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MAG |OT| 256-Player Battles, Lots of Teamwork, Not So Much Auto-Aim

Vlodril

Member
Just tried my first match with move , went pretty good. Its very responsive and i did better than i expected, especially since i haven't played an fps with a motion controller before. Only problem couldn't find out how you zoom to scope. Anyone knows?
 

Click

Banned
Vlodril said:
Just tried my first match with move , went pretty good. Its very responsive and i did better than i expected, especially since i haven't played an fps with a motion controller before. Only problem couldn't find out how you zoom to scope. Anyone knows?

Have you tried L1?
 

beast786

Member
Vlodril said:
Just tried my first match with move , went pretty good. Its very responsive and i did better than i expected, especially since i haven't played an fps with a motion controller before. Only problem couldn't find out how you zoom to scope. Anyone knows?


L1
 

Click

Banned
IPoopStandingUp said:
Woops! While typing my post out I thought "I should bold the price because otherwise people won't notice!" And clearly I was right. :lol

Yeah, it deserved to be on top of a new page anyways. People need to know about that great deal.
 

J-Rzez

Member
Click said:
Yeah, it deserved to be on top of a new page anyways. People need to know about that great deal.

LOL. Is it that much of an issue? I guess I'll put that in the OP as well. :lol

This patch is superb. It really reinvigorated the game, injecting a lot of life into it. I have only two questions on this though:

1. I noticed the new guns are not in game. Are they going to be in said DLC, and locked to it?

2. The suppressor upgrade. Is there any proof to it's benefits?
 
Playing MAG with the MOVE

1. Its very sensitive your every move is registered, I need to adjust this.

2. Its going to develope my forearm muscles due to fatigue(I need a tripod for my forearm)

3. I need to play more, I haven't played this game in a long long time and it shows.

4. I like the MOVE implementation, I'm having good success. If I can recall I didn't do this good my first time out with the DS3.

5. The Move turns faster, and they fixed the TTP ironsight problem.

The MOVE is "WYPAYH" What You Point At You Hit and I also like the way the pointer bounces around realistically.
 
I played a little bit to check out the updates. Game played pretty good. The movement speed felt perfect. Guns are close to version 1.07, but the assaults have a little less recoil, the LMG's a little more. Felt nice and balanced. They also rearranged the skill tree to prevent the need to spend points on unwanted skills. It looked pretty good. Also the Armory has better prices and level requirements. As for the knife? Still felt OP'ed :( I was easily getting knifed for 15-20 feet away, although a lot of people on the official forum swears its much improved. idk.

I'm gonna try out Move next since I didn't a chance to do much with it in the beta.
 

j-wood

Member
I've been thinking of selling bad company 2 and picking up MAG. How is it with this new patch? Is the community very strong?
 

Jubs

Member
I loved MAG when I was in the beta, but never picked up the game, for reasons that escape me. But with the Gamefly sale, I'm thinking about finally picking it up. However, all this talk about people running around knifing people from 5 meters away and knives winning the battle against guns doesn't sit well with me. Are knifers that prevalent and OP? Or are the knife problems a little exaggerated?
 
Man said:
Gluv, are you saying that you don't actually rest your (Move)wrist on your tigh/knee?

Yeah and that was my ignorance. I have been doing just that and I've adjusted the Move moving to my liking and I'm having a blast. The game suggest you sit 3 feet away and I'm at least six feet away and have had no problems.
 

TTP

Have a fun! Enjoy!
gluv65 said:
Playing MAG with the MOVE

1. Its very sensitive your every move is registered, I need to adjust this.

2. Its going to develope my forearm muscles due to fatigue(I need a tripod for my forearm)

3. I need to play more, I haven't played this game in a long long time and it shows.

4. I like the MOVE implementation, I'm having good success. If I can recall I didn't do this good my first time out with the DS3.

5. The Move turns faster, and they fixed the TTP ironsight problem.

The MOVE is "WYPAYH" What You Point At You Hit and I also like the way the pointer bounces around realistically.

Yep. On my first go without any sort of tweaking I did very, very good (bare in mind I don't even play MAG - still lvl 5 here). I love the new options screens, how the re-arranged the whole thing. Still don't get why they present bounding boxes like they do. You have to expand them in the options in order to get the opposite result in-game.
 
