I think Loom is the most ahead-of-its-time idea of the bunch, to realize that graphic adventure design stalled and never successfully experimented like this one is a bummer.
Full Throttle was ahead of it's time in a way, too, since it presents this streamlined blast of cinematic bliss in a way that took everyone else many many years to get right. I'd say it was a better example of this than Grim, even, since that one has an archaic dependence on old school puzzles that just sabatoges a flow that FT possesses.
I agree with all of that completely.