As a fan of Mafia 2, I can say easily that I love this game a lot more. The shooting and driving mechanics are really something special. I think it would've been best to actually have more story cutscenes along with variation of gameplay in mission structure- but I don't mind it. I think about how Assassin's Creed, GTA and other open world titles bookend similar mission structure with some good in-game cinematics, and it's surprising that even the simplicity of providing in-between scenes can create the illusion that the gameplay is different. And the visual and story presentation can usually break up the monotony or disguise this fact very well.
The core of Mafia III I love. It's also possibly the one game I really enjoy messing up stealth opportunities in purposefully to go full-on Rambo. I hope the DLC's offer more narrative custscenes, but I don't see how the mission structure will change. Most will associate this game with bloat, collect-athon, repetition - I kind of love it. I think really taking time to just explore New Bordeaux has left me feeling like this art team is on another level - it's a damn shame there were so many visual and technical performance fuckups, because it's beautiful. I wish clothing and car customization were included from the go, because it would've been nice to cruise around in the right colors in new clothes.
I like it. I think the writing for even the most mundane racket boss in between the grander district missions is great. Some of the exchanges between Lincoln and Emmanuel were really awesome.