How was someone to know all these intricacies their first playthrough?
How was someone to know all these intricacies their first playthrough?
Which serpent to speak to, about the covenants etc?
I think for DS2 there should be more NPCs to help flesh out the story.
Sort of how The Witcher is handled, not that I want fetch quests, but just a way to get a better understanding of what is going on in the world.
I always try to talk to the various NPCs to see what they have to say, more often than not they tell me about something that I have already stumbled through.
You're not. Now whether this is a strength or a weakness of the game is a matter of great debate.
You're not. Now whether this is a strength or a weakness of the game is a matter of great debate.
I find that I had to depend too heavily on the Wiki to avoid frustration, I just don't have the amount of time I used to.
My thought process went much the same way.I have to say though I generally go into boss battles blind, theentrance was one of the most memorable gaming moments in recent history. I'm like awhh thats so cute... ohh fuck.gaping dragon
The funny thing about the Gaping Dragon is that as terrifying as it looks it's actually one of the easiest bosses in the game. In Dark Souls I kind of felt relieved when faced with an enormous enemy because I knew chances are I'd be able to run circles around it. It was always the more normal-sized bosses that made me nervous.
Most things are there to be figured out if you're paying attention to the environment and items - there are simple item placements and visual clues to what will help you out, a simple early example:How was someone to know all these intricacies their first playthrough?
Which serpent to speak to, about the covenants etc?
I think for DS2 there should be more NPCs to help flesh out the story.
Sort of how The Witcher is handled, not that I want fetch quests, but just a way to get a better understanding of what is going on in the world.
I always try to talk to the various NPCs to see what they have to say, more often than not they tell me about something that I have already stumbled through.
That's part of the reason the game has the Message system. It gives players a chance to share information even without directly talking. Obviously, it can't explain all the intricacies to you, but I found a number of things in Demon's and Dark thanks to well-placed messages.But unless you have that kind of time, you really need something of a guiding hand in Dark Souls be it a wiki, a friend or whatever have you.
I don't think any of the AotA content should be taken as an indication of Dark Souls 2's difficulty level. It's clearly balanced and designed for players who have finished the game at least once, and/or are really into it and kept at it for months and months. (Not to say the areas are impossible, new players, just they definitely skew harder.) Kalameet in particular is clearly intended as an extra-hard challenge boss for the experienced.I think From wised up to this for the DLC content, since Kalameet is notoriously difficult to behind. Even getting close to that dragon can be difficult if it wants it to be.
Since they changed that for the DLC it may mean good (read: frustratingly hard) things for Dark Souls 2.
Do you get enough Humanity to Kindle and Reverse Hollow without too much care, or should I only do that at bonfires that I know I'll use a lot?
Which is why some of us have complaints about the game's balancing and difficulty, but most people will shoot down as 'tehh n00b!'How was someone to know all these intricacies their first playthrough?
Which serpent to speak to, about the covenants etc?
I think for DS2 there should be more NPCs to help flesh out the story.
Sort of how The Witcher is handled, not that I want fetch quests, but just a way to get a better understanding of what is going on in the world.
I always try to talk to the various NPCs to see what they have to say, more often than not they tell me about something that I have already stumbled through.
Go human and summon Solaire outside, he keeps it busy for you to shoot it. Just hack away at the back of it and try to cut the tail. Make sure to kill the sorcerer at the upper levels before entering too.
Another tip before you enter Blighttown in general: get your main weapon to +6 at Andre and buy a Weapon Smithbox. That way you can keep improving it as you go, and you'll probably find materials in Depths and Blighttown.
Pyromancy with ascended flames is ridiculous. So much damage.
new video footage has emerged of op playing ds
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Went through that fog gate I mentioned yesterday at the bottom of Undead Burg
Lasted about 3 seconds
I think the Darkroot place is a bit too tough for me, can't handle those big agressive bastards on the top level, yet to explore the Basin though
Lower Undead Burg?
Capra Demon?
That's easy mode.
Yeah. I thought thewould be later in the game because of its reported difficulty, and I only had a couple of hundred souls so went in without full healt, and expecting a couple of seconds to get my bearings. Nope. Shield-break, dog attack, try to run, slashed in the back and killedCapra Demon
Path 1: Gargoyle boss
Path 2: Capra Demon
Path 3: Havel/Hydra
Path 4: Massive moss-covered knights
Path 5: Down from Firelink Shrine
Damn.
Path 1: Gargoyle boss
Path 2: Capra Demon
Path 3: Havel/Hydra
Path 4: Massive moss-covered knights
Path 5: Down from Firelink Shrine
Damn.
You are at the turning point of Dark Souls. If you can do 1,2,4 and Havel, you'll start to hit your stride.
fuck the 4 kings and the darkwraiths
I forgot to mention that Drake Valley is open to me as well. Took one look and went back up the lift![]()
Darkwraiths are simple enough if you circle-strafe right. You can easily backstep or roll out of range of their attacks or shield-bash, and their recovery is slow, so just come in with a heavy attack after they've committed. A couple of strikes should do it.
Four Kings can be a real problem, especially on New Game + and beyond. Consider going full Havel (or stone armor if you don't have the Havel set), casting defense buffing spells, double-gripping your weapon, and tanking as best as you can.
Destroyed GD and headed to blighttown. Is it truly optional?
Ok I give up for the night, my black knight sword not even putting a dent in.