Lynching TimeFlux today makes no sense. That should have been done D1. Let us first take a general look at the possible scenarios:
1)TimeFlux are town
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They are going to get killed during N2. They role-claimed (name) cop, only to backtrack. Mafia would be foolish to let them roam around, even moreso if they were their target during N1 but survived due to a doctor. Relying on town to do their dirty work is way too risky.
2)TimeFlux are neutral
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They are going to get killed during N2, see above explanation.
3)TimeFlux are mafia
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No one is going to kill them during the night. As a consequence, they are brutally murdered D3, potentially D4 if Bawl flip town and the rest of us descend upon Karkhead.
Now let us look at your analysis regarding information provided by lynching TimeFlux:
By lynching Timeflux first (5 separate pieces of information gained)
- By flipping Timeflux's alignment, you learn whether or not Karkador x Zippedpinhead are colluding scum who pulled off this gambit to save Timeflux for another Day (besides the inherent scumminess that I find should be a reason for lynching him over us). Kark keeps saying it has to be us, Team BLAWL, or themselves, who must be lynched Today, yet pushes and pushes us with accusatory theories and yet has never been seriously placed on the defensive himself. Timeflux has recently begun to push for our lynching, in the end accepting Kark's claim as "real and only Town Tracker" to be genuine despite nothing confirming his alignment claim whatsoever, and agreeing with Kark's accusations of us in order to save their own skins Today.
- By flipping Timeflux's alignment, you learn whether or not Splinter x Cabot are scum in collusion, since after Timeflux's D2 "confession", they are the biggest proponents and defenders of Timeflux's innocence, saying that they are just naive Townies who failed in their alleged D1 pro-Town gambit and that their D2 backdown was relatively harmless. They and Kark have been extremely chummy together, as Splint x Cabot has never attempted to really put Kark on the defensive despite being one of the most active pairs in the game, and they both support Timeflux's innocence and avoidance of a policy-lynching despite Timeflux's blatant confessed lie of being a Name Cop and their strange WIFOM requests surrounding their now-retracted claim.
- By flipping Timeflux's alignment, you learn whether or not Blargonaut x Kawl_USC are scum in collusion with Timeflux with the whole D1 double-claim fiasco as part of some ridiculously far-fetched scum dual open Role-claim mega-gambit of unknown intent and conclusion.
- By flipping Timeflux's alignment, you remove a WIFOM problem that will have to eventually be confronted anyway. Like us, they are a topic of debate that will not go away unless you lynch them, or, since they have not claimed to be Millers like us, if they are Investigated later (which, if the x-shot mechanic is true for any Investigator out there, is what I consider to be a waste of a non-renewable resource when a well-deserved policy lynch of unlimited use can achieve the same flip). Remember that Timeflux 'apparently ex-Role Name Cop' on D1 explicitly warned away Doctors and other power roles from visiting them at Night. They have gunned for maximum WIFOM in both their lie and in their apparent D2 confession, much moreso than anything Team BLAWL has done. Why?
- There is greater pro-Town reward to be had by allowing both potentially Town-aligned, confirmed Trackers to collect one more round of Tracking info each this N2 and present it to you all D3. As both mutually-confirmed Trackers, this goes for both Karkador x Zippedpinhead and Blargonaut x Kawl_USC. You need tangible information and we can both provide.
1)Lynching TimeFlux (following D2) is reasonable in any way in my opinion (as I explained on D1 and is obvious from the above reasoning), so as far as I am concerned, Karkhead has delayed nothing. I understand though, that certain players seem to think very differently on this and cabot (iirc) has explicitly used the argument between you and Karkhead as the reason to ignore TimeFlux for the day.
2)I don't disagree that Splinter and cabot are suspicious regarding this, especially cabot who has done a 180° regarding lynching TimeFlux on D2, but I find it hard to imagine that cabot (if he is scum) would have been okay with a mafia member role-claiming cop on D1. Then again, TimeFlux claimed (either way) that he went ahead without an okay by Time.
3)The D1 cop claim is so insane that I cannot really rule out anything, especially if you are involved, Blarg. I would also like to mention that I vaguely recall Kark being rather aggressive towards TimeFlux at the beginning (of D1). Maybe someone could see how Kark's stance and behavior developed on D1?
4)If we lynch you, we clear up a lot of things as well. If you're town, Karkhead is almost guaranteed scum and following your logic (that I don't necessarily agree with) TimeFlux might be doomed as well, no? If you're scum, that means that anything goes.
5)I have played with the idea of "letting things play out", but it is problematic for town, especially since we have three role-claims and two of them are trackers, which makes it likely that one of them is scum.
I'll have to go through more posts to see whether or not it makes sense to lynch Kark over you. Does someone have a reasonable summary of why we should specifically lynch Blarg over Kark? I think there was the whole "x-shot vs. unlimited" contradiction? Anyone willing to investigate how Kark's stance developed on D1 or how the reactions were (and by whom) on D2 when Blarg/Kark revealed?