Patch v2.0
Available September 30th, 2010 | 36MB (TPPS), 532MB (DLS)
Gameplay (General)
* Character level cap has been increased from level 60
to level 70
* Added new Supply Depot menu and in-game economy
system (see Gameplay Economy section for details)
* Implemented new Clan Deploy feature that allows
Clan Leaders and Officers to deploy into group queues of up to
128 players
* Characters moving from MAG v1.XX to MAG 2.0 will
receive an immediate and automatic Respec the first time they
log in
* Repair Kits can now inflict damage on enemy soldiers,
vehicles and objectives
* XP rate for Repair has been increased from 1.5XP/
10pts to 3XP/ 10pts
* Players can now track all sprinting enemies on the
mini-map without the need for equipment
* All Damage Bar rates for Domination maps have
reverted back to their original (and identical) values
* Tuned the frequency in which a player can jump to
eliminate bunny hopper techniques
* Reduced helicopter settle time, widened turret
rotation and significantly increased health to strengthen their
use as a forward spawn point
* The Silent Step OIC Leadership ability now works as
intended by allowing nearby squadmates to move at both regular
and running speeds without detection from the motion sensor
does not stack with any related skills or modifiers
Gameplay (Economy)
* Added in-game currency known as Currency Points
(CP) that is awarded for by completing objectives, earning
ribbons, finishing missions, and killing enemies
* All gear and weapons are now located by default or
can be sold or purchased in the Supply Depot menu
Gameplay Skills (Overall)
* All Skills cost only one point per unlock, allowing
players to purchase new skills with every level increase
* Removed all gear and weapon attainment from the
Skills menu, they now reside in the separate Supply Depot
* Added Engineering, Medical, Resistances, Special
Ops, and Vehicles meta-categories to the Skills menu
* Removed Electronics, Explosives, Heavy, Personal
Defense, and Support meta-categories from the Skills menu
* Each meta-category in the Skills menu now has
multi-branching paths
* The Advanced Grenades, Improved Resuscitation,
Improved Shot Detection, Improved Stealth, and Knives
Expanded Reach skills have all been eliminated or rolled into
other skills (see Skills sub-sections below for details)
* Respec Points progression has been changed from 1K,
2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat
* Respec Points can no longer be banked and are
capped at the amount needed for the next Respec
Gameplay Skills (Assault)
* Added the following skills to the Assault menu:
Assault Swap Speed and Rocket Launcher Reload Speed
* Added three upgrade tiers to the following Assault
skills: Assault Reload Speed, Assault Rifle Steady Aim,
Assault Swap Speed, Grenade Launcher Reload Speed, and Rocket
Launcher Reload Speed
* Assault Reload Speed skill has changed and now
decreases the reload time for all assault rifles and machine
guns
* Assault Rifle Improved Stability skill has been
renamed to Assault Recoil Stability and has been changed to
reduce the recoil on all assault rifles and machine guns
* Assault Swap Speed skill has been changed and now
decreases the amount of time it takes to swap assault rifles,
machine guns, rocket launchers and grenade launchers
Gameplay Skills (Marksman)
* Added the following skills to the Marksman menu:
Increased Scope Magnification, Marksman Fire Rate, Marksman
Recoil Stability and Marksman Swap Speed
* Added three upgrade tiers to the following Marksman
skills: Increased Scope Magnification, Marksman Fire Rate,
Marksman Reload Speed, Marksman Recoil Stability, Marksman
Steady Aim, and Marksman Swap Speed
* New Increased Scope Magnification skill increases
the level of zoom when using a scope on a sniper rifle
* New Marksman Fire Rate skill increases the rate of
fire for all sniper rifles
* New Marksman Recoil Stability skill reduces the
amount of recoil on sniper rifles
* New Marksman Swap Speed skill decreases the amount
of time it takes to swap sniper rifles
Gameplay Skills (Close Quarters)
* Added the following skills to the Close Quarters
menu: Close Quarters Fire Rate, Close Quarters Swap Speed,
Improved Knife Damage, and Knife Frequency
* Added three upgrade tiers to the following Close
Quarters skills: Close Quarters Fire Rate, Close Quarters
Recoil Stability, Close Quarters Reload Speed, Close Quarters
Swap Speed, Improved Knife Damage, and Knife Frequency
* Close Quarters Improved Stability skill has been
renamed to Close Quarters Recoil stability and has been
changed to reduced recoil on all pistols, personal defense
weapons, submachine guns and shotguns
* New Close Quarters Fire Rate skill increases the
fire rate of all pistols, personal defense weapons, submachine
guns and shotguns
* New Close Quarters Swap Speed skill decreases the
