I'm gonna say it now:
Bring back Mana Leak.
Plasm Capture is as close as you're gonna get.
EDIT: NM I'm thinking of the wrong spell.
I'm gonna say it now:
Bring back Mana Leak.
Is that the DOTP promo art or the actual M14 card?
Your opinion is bad and you should feel bad.I'm gonna say it now:
Bring back Mana Leak.
I would like to see a simple 1cmc blue instant that prevents etb effects from triggering. How good would that be?
Yeah, we've had them together before in Standard, and it was pretty annoying.Stifle would be pretty fun to see.
Though I doubt they'd want people's hypothetical Theros Fetchlands getting Stifled in Standard.
Huh so my store is doing MM boxes at £150 and apparently they have plenty
Huh so my store is doing MM boxes at £150 and apparently they have plenty
Same here, except they didn't give me a price yet. Nice to know I'm not going to struggle to get a box though. What store is it?
Yup. Only 3 nonbasics in m14.
The "span count" isn't exactly reliable, though. But fetches are almost certainly coming soon-ish, thanks to MaRo.Huh. I guess that debunks what my friend was trying to tell me. I guess it could have been an uncut Theros sheet he was looking at, but he never made good on his promise to show us those pictures he had so I don't know.
And I wouldn't mind a 1 cmc Stifle that excluded lands for this Standard season with a proper Stifle reprint down the road.
Travelling Man in Leeds
Is that Mark?
No he runs Patriot Games, Travelling Man is a comic shop chain. I normally play at FNM and the weekends which are a bit more active at Travelling Man.
I would like to see a simple 1cmc blue instant that prevents etb effects from triggering. How good would that be?
And I wouldn't mind a 1 cmc Stifle that excluded lands for this Standard season with a proper Stifle reprint down the road.
Your opinion is bad and you should feel bad.
(Card's miserable- it's counterspell for 2/3rds of the game. The "drawback" doesn't matter to tempo strategies.)
Psychic Strike is a card I really wish they hadn't printed.I actually think Mana Leak is better in the modern magic world than Counterspell would be. 3-4 color decks should not reliably have a counterspell on turn 2-3
Oh god i forgot about commanders arsenal that was so dissapointing
Yup. Only 3 nonbasics in m14.
Mutavault's a perfect card- especially since it doesn't have Changeling (thanks, Layers!) and since they've been in the Core Set before.One of has to be Mutavault, right? It fits so well with Slivers... Or is it too complex for core set?
Also, thank the Magic deities that Scavenging Ooze is rare and not mythic.
If it's what they've actually done, it makes sense. Block Constructed needs complete 10-cycles of lands, so pushing them to Expert Expansions helps correct that issue.So this is the first core set without two color lands?
Thats a way to mix things up even if its for a little while
If it's what they've actually done, it makes sense. Block Constructed needs complete 10-cycles of lands, so pushing them to Expert Expansions helps correct that issue.
Or maybe they are just gonna put city of brass in m14 and actually make it a little hard to play more than 2 colors
Or maybe they are just gonna put city of brass in m14 and actually make it a little hard to play more than 2 colors
I think Grand Colluseum is the choice over City, because of the strange wording on City having it damage you if an opponent twiddles it.
You really want Steel Overseer instead.
Is it kosher to post drafts here in order to get help from other players? Just got yet another 2-1 in a Swiss and I'm looking for some help because I felt like my deck was pretty good.
No, we only post bad beat stories in here.
Just kidding - go for it!
Yeah, my brother thought Goblin Balloon Brigade was the best card ever for the longest time because as printed it reads "Goblins gain flying until end of turn"
What else was in your pool?
Skaarg Goliath seems super greedy, but the rest of the deck seems pretty good.
It also looks like you may have made the mistake that I always find myself making: taking sweet cards instead of guildgates in a three-color deck when I'm already tracking to have enough playables.
Yea running 3 colours with a bunch of different double colour mana spells across your 3 colours with only 1 gate for fixing is not going to end well.
In other words you've got:
3 double green spells
1 double blue
2 double black
Yet your mana pool is 6G/7B/5U. That's going to leave you with a lot of dead cards in hand most of the time.