough, total mess, and the challenges are way hard !
EDIT : reading at all the negative posts in here, I don't understand how in 2010, some people still buy coop games when they don't have any friends also buying it. This game has clearly been made to play in 4 players coop. Shit they even made multiple sides of the prologue, thats awesome.
NinjaFusion said:
WHY THE FUCK CAN'T YOU SKIP THE LONG AND BORING CUTSCENES.... Seriously Capcom... WTF?
Twice now i've waited for the lobby to fill up and by the time the game actually fucking starts everyone has fucking quit.... which means you go back, wait again and then watch the whole fucking thing again.
I hate you fucking quitters. Fuck you.
Other than that though... i'm really enjoying this... when you get a team up and get into the swing of it, it's great fun.
Playing the PS3 version and haven't encountered the performance issues mentioned by IGN. At all. Seriously not a hitch... guess it must be later in the game? Or overstated? Bit weird if this had major issues after RE5 ran very well on PS3.
If they patched this to allow you to quit the cutscenes... and drop back to the lobby for people to join (like RE 5, but of course drop in / drop out would be better) then i would have no complaints at all.
It looks gorgeous, sounds great and is really fun - provided your team sticks to the objectives and communicates. Like the first game it reminds me of a 16bit shooter in 3D, you shoot, it's pretty, boss comes along, is massive, dies in a hail of bullets... rinse and repeat.
Having said that, i can totally see why if you played it alone it would be a miserable experience. But then, it is pitched as a co op game... so... doh?
Some of the reviews seem a bit too harsh...? This is no game of the year... but it's not terrible by any means.
Absolutely, I find the battle gauge works really well. Things get really tense when we're in a tough encounter and the gauge is down to 500. Lots of yelling to be had "you better not die, you piece of crap" "YOU better not die", good fun. More so because of how you have to restart the entire level. In this way, the restrictive punishing death system works to the benefit of the tension created (you can disagree with the design, but it works well for us), similar to how Demon's Souls full co-op does (can't just respawn and restart as in the singleplayer, thus more pressure to not die).Coxswain said:shared lives forces you to care not just about whether you yourself run off and die like a fucknut over and over, but about actually supporting the rest of your team. It's the closest you're likely to get to the old-school arcade experience of playing one of those 4-player sidescroller beat-em-ups with three friends and five bucks between you.
Baloonatic said:I read somewhere that you can disable the AI team mates, is this true?
Corky said:yea I tried that, felt nice playing the game solo, until like 40min into the games and the
Mines Dataposts & Drills
The game aint meant to be played alone unfortunately
Worth it if you love killing big things and being in a mech suit. They nailed those things.PepsimanVsJoe said:Whoo boy I figured I could get over the controls but those missions sound like swallowing razorblades.
Total pass on this game now.
Read the whole post, and I now dread 3-3. But I agree with your sentiments about the game completely.Corky said:Well where should I begin...
I've played for a couple of hours now. I loved Lost planet 1 and even though I accknowledge that its regarded as a 6-7/10 game, it was still a 10/10 for me. My own flawed diamond.
Lp2 is just as good and fun to play ( if not more fun ) than Lp1. I'm loving everything about the game even though , again, I realize it has flaws and wether or not the flaws impede ones enjoyment out the game is highly subjective ofc.
Thus far the game has :
- terrible enemy and ally a.i
- horrible checkpoints
- the whole singleplayer campaign has as of yet just felt like some wierd objectivebased mp-pcgame from 2002
- the sound is very wierd, some things sound amazing ( like the shotgun ) and some things sound...well wierd
- the game is soo japanese in the sense of interface and user friendlyness, that is navigating shit made me feel like I was taking a course in...something ._.
quinntendopower said:people still don't get it, do they? :lol
this is proper capcom goodness, as it should be. more proof people can't play ANYTHING other then call of duty and feel satisfied anymore. it's fucking pathetic.
I don't know if that's entirely fair. It's not really the aiming and the shooting that people have trouble with; it's that everything else is a very distinct action, rather than just something that happens concurrently with the aiming and shooting.Price Drop said:Also, it's not fair to blame the controls. If you are decent at Halo, MW2, COD, you will be awesome at LP2. If you're not good at shooters, you probably won't be.
PepsimanVsJoe said:Yeah don't get me wrong I love the way Lost Planet functions as I've played a bit of Monster Hunter, Colonies, some Demon's Souls, and countless other games that rely on that sort of control. It makes you think about every little move you perform and the realization that every stumble can have dire consequences. It takes me back to playing PSO where learning how to move around every enemy made for something quite a bit more compelling than a mere "click on this until it dies x152562363463463" action-rpg. Shame that all sort of went to shit in PSU(seriously the mechanics are the worst thing about that game even though it offers so many other improvements over PSO).