amount of time it takes to swap all pistols, personal defense
weapons, submachine guns and shotguns
* New Improved Knife Damage skill increases the
amount of damage knife attacks do to enemy soldiers
* Knives Improved Swipe Speed Skill has been renamed
to Knife Frequency skill, which decreases the time between
knife attacks
Gameplay Skills (Special Ops)
* Added the following skills, all with three-tiered
upgrades, to the Special Ops menu: Extended Tracking
Duration, Improved Acoustic Locator, Improved Explosive
Detector, Improved Motion Tracker, Improved Sensor Jammer and
Improved Suppressors
* New Extended Tracking Duration skill increases the
amount of time a detected enemy is tracked on the mini-map and
CNI
* New Improved Acoustic Locator skill increases the
effective range of an equipped Acoustic Locator gear item
* New Improved Explosive Detector skill allows a
soldier with an Explosives Detector gear item equipped to
approach enemy mines while prone without triggering them
* New Improved Motion Tracker skill increases the
range an equipped Motion Tracker gear item detects enemy
movement
* New Improved Sensor Jammer skill allows a soldier
with Sensor Jammer gear items to move at a faster rate before
being spotted by enemy Motion Trackers, as well as masking
nearby squadmates
* New Improved Suppressors skill increases the
effectiveness of any suppressor when mounted on a weapon
Gameplay Skills (Medical)
* Added the following skills, all with three-tiered
upgrades, to the Medical menu: Heal Recharge Rate, Improved
Healing, Improved Resupply Rate, Medical Kit Heal Range, Self
Heal Speed, and Resuscitation
* New Heal Recharge Rate skill reduces the time
between medical kit and first aid kit applications
* New Improved Resupply Rate skill reduces the time
it takes to refill your gear and ammo at supply points
* New Medical Kit Heal Range skill increases the
range a medical kit can heal wounded teammates
* New Self Heal Speed skill decreases the time it
takes to apply a first aid kit or medical kit when self-healing
Gameplay Skills (Engineering)
* Added the following skills, all with three-tiered
upgrades, to the Engineering menu: Advanced Electronics,
Advanced Explosives, Improved Repair Kit Damage, Improved
Repairing, and Mine Deploy Speed
* New Advanced Electronics skill decreases the amount
of time it takes to take control of battlefield
electronics-based objectives
* New Improved Repair Kit Damage skill increases the
amount of damage the repair kit does to enemy soldiers,
vehicles and objective assets
* New Mine Deploy Speed skill reduces the amount of
time it takes to deploy anti-personnel and anti-tank mines
Gameplay Skills (Athleticism)
* Added the following skills to the Athleticism menu:
Increased Launcher Move Speed, Increased Move Speed, and
Improved Sprint Speed
* Added three upgrade tiers to the following
Athleticism skills: Advanced Paratrooper, Increased
Endurance, Increased Launcher Move Speed, Increased Move Speed,
Improved Sprint Recovery, and Improved Sprint Speed
* New Increased Launcher Move Speed skill increases
the top speed a soldier moves and aims while holding a rocket
launcher
* New Increased Move Speed skill increases the top
speed a soldier moves normally
* New Improved Sprint Speed skill increases the top
speed a soldier moves while sprinting
Gameplay Skills (Vehicles)
* Added the following skills, all with three-tiered
upgrades, to the Vehicles menu: Improved Smoke Screen Rate,
Improved Turret Cooldown, Improved Vehicle Awareness, Improved
Vehicle Impact Damage, Increased Vehicle Speed, and Vehicle
Mine Resistance
* New Improved Smoke Screen Rate skill reduces the
amount of time between smoke screens activated by the driver of
the vehicle
* New Improved Turret Cooldown skill reduces the time
it takes for the soldiers turret weapon to cool down after it
has overheated
* New Improved Vehicle Awareness skill makes the
mini-map visible while a soldier is manning a vehicle or bunker
turret and can be upgraded to add base Acoustic Locator and
Motion Tracker functionality
* New Improved Vehicle Impact Damage skill increases
the amount of damage inflicted on enemy soldiers when impacted
by the drivers vehicle
* New Increased Vehicle Speed skill increases the top
speed of the vehicle the soldier is driving
* New Vehicle Mine Resistance skill decreases the
amount of damage a vehicle the soldier is driving takes from
enemy anti-vehicle mines
Gameplay Skills (Resistances)
* Added the following skills, all with three-tiered
upgrades, to the Resistances menu: Chemical Damage
Resistance, Extended Bleedout, Explosive Damage Resistance
Flashbang Resistance, Impact Damage Resistance, and Increased
Health
* New Extended Bleedout skill increases the time a
soldier can remain incapacitated before he bleeds out
* New Flashbang Resistance skill decreases the
