Lan Dong Mik
And why would I want them?
Scores are definitely mixed but I'm happy to see some good scores out there now. The game looks beautiful. I'll probably pick this up next month
Uh, you kind of just did.
Why no updates in the OP? Reviews are up son
IGN - 8.4
GameSpot - 6
Game Informer - 7.5
GamesRadar - 8
Polygon - 5
God is a Geek - 7.5
Hobby Consolas - 9
OP is a stan accidentally making the game look worse
Krappadizzle's Last Activity: Today 08:44 PM
Thankfully Steve Youngblood just edited the scores into the OP for us. Do we have any sort of accountability on this type of thing? I really don't want to see this guy create another OP when he doesn't even follow up on it.
I'm on mobile and this is kind of a pain in the ass, but I quoted this in the OP a couple of minutes ago.
Seems like basically some of the reviews say if you're a sucker for the atmosphere and a bit of crude brawling, it might be your thing. But the roughness and some unoriginal mechanics mean there's a good chance this game is not fit for a day one buy at the $60~ console price.
I messaged him so I have no clue why he's ignoring a time sensitive thread that he created
Thanks
Maybe it goes without saying in a near-dead, post-apocalyptic world, but Mad Max's wasteland is lifeless. Layouts change, but every oil refinery and gang hideout feels identical. Certain building types, like a run-down gas stop, are repeated over and over. Mad Max has a handful of memorable locales, such as an airport that's been buried beneath the sands, but they're few and far between.
That monotony is compounded by a dearth of unique objectives in these locales. You're always fighting the same groups of enemies, blowing up the same fuel tanks, tearing down the same sniper's nests with your car. The side content in Mad Max is textbook open-world bloat, providing plenty of the same things to do, over and over. It even recycles boss fights there are two types of bosses, large/powerful and small/fast, and it reuses them multiple times with the exact same mechanics but under different boss names.
Mad Max is too focused on providing you with an open-world that's filled with missions, and not focused enough on making those missions worth your time.
Talking about in general. I don't know what you're referring to.
They've said that they wanted a fresh take on the Just Cause franchise, and figured giving it to a new team made up of fans would be beneficial.
I'm not surprised that the reviews are ending up being divisive, considering it isn't going to be for everyone. I've seen more than enough gameplay to know I will have a blast with it.
Hello, I reviewed Mad Max for Polygon, and I think that X-Men Origins Wolverine game is pretty alright, AMA.
Hello, I reviewed Mad Max for Polygon, and I think that X-Men Origins Wolverine game is pretty alright, AMA.
Not that this is important, but they gave TLOU a 7.5, not a 6.
Are you planning on playing through a bit of the game again with the new Day Zero patch updates to see if it influences your old review of it?
http://www.playstationlifestyle.net...s4-includes-lots-story-gameplay-improvements/
Is there room to drive for a couple of minutes in the desert without seeing landmarks/enemies/hideouts? Or is it like other games where you are pretty much always in view of the next POI on the horizon and will likely run into enemies pretty quick?
yeah, ok... 6/7.5, same reviewer... I just don't agree with Philip Kollar on reviews it seems.
Hello, I reviewed Mad Max for Polygon, and I think that X-Men Origins Wolverine game is pretty alright, AMA.
I can wait for the next open world game design evolution. Just like all popular game designs throughout history when so many followers show up it wears that genre/style out to the point you don't want it at all. I'd like to see focused open world gaming take off. Not cluttered with the kind of open world distraction game design
Note: havent played witcher 3 yet. Not sure if that is one
As a huge fan of open worlds I'd definitely like to see them move beyond the formula of tacking on dozens of tiny snack side missions revealed via towers. We get maybe one small side mission type that caters to player choice and creativity and persists within the open world (Borgia Towers or Far Cry outposts), with everything else being short, ultra repetitive mini-game side missions or else medium length ultra-linear cinematic story missions.It seems like MGSV and The Witcher 3 leveled up what people expect from open world games now.
Hello, I reviewed Mad Max for Polygon, and I think that X-Men Origins Wolverine game is pretty alright, AMA.
I found Shadow of Mordor's combat tedious and repetitive, is it worse or similar in Mad Max ?
The Nemesis system did nothing for me in SoM, yet I still finished the game regardless of the sparse story, ubi-fication of the map and disappointing combat. I'm wondering if Mad Max feels similar.
Yeah ok... 7.5, same reviewer. I just don't agree with Philip Kollar on reviews it seems, but opinions and all.
Yeah! As mentioned in the review, I played it on a PS4 debug and want to test it on retail to see if the tech issues I ran into are fixed. Hopefully the patch helps!
