I didn't read the OP's entire analysis, but the parts I read were full of inaccurate claims, such as how he argued that you can run away from enemies to recharge your health in the middle of battle. In reality, all of the game's combat encounters take place in closed-off arenas where it's impossible to run from enemies, and the health recovery move requires far too much time to activate for you to actually use it in the middle of combat -- you're guaranteed to get hit by an enemy while waiting for the move to activate, as anybody who ever actually attempted to do this can attest. The health recovery was designed to be used in between battles, and to that extent that it serves its purpose well, making sure you aren't totally overmatched following a narrow escape from a tough encounter. When the OP makes inaccurate arguments like this it really hurts the credibility of his entire analysis, making it seem like most of his issues with the game are things that he dreamt up, rather than actually experienced.