TTP said:
Yep. On my first go without any sort of tweaking I did very, very good (bare in mind I don't even play MAG - still lvl 5 here). I love the new options screens, how the re-arranged the whole thing. Still don't get why they present bounding boxes like they do. You have to expand them in the options in order to get the opposite result in-game.

What are your settings?
 

TTP

Have a fun! Enjoy!
gluv65 said:
What are your settings?

I'm currently going with

Player rotation - 80
Player pitch - 80
Gesture Sensitivity - 65
Scope Sensitivity - 70
Normal play bounding box - Pitch 30 / Turning 0 / Pointer Sensitivity 40
Fixed Iron Sights - OFF
Iron sights bounding box - Pitch 40 / Turning 10 / Pointer Sensitivity 50
 

aristotle

Member
If enough GAFers pick a faction and stay with it, there should be some really good games at least until Nov. 9th.


So what say you?
 

Victrix

*beard*
I'm interested to see how this plays out, if the Move proves to be a powerful advantage over a controller. I'd be sort of surprised if it wasn't honestly, in theory it's a 'mouse' for the PS3.

Definitely has some implications for balance (and a major impetus for Move sales) if say, KZ3 is dramatically easier to own with a Move online.
 
OMG, I just played with Move. It was awful. I played about 6 suppression matches and didn't have a single game where I killed more enemies then teammates. I turned the sensitivity almost all the way down for everything and still the cursor would bounce around like it wasn't even registering my movements. Plus the 'PSeye not detected' message was constantly coming up. I don't know what was going on.
 
TTP said:
I'm currently going with

Player rotation - 80
Player pitch - 80
Gesture Sensitivity - 65
Scope Sensitivity - 70
Normal play bounding box - Pitch 30 / Turning 0 / Pointer Sensitivity 40
Fixed Iron Sights - OFF
Iron sights bounding box - Pitch 40 / Turning 10 / Pointer Sensitivity 50

Cool, I will try those and let you know how they feel.
 
weekend_warrior said:
OMG, I just played with Move. It was awful. I played about 6 suppression matches and didn't have a single game where I killed more enemies then teammates. I turned the sensitivity almost all the way down for everything and still the cursor would bounce around like it wasn't even registering my movements. Plus the 'PSeye not detected' message was constantly coming up. I don't know what was going on.


If your PSeye isn't detecting you are having problems. I have seen many other gafers in the "MOVE" thread state unplugging your PSeye and re-inserting it will somehow reset the eye and things work properly.

I can only speak for me and I can say it does take some getting use too and it requires some option settings, to find your G spot.
 

MrPliskin

Banned
weekend_warrior said:
OMG, I just played with Move. It was awful. I played about 6 suppression matches and didn't have a single game where I killed more enemies then teammates. I turned the sensitivity almost all the way down for everything and still the cursor would bounce around like it wasn't even registering my movements. Plus the 'PSeye not detected' message was constantly coming up. I don't know what was going on.
You're probably sitting too far away. How far are you from the Eye?
 
gluv65 said:
If your PSeye isn't detecting you are having problems. I have seen many other gafers in the "MOVE" thread state unplugging your PSeye and re-inserting it will somehow reset the eye and things work properly.

I can only speak for me and I can say it does take some getting use too and it requires some option settings, to find your G spot.

I had to unplug and plug it back in before it would even begin to work. Right after MAG and played The Shoot demo to see if it was my PSeye and it worked fine. Don't know what was going on with MAG.

MrPliskin said:
You're probably sitting too far away. How far are you from the Eye?

About 5 feet.
 

MrPliskin

Banned
weekend_warrior said:
I had to unplug and plug it back in before it would even begin to work. Right after MAG and played The Shoot demo to see if it was my PSeye and it worked fine. Don't know what was going on with MAG.



About 5 feet.

When it has you aim for the different corners of the screen, are you using your wrist or your arm? I've noticed if I only use my wrist it seems to make things a bit more difficult for me, as it's considerably faster and unpredictable (jumps around). If I make bigger motions to do the calibration (using my arm) then it works really well.
 

Click

Banned
OK, played a few hours of MAG 2.0 and here are my thoughts about this patch...

