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LTTP: Ghost of Tsushima

I've been diving deep into the backlog here and the now 4-years old Ghost of Tsushima was one I meant to get around to for a long time. Fortunately, this meant I could play the PS5 version of the game and enjoy 4K and 60 fps gameplay.

I think when you judge an open world game, of which there are way too many released to the market these days, you can look at it two ways. You can look at the story and the characters, and decide you want to be driven forward by the unfolding plot and the narrative. You can also look at the open world itself, and decide you want to go around doing random things in the world and look for interesting things to do.

In terms of the story and the characters, Ghost of Tsushima is a masterpiece. Sucker Punch clearly have people who genuinely love the old samurai cinema of Japan and they have made a game which perfectly captures the heart and soul of those old movies. If you are a fan of Akira Kurosawa's films, this game is probably the greatest tribute ever made to his work. If you're here for the story, this game has arguably the best story of any open world game I've ever played. There isn't much I should say about the story other than you owe it to yourself to experience this game for the story if nothing else.

In terms of the open world, well, it's pretty average. As much as I enjoyed hearing the cute noises the foxes made, at some point after I've followed my 20th fox to the 20th inari shrine, I'm pretty sure I got the idea. People say GoT is a lot like an Assassin's Creed game except good, and it's hard to argue that point when the open world has so much generic collect-a-thon stuff like a generic Ubisoft open world game. I genuinely enjoyed the haikus because no open world has ever done anything like that, but the collecting of the Sashimoto banners is straight Ubisoft trash and could easily have been dispensed with.

Despite being a port of a PS4 game, it's hard to say anything bad about GoT's visuals. It's probably the most visually stunning open world game ever made, not because it's technically impressive but because of the amazing art design and environments. It's like playing a painting of a samurai movie, except in widescreen, with HDR, and in 4K. If you look very closely you can easily see the technical limitations of the engine used and the compromises made to make the game work on a PS4 back in the day, but you don't have to look that closely when every moment in the game looks like this. This is one game which proves that all the technical buzzwords in the world can't make a game look beautiful, but incredible art and environments certainly can. Also this game has some of the best HDR support I've seen in gaming, with appropriate use of inky black shadows and piercingly bright flames and sunlight when the situation calls for it.

I want to specifically comment on the sound design of this game, because most games take the audio to be an afterthought and games which have amazing sound really stand out. GoT has really amazing sound design, including the beautiful soundtrack which perfectly conveys the emotional arc of the game's story, the weapon and battle sounds, and also it's one of the few games where choosing the 'Home Theater' option really means if you have a good surround sound home theater system you'll be able to enjoy absolutely tremendous film-like dynamic range where you'll be talking with some people at a normal volume and then a battle breaks out and explosions are going off around you shaking your house. It's rare for a game to actually do this, I can only think of the Uncharted games off the top of my head as other examples of games which really have this kind of fantastic soundscape.

Speaking of AC games, GoT has a really fun and dynamic combat system. One thing that is super trash garbage about the Ubisoft open worlds is the combat just plain sucks and hasn't ever improved after decades of entries in the AC franchise. But GoT nails it from the first moment you start the game, with a combat system which rewards creativity, actual parrying ability, use of all the tools you are given, and extremely satisfying kills. The game's duels also stand out as incredibly fun encounters. GoT also manages to have a completely effective stealth system where you really do have to use the tools you're given there as well to stay hidden while sneaking around and where you aren't always being annoyed either by enemies who are blind as a bat nor too stupid to find you in grass after you just knifed their buddies. The enemies can see you, they can find you, and they will try to kill you when they do. It sounds stupid that something this basic is praiseworthy but so many games do the stealth mechanics so very stupidly. The gameplay of GoT really stands out in the open world genre because it's as fun to kill your 200th Mongol as your first because of all the different options you are given to kill them.

After clearing GoT and getting the story ending, I can say that this is arguably the best open world game I've played in over a decade that isn't named Grand Theft Auto. I'm saying a lot here. It's really that good, despite some of the open world stuff being kind of generic. The visuals, the sound, the story and characters, and the combat gameplay really carries this title. It's an open world game that proves to be much greater than the sum of its parts and has the kind of emotional weight that a great movie or book has. Also, don't believe Sucker Punch's lies. "Your horse will be with you for the rest of your journey." FUCK YOU. FUCK. YOU.
 

Loomy

Banned
I am not a fan of open world games. I think games like the newer God of War games are a good balance between hallway linear, and wider "hub areas".

All that to say, I really enjoyed Ghost of Tsushima. One of fewer than 10 games I've Platinumed. Like you said, some of the ubisoft like collectible stuff are a bit much, but the fact that the environment is such a joy to be in, I was able to overlook them. There's a level of restraint to the games design that is hard to find other games. It is a very good mix of art and design.

Cannot wait for Ghost of Yotei.
 

Kabelly

Member
Purposely waited for the PC port. Beautiful art direction and I know what you mean by the limitations but there's also so much folliage it is breathtaking at times. The open world is very average and the bird pissed me off the most by the end of it. I'd say I enjoyed my time with it. but how the combat controls and parry cues were not my favourite.