But my internet connection sucks and coop with humans is required to get anywhere in the campaign. That and the ridiculous checkpoint system. Yeah a checkpoint every 5 minutes gets stupid too but replaying what is apparently hours of the game? No thanks.
Coxswain said:I don't know if that's entirely fair. It's not really the aiming and the shooting that people have trouble with; it's that everything else is a very distinct action, rather than just something that happens concurrently with the aiming and shooting.
What's objectionable is that so many people are completely unwilling to learn a new branch of game mechanics when they run into it, and would rather call the game bad and frustrating for not being what they're used to than go through the process of building a new skillset for a new game. Personally, I find that kind of baffling, as learning new mechanics is why I play games in the first place, but I guess it is what it is.
luka said:Corky, you just sold me on the game. Can't wait for the pc version.
Beaulieu said:Corky you are writing all this stuff and all I can read is "waaaah-waaaah, I bought a game designed for 4 players, try to play it by myself, and I cannot do it, waaaaah-waaaaah" which is pretty much the same thing that all the bad reviews state.
I have an idea for your next game ; you should try to do all the end-game dungeons in WoW by youself !
zewone said:lol @ corky.
lrn2play
Coxswain said:I don't know if that's entirely fair. It's not really the aiming and the shooting that people have trouble with; it's that everything else is a very distinct action, rather than just something that happens concurrently with the aiming and shooting.
The western tendency (at least/especially in first and third-person shooters) is that animations are basically a fancy graphical effect. They're there to make the game look and move better, and that's it; the biggest consideration to gameplay is that they tend to be distinctive so a player can immediately discern what an enemy is doing, and an innovation is considered something like using a new physics engine to make them look better.
In Japanese games, specifically, Capcom games, animations are almost invariably one of the most central mechanics to the game. They build in opportunity cost to each action, each one tends to have very distinct, specific mechanical properties (commonly invincibility frames), and generally tend to affect gameplay much more deeply than, say, whether your gun is full automatic or burst fire.
Resident Evil does this, Monster Hunter does this, Devil May Cry and Megaman do it; Street Fighter is nothing but a game about the properties of various animations. It's not surprising or unexpected to a Capcom fan that it would be a central part of Lost Planet, but if you're only accustomed to Halo and Call of Duty, having animations suddenly go from affecting almost literally nothing, to being more important than which gun you're fighting with, could definitely feel a bit arbitrary and confusing.
What's objectionable is that so many people are completely unwilling to learn a new branch of game mechanics when they run into it, and would rather call the game bad and frustrating for not being what they're used to than go through the process of building a new skillset for a new game. Personally, I find that kind of baffling, as learning new mechanics is why I play games in the first place, but I guess it is what it is.
Corky said:Lp2 is just as good and fun to play ( if not more fun ) than Lp1. I'm loving everything about the game even though , again, I realize it has flaws and wether or not the flaws impede ones enjoyment out the game is highly subjective ofc.
Corky said:Even with all the above I still love the shit out of the game, I love it I love it I LOVE IT....
Corky said:dont buy this game if :
c) again, play games for fun
We get it, you hate 3-3, but this is is even more inconsistent than my 5/10 review.Corky said:xD,
edit: just dont go into the game thinking you'll have fun . Hate to say I told you so
Coxswain said:I don't know if that's entirely fair. It's not really the aiming and the shooting that people have trouble with; it's that everything else is a very distinct action, rather than just something that happens concurrently with the aiming and shooting.
The western tendency (at least/especially in first and third-person shooters) is that animations are basically a fancy graphical effect. They're there to make the game look and move better, and that's it; the biggest consideration to gameplay is that they tend to be distinctive so a player can immediately discern what an enemy is doing, and an innovation is considered something like using a new physics engine to make them look better.
In Japanese games, specifically, Capcom games, animations are almost invariably one of the most central mechanics to the game. They build in opportunity cost to each action, each one tends to have very distinct, specific mechanical properties (commonly invincibility frames), and generally tend to affect gameplay much more deeply than, say, whether your gun is full automatic or burst fire.
Resident Evil does this, Monster Hunter does this, Devil May Cry and Megaman do it; Street Fighter is nothing but a game about the properties of various animations. It's not surprising or unexpected to a Capcom fan that it would be a central part of Lost Planet, but if you're only accustomed to Halo and Call of Duty, having animations suddenly go from affecting almost literally nothing, to being more important than which gun you're fighting with, could definitely feel a bit arbitrary and confusing.
What's objectionable is that so many people are completely unwilling to learn a new branch of game mechanics when they run into it, and would rather call the game bad and frustrating for not being what they're used to than go through the process of building a new skillset for a new game. Personally, I find that kind of baffling, as learning new mechanics is why I play games in the first place, but I guess it is what it is.
Whipped Spartan said:How do you use other capcom characters in game?
also this game is awsome don't beilive the hype.