Zipper only tweaked the beta a bit so if you've played the latest version of the beta, then you'll know how 2.0 plays. They slowed down the sprint speed a bit so it's not broken like it was in the beta. The knife is no longer overpowered (IMO) because it requires you to be extremely close to your opponent to kill them... the way it should've been from release but I guess it's better late than never. Without the ridiculous beta run speed and Extended Reach skill, the knife is quite balanced now. A lot of people who used to rely on the broken Sensor Jammer and Extended Reach will have a lot less kills now. :D

ALL guns are extremely powerful and deadly like they were in the beta. Basically, everyone dies a lot easier / faster now compared to pre-2.0. Zipper needs to nerf the shotgun and LMGs (again) because these guns are overpowered (again). If they can properly nerf the shotties and LMGs, while leaving the ARs and SMGs alone, it would balance everything out. The shotguns can kill people from about 20m+ out and the LMGs have little to no recoil again. Oh yeah, 3rd tier Sniper Rifles can now 1-shot people even with 120 health. Maybe you can survive with better armor but the Sniper Rifles are now OP'd as well... At least SVER guns are on par with the other PMCs' guns now, so I'm happy for the time being.

Claymores have been buffed A LOT. 1 claymore can kill someone at 120 health. I was wearing the 2nd lightest armor, with 120 health and fully upgraded Explosive Resistance and still died to 1 claymore. Before this patch, it took 2 simultaneous claymore explosions to kill someone with 120 health and Explosive Resistance. Explosive Detectors will become very important to have once people figure out how overpowered claymores are now. Judging by the patch notes, it seems like the anti-tank mines will also be very powerful.

It sucks that they added an ammo resupply skill because you now have to invest 3 skill points to fully upgrade that category in order to resupply at normal, pre-2.0 speed. If you don't have any resupply skill, it takes about 2 seconds for your character to make 1 "grab" out of the ammo box. This is ridiculous and it takes forever to fully resupply a depleted loadout, especially if you are using an Assault Rifle. They shouldn't have messed with the resupply time and shouldn't have implemented a resupply skill. It's pointless and annoying. You're already vulnerable while resupplying pre-MAG 2.0. Now, you're practically a sitting duck for about 10-12 seconds when you're trying to resupply.

I didn't put any points into the vehicular skills, nor the engineering skills, but I'll give some feedback when my clanmates spec into them. Some people in my clan actually wants to be "vehicle specialists" and someone wants to put points into the repair kit skills that allows you to damage vehicles and infantry, lol.

The new Clan Deploy feature if fucking awesome. Zipper did a pretty good job with this. If you have a large, active clan, you can now fit (I think) up to 32 players and all simultaneously launch into any game mode together. We only had 18 players on (at the same time) today so we didn't get to completely fill up the entire platoon with R*S. You get to choose which squad you want your clan members to be in prior to queuing up. It's very cool and useful because clans can now make specific squads and balance out their talent if they have over 9 or 10 players online.

This feature will eventually piss off a lot of players that don't play with a clan or doesn't have a lot of clan members online, because it's not fair when you're up against 2 or more squads full of players in the same clan. However, it'll be a great way for multiple clans to battle each other once everyone figures out how to properly use this new feature. You can see other clans utilizing the Clan Deploy feature on the side bar and see how many players they have in their Clan Deploy lobby.

The only thing I wish Zipper included in Clan Deploy is the ability to have voice chat in the lobby. There is absolutely no voice communication when you're inside the Clan Deploy lobby, so you're stuck with text communication via PSN chat room. I hope Zipper will patch voice chat into Clan Deploy in the future.

All in all, MAG 2.0 is a great patch. I personally like it a lot. They've fixed so many things I've wanted them to fix and added a bunch of new features everyone have wanted to see in MAG. Clan Wars is the only thing that's missing now but I guess Clan Deploy is a nice consolation prize. Zipper just has to make some nerfs and changes to some weapons and skills. If they can balance out the shotguns and LMGs / MMGs, I'd have little to complain about... except for the lag in Domination, but I guess that can't be helped because the playerbase just isn't as large as it used to be.

Oh, forgot to mention, Happy Hour and Directives XP bonuses still count towards MVP. They REALLY need to change this. My MVP percentage went so by a lot due to this bullshit.

J-Rzez said:
1. I noticed the new guns are not in game. Are they going to be in said DLC, and locked to it?