duration a soldier is affected by flashbang grenades
Weapons
* Increased base damage on most automatic weapons by an
average of 15%
* Improved the spread rate of Assault Rifles and
Submachine guns when auto-firing so that they remain accurate
longer
* All suppressors now reduce shooting detection range
by half of their old default value
* Knife tuning: Reduced range by roughly 30 centimeters
and decreased default facing damage bonuses
* Knife tuning: Changed knife attack angle so that a
hit requires target to be closer to the center of the screen
* Shotgun tuning: Corrected issue that prevented all
shotguns from reloading when the player was still holding the
fire button
* Explosive tuning: Anti-personnel Mines now have a
line of sight check for detonation and have been given a more
realistic damage cone
* Explosive tuning: Increased Anti-tank Mine damage
to vehicles by 50%
Gear and Apparel
* Explosives Detector no longer beeps when in proximity
of a teammates mines only when near an enemys; beep
frequency has also been adjusted
* Motion Tracker has been updated so that it is no
longer based on an enemys speed and is now based on an enemys
stance, detecting movement for all un-jammed players
* The Sensor Jammer had been updated so that all prone
movement by the equipped player is masked; can be enhanced with
Improved Sensor Jammer skill to mask crouched movement at
level 1, walking at level 2 and sprinting at level 3
* Light/ Improved Light Armor base speed has been
reduced by nearly 3%
* Heavy/ Improved Heavy Armor base speed has been
increased by nearly 3%
* Light and Heavy Armor types have been given bonus
modifiers when used in conjunction with Speed skills so that
Light Armors receive greater benefits and Heavy Armors receive
lesser benefits
Interface
* Added Community News page to better inform players
in-game of all MAG-related events or promotions
* Different grenade types now show specific in-game
icons when thrown
* Repaired bug that would sometimes result in the
post-game results screen displaying the incorrect amount of
earned XP
* Added Total Awarded Currency Points to Bonuses
section of the character Stats page
Audio/ Visual
* Thrown or launched grenades now have a trail effect
as well as an updated overall appearance to make them more
visible on the battlefield
* Solved issue that prevented equipped grenades to
appear in the players hand prior to throwing them
* An assortment of camera and animation optimizations
for various scenarios including but not limited to iron sight/
laser sight zoom, ladder climbing, mine placement,
self-healing, and weapon swapping
* Improved presentation of the character jump
animation
* Updated various pieces of artwork with newer versions
for better performance
* Fixed issue that sometimes prevented medical device
appearance and/ or animations from displaying properly
* Increased the Sensor Arrays animation time to match
the duration of its usage
* Repaired bug that prevented the Alarm audio from
being played when charges were planted at Objective C in the
Syr Daria Uplink and Darrien Network maps
* Slightly lowered the amount of camera shake from air
strikes, explosions, and when firing weapons
* Repaired camera pop problem that would sometimes
occur when sprinting out of a parachute drop
* Removed shiny graphics that would randomly appear
on bridges for all maps in which a bridge is present
* Fixed issue that prevented win/ loss voice-over from
being played when game clock expires in Interdiction mode
* Improved visual appearance of the Ribbon awards
Technical
* MAG now fully supports the PlayStation Move
peripheral
* Fixed Spooning Elevator bug that allowed players
who revived downed teammates while laying on top of them to
float upwards and reach areas not intended to be accessed
* MVP criteria no longer considers bonus XP modifiers
in its equation
* Repaired issue that disconnected some members of
large-sized clans from the MAG game environment when logging in
* Fixed issue that would sometimes halt the patching
process at 99% of the install period
* Resupply Depots have been optimized so that the meter
accurately reflects what is being resupplied and the resupply
process itself is more efficient
* Players can no longer take the drivers seat in
vehicles that are not their squads spawn APC, but can take
any other seat in the vehicle regardless if their squad owns
the APC or not
* Repaired issue with Happy Hour timer that would
sometimes shave a few minutes off the correct total
* Solved problem that sometimes caused incapacitated
players to rotate and move around
* Players are now prevented from spawning inside a
helicopter that is headed out of the map
* Mended problem that caused the Primary Objectives
Completed stat to sometimes double for various game types
* Made additional fixes for rare game crash scenarios
* Various localization updates and changes