The wind mechanic is the best thing created for an open world game. It gives you natural direction to waypoints so you're not constantly looking at the bottom corner at a minimap. Going to your destinations felt very natural because you would just follow the winds.

The story was very heavy at times. I still have a lot of side quests and villages to unlock but I needed to take a break. The ending was great.

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royox

Member
I'm also playing it on PS5. I feel that the game is done with a lot of love and care, but I'm in the second act and already getting tired of the gameplay loop. A shame because some of the stories are amazing. I'm forcing myself to keep playing although I can see there's so much quality in this game.
 
When I found the giant straw hat straight out of Big Trouble in Little China I fell in love. Didn’t take that thing off for the entire playthrough
 

GymWolf

Member
A decent 7/10 sony assassins creed with many flaws to fix in the sequel.

Story was decent at best, the whole honor thing was beyond retarded and eyerolling but i'm far from a japanese samurai movie fanboy so...
 

RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Without a doubt the best Ubisoft game, but it's still an Ubisoft game which kinda kills it for me.

Also fed up with retard dumbed down binary stealth. Poorly covered in long grass? Invisible. 12 foot above the enemies on a roof? Invisible. Behind a low wall with your head exposed and arm poking out the side? Invisible.
 

bender

What time is it?
I had my fill by doing everything on the first island. The visuals are lovely. I like some of the ideas behind the side content like hot springs reflections and haiku writing. My favorite part mechanically were the duels. I do think it suffers a bit much from the industry standard open world design that Ubisoft popularized and the combat is a bit too much like Batman/Assassin's Creed which I've long past grown tired of. I really wish we could hit reset on expectations of open world content or at least have developers try the "less is more" approach.
 

blue velvet

Member
Got bored of this game and didn't finish it. The open world gameplay loop is horrendous and the side missions are extremely bland. So much unnecessary bloat bogged the whole experience down. Which is a shame because I love everything about it except for those Ubisoft slop open world mechanics
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Unknown?

Member
Without a doubt the best Ubisoft game, but it's still an Ubisoft game which kinda kills it for me.

Also fed up with retard dumbed down binary stealth. Poorly covered in long grass? Invisible. 12 foot above the enemies on a roof? Invisible. Behind a low wall with your head exposed and arm poking out the side? Invisible.
Are there any games that do stealth right? Even MGS games have stupid enemies that can't see grass moving.
 
Gonna play this one as part of my current Sony exclusive binge. I've knocked out Horizon Zero Dawn, Spider-man Miles Morales and God of War so far in just the past few weeks, and I'm currently about halfway through God of War Ragnarok, so I'll probably play Ratchet and Clank Rift Apart as a palette cleanser between Ragnarok and Ghost of Tsushima.
 
Without a doubt the best Ubisoft game, but it's still an Ubisoft game which kinda kills it for me.

Also fed up with retard dumbed down binary stealth. Poorly covered in long grass? Invisible. 12 foot above the enemies on a roof? Invisible. Behind a low wall with your head exposed and arm poking out the side? Invisible.
To some extent, it's still a vidya and you need to have clear and obvious triggerable conditions for being "visible" and "invisible"

Even the best stealth games like Deus Ex still have at some level binary trigger conditions because ultimately the game needs to be able to respond consistently to player actions and expectations
 

Humdinger

Gold Member
I've tried twice and been unable to immerse myself in it. That probably has less to do with the game and more to do with my open-world game fatigue. I'll have to try again in the future, when I'm in the mood for an open-world game.
 

DanielG165

Member
It’s very much a solidly solid game, or wonderfully okay. The art style and flair is what carries it most for me, as well as the music, and little details like Jin’s katana not making a “SHING” noise when either removed or put back in its scabbard. Otherwise, the gameplay loop is pretty basic, even if the sword combat itself is rather good (outside of the inane stances). GoT is a game that, while absolutely gorgeous from a style perspective, is honestly kind of… Boring to explore? Say what you will about Ubisoft’s modern open world games, but they’ve always been incredibly interesting and fun to get lost in, to veer off the main path and get caught up in 3 other things.

Tsushima doesn’t really do much with its over world, other than have you follow sacred yellow birds, cute foxes, and “stumble” across the same group of enemies to stand off against. If it wasn’t for my undying love of both samurai and ninjas alike, I don’t know if I would’ve stuck with the game to the end credits. And, now that I’m playing it on PC, the same feelings are present. Not a bad game by any means, but it isn’t a fire starter either; it’s perfectly alright.

Also, and I know katana weren’t really designed for this (though they still could), no real dismemberment outside of the occasional head once you unlock a certain skill? Like, I’m not asking for Ninja Gaiden 2 and 3RE levels of dismemberment where Ryu is a human blender, but the E3 demo from way back when showed Jin lopping off an arm. I at least wish we could’ve had the choice with a carefully executed sword strike or something.
 

ReBurn

Gold Member
I've tried twice and been unable to immerse myself in it. That probably has less to do with the game and more to do with my open-world game fatigue. I'll have to try again in the future, when I'm in the mood for an open-world game.
I've had the same problem. I'm going to try again over the holidays to really try to get into it. I've had it since it released and I even upgraded to the director's cut on PS5 but I still haven't made it all the way through.
 
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