2. The suppressor upgrade. Is there any proof to it's benefits?

Yup, the new guns are going to be included in the Escalation DLC. You think Zipper / Sony will give us free weapons and maps? LOL

I'm not positive what the suppressor skills do but I'm guessing it makes it so that you can be closer to players and you won't show up on their mini-map or their screen as a red dot. I hope Zipper and/or Das-J will clarify exactly what these skills do because the description doesn't tell us too much.

Speaking of which, now that they got rid of Improved Shot Detection skill, the Acoustic Locator and its corresponding skills are extremely important to have. Before 2.0, I'd only use the Acoustic Locator if there were a lot of players using silencers and/or if I'm in the bunker turret. Even snipers would show up on my screen because Imp. Shot Detection stacked with the Locator and lit up everyone on my screen whenever they fired any weapon, silenced or not. But now, my primary loadout has both the Sensor Jammer and Acoustic Locator with upgraded skills. These 2 electronic gears are extremely important to have simply because they got rid of Imp. Shot Detection and Imp. Stealth.
 
MrPliskin said:
When it has you aim for the different corners of the screen, are you using your wrist or your arm? I've noticed if I only use my wrist it seems to make things a bit more difficult for me, as it's considerably faster and unpredictable (jumps around). If I make bigger motions to do the calibration (using my arm) then it works really well.

Yup, I was using just my my wrist. I'll make I try it your way next time. Good advice!
 

J-Rzez

Member
Click, I didn't get to try out the T3 sniper yet, I'll probably just buy it to check it out, but I've been running with the SASR M as I have been for the longest time now outside of launch. I still find myself Tripple-Tapping with it, but, the talents allow for it to be done more efficiently finally. Sometimes you get a 1-2 shot, but that's only because they probably didn't have full HP at that time with it. The SASR M is finally a solid sniper. I remember in beta though, the T2 and T2.5 Snipers were garbage, seemingly to hit only as hard as the T1 and T1.5. I know I tried out the T3 sniper, but I don't remember it's results. I think I just got accustomed to the SASR M with a silencer and grip combo with the normal scope and a 4x layout pending on what the situation is.

I hope they do say in detail what these talents do specifically, because I honestly have no idea what they do, and it's not like you can ask the other team the difference in game lol.

I'm so glad it seems they fixed the Running Knifers. At least I assume they fixed them because I didn't see them at all. Any time I got knifed, I was in a respectable range.
 

dazed808

Member
FlyinJ said:
How do you do a melee attack using Move + dongle?

Thrust your crotch
the Move
towards the screen

TTP said:
I'm currently going with

Player rotation - 80
Player pitch - 80
Gesture Sensitivity - 65
Scope Sensitivity - 70
Normal play bounding box - Pitch 30 / Turning 0 / Pointer Sensitivity 40
Fixed Iron Sights - OFF
Iron sights bounding box - Pitch 40 / Turning 10 / Pointer Sensitivity 50


Pretty much what I ended up with after an hour of spinning around hitting nothing but my own feet. I'm still way off the pace using Move but I could see a great improvement after settling on my settings and more importantly it was fun, something that had been lacking in my last few weeks with the game.
 

Animator

Member
I got this game today and liking it a lot. Did not have any trouble finding games even one in the morning. It sucks how underpowered I feel compared to all the lvl 60 rambos running around though. :lol

If anybody wants to play my psn is: keyframe007
 

Click

Banned
I've concluded that the Tier 3 Sniper Rifle only does OHK on people that wear the lowest 2 armor types. Any armor Medium or above WITH 120 health still takes 2 hits to kill. I believe it's the same thing with Claymore Mines. You gotta wear Medium armor or better to not die from 1 claymore. This fucking sucks.

Zipper really needs to nerf the shotguns and LMGs asap. People are abusing them in every game I've played today / tonight. They're way too powerful and accurate. The shotties' range is ridiculous. You can seriously 1-shot people from 20m+. Hopefully it doesn't take Zipper another 2 months to nerf these weapons because people will quit long before then.
 

Brannon

Member
I downloaded the patch, but all I keep getting is "Cannot with server. Please update to the latest version."

Are the servers down right now?
 

Click

Banned
Brannon said:
I downloaded the patch, but all I keep getting is "Cannot with server. Please update to the latest version."

Are the servers down right now?

Yup. Just went down about 10 minutes ago. Not sure when it'll be back up.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Well I got a GameFly sales blowout e-mail.