I've heard a lot of people making Mordor comparisons. Personally I found Mordor a lot more engaging, in terms of variety of stuff to do, and I was really pulled into the Nemesis system. Mad Max's combat is very similar to Mordor's, and the story is also sparse, plus no Nemesis system.
I'm sure he'll answer himself, but it's due to wanting/needing to hit deadlines. Retail copies didn't start getting out into the wild until a couple of days ago. It takes time to play and review a video game.Why would you review the game based on a PS4 debug unit instead of the retail PS4 model that gamers have? Why not just wait? Also, how much of the game did you complete overall?
My distaste over this game's boring use of tropes has absolutely nothing to do with "morals", nor does Phil's review at Polygon hint at anything of the sort.
Well. This game is more fun than Shadow of Mordor, imo. Both games don't offer good characters or a good story, both games are using a similar combat system. One of them has better graphics, more sidequests, a huge wasteland and brutal finishers. And that's Mad Max.
i feel like it's in a similar position in the minds of many gamers as shadow of mordor was.
some people know about it, but not many are very interested in it, and few expect anything special out of it.
the difference here is SoM turned out to be surprisingly good, so much so that it won a bunch of GoTYs and was able to become a huge success due to great wom.
mad max has had mixed previews (all of SoM's were positive iirc), so we're going to have to wait and see if it is good enough to break out of the hole it seems to be stuck in like SoM did.
I've heard a lot of people making Mordor comparisons. Personally I found Mordor a lot more engaging, in terms of variety of stuff to do, and I was really pulled into the Nemesis system. Mad Max's combat is very similar to Mordor's, and the story is also sparse, plus no Nemesis system.
Ignoring polygon's review (which I always do) it seems to be doing ok. Black Friday game for me.
I've heard a lot of people making Mordor comparisons. Personally I found Mordor a lot more engaging, in terms of variety of stuff to do, and I was really pulled into the Nemesis system. Mad Max's combat is very similar to Mordor's, and the story is also sparse, plus no Nemesis system.
welp. there it goes to the summer sale fodder
Hello, I reviewed Mad Max for Polygon, and I think that X-Men Origins Wolverine game is pretty alright, AMA.
I'm sure he'll answer himself, but it's due to wanting/needing to hit deadlines. Retail copies didn't start getting out into the wild until a couple of days ago. It takes time to play and review a video game.
fek yo life man, updating op is priority rnSorry about the delay on updating OP. Not my intention at all. Life and shit.
I'm sure he'll answer himself, but it's due to wanting/needing to hit deadlines. Retail copies didn't start getting out into the wild until a couple of days ago. It takes time to play and review a video game.
I know that it takes time to play and review a video game, especially when it's open world but having to hit deadlines is one of the many reasons why I don't go by any critic reviews regardless of the site/mag because they're all the same. They're all supposed to give the gamers out there a fair and impartial review but yet, let's be honest, it's rarely the case. Granted, this is more on the site/company than the reviewer himself/herself but it's simply misleading and not right.
If the reviewer didn't have enough time or WB didn't send him a review copy/code earlier than they should have, just delay the review. I would much rather wait a few extra days for a full 100% fair, honest and impartial review compared to the review possibly being rushed. And gamers will still go to the site and read it if they want to.
The only site I seem to usually agree with is GamingBolt as their scores are usually within a point of what I would rate the game but the main thing is that they will sometimes, review a game a week or two later, if not longer to make sure they fully go through it.
I respect and appreciate that because they give the gamer what they want the most - a fair, accurate, honest and impartial review. To me, sites/companies shouldn't have deadlines on reviews especially if they don't get the game at least two weeks before the game gets released.
Just wish that sites/companies/mags cared more about the gamers themselves instead of deadlines and other corporate bullcrap especially when they're posting their reviews and scores for us gamers in the first place since we're the ones who read them.
Don't you guys thing SoM would have reviewed worse if it was released an year later, I think same thing can be said about Watch Dogs and DA:I? One of the positives was it at least it had new elements like the Nemesis system - you probably might want to incorporate something new in any Ubisoft'ed open world.
Honestly 2014 was pretty meh year for a lot of major Western publishers - which will only become more apparent as time passes. I was barely interested in most of the games that came out.
fek yo life man, updating op is priority rn
this is getting great reviews on steam, the only reviews i care about
Why would you review the game based on a PS4 debug unit instead of the retail PS4 model that gamers have? Why not just wait? Also, how much of the game did you complete overall?
How sensitive are you to graphical problems?
I am just not sure the pop in you describe would impact the same way that it would me.