Showed MAG for $16, with my -$5 coupon, it came out to $12 w/ free shipping.

Will have it by tomorrow or Saturday.

Going Raven, then the other dudes, then staying SVER forever (platinum trophy included)
 

Vlodril

Member
Player rotation - 80
Player pitch - 80
Gesture Sensitivity - 65
Scope Sensitivity - 70
Normal play bounding box - Pitch 30 / Turning 0 / Pointer Sensitivity 40
Fixed Iron Sights - OFF
Iron sights bounding box - Pitch 40 / Turning 10 / Pointer Sensitivity 50

Copied them and ill try them today. Really like what they have done with the store for the guns and equipment.
 

Raoh

Member
i tried it this morning.. but after calibration it would still tell me that the camera could not see the move controller.. it would fire, move, duck, shoot etc.. but it would just point up and not change direction.

I'm hoping i have a better experience over the weekend.
 

DeadGzuz

Banned
I was level 4 pre-patch, now level 6. Look out folks!

I went full medic, but realized I had no idea how to heal anyone. When I quit I went to the tutorial section and saw it was the Move button, doh.

I had fun, but still have no idea how to play. I know people are doing objectives, yet I just spawn and die, once in a while killing a person.

The Move controls worked very well. no longer am I getting frustrated when people are moving across my screen, I can actually hit them now.
 
I have not found the right Move settings for me, yet. It also depends on the weapon. With the LMG you basically get a boost with Move in any case, spraying those bullets all over the screen. Sniping was the worst :/
I think I would like to use fixed ironsights but apparently that doesn't work with scopes? Scopes are strange anyway, it doesn't zoom to your current cursor.

After so many years of mastering twin-stick ego-shooters , it's hard to get used to another control scheme. At least for the moment I play&shoot much better with the DS3...

I don't have problems with the calibration at all btw
and I rest my elbow/forearm on my body while playing (basically my normal gaming position), just slightly moving the Move around. That means no arm fatigue and a steadier hand.


I saw no people running&knifing.
Event though they did not nerf the knife that much, combined with other changes it really balances the game more (like the stronger weapons = they die before they reach you).

oh and I should have invested a skill point in parachuting, I can't move in the air at all now? Snipers all over MAG are giggling now.
 

Vlodril

Member
What i find weird is that move is very responsive and easy to use in hip fire mode but when i go to scope it always is very hard to use. There is drifting to the left or to the right of the target and the times me to refocus the target is gone or has killed me. I ll try lowering the sensitivity in scope mode and see if that fixes it.
 
I tried the Move with the settings TTP posted and the suggestion I got about calibration. Worked much better. Still hard as hell, but much more usable.
 

Click

Banned
A lot of the "great" clans and players are now quitting MAG or at least threatening to quit. They can't run around like Rambos anymore, knifing the shit out of everyone and not dying because they would strafe, drop-shot, and bunnyhop all over the map. They're dying a lot more often due to the extremely powerful (and OP'd) guns and the fact that armor actually matters now. I knew this would happen and it is, lol. Even a few of my own clan members were bitching non-stop last night which led to me telling them to STFU.

DeadGzuz said:
I was level 4 pre-patch, now level 6. Look out folks!

I went full medic, but realized I had no idea how to heal anyone. When I quit I went to the tutorial section and saw it was the Move button, doh.

I had fun, but still have no idea how to play. I know people are doing objectives, yet I just spawn and die, once in a while killing a person.

The Move controls worked very well. no longer am I getting frustrated when people are moving across my screen, I can actually hit them now.

Read some of my posts on the previous pages. You'll have to skim around but I've posted a lot of useful "guides" and tips for newbie players. Most posts are outdated because I was talking about the pre-2.0 MAG, but it's still somewhat relevant.

Basically, go to the FRAGOs (big blue or red, sometimes flashing box on your screen) and kill people. Don't always rush the same path your team uses because the enemy knows where the main attack is coming from and you'll just keep dying over and over like they are. Try to flank people and don't run around if you don't have the Sensor Jammer.
 

JardeL

Member
There's a problem with Grenade Launcher. If I use it before shooting with assault rifle that causes grenade launcher to jam sometimes. I can't shoot with it, but if I shoot with assault rifle and then re-use GL, it works without a problem.

And yes, shotguns are overpowered.
 
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