I told you enchantments suck
Nah man a land could have been good but EDHers prefer their do nothing jank
I wonder if they sent it back to print. We know two waves (at least) are coming, and that they bumped it after RTR's sales.
Rosewater's cryptic "it'll be on shelves longer than people think it will" message seemed to indicate that something's up.
I am now convinced EDH is a blight on the game. Too many shitty cards are being made that "are playable in EDH."
To be fair, shitty Timmy-bait cards existed long before EDH gave them a home.
It's fine to make them, and fine to make products like Commander aimed straight at them.Yea but now that there is a large official market for them, they are making more and more.
I am now convinced EDH is a blight on the game. Too many shitty cards are being made that "are playable in EDH."
To be fair, shitty Timmy-bait cards existed long before EDH gave them a home.
I'm just disappointed the GAF submission didn't make it.
X needed to be life. A pre-paid Arena at 2 mana? That gives your opponent a demon? Has very interesting decision trees.
Honestly I could've made it a much better and more appealing card if I'd thought on it more before submitting. The flavor and story that the card told was way more interesting than the actual gameplay of it. It shouldn't have been an X spell since that makes it way too slow for any value of X. Instead it should've just started with ~5 counters so they could cost it 1BB or something. And maybe it should've done something more interesting than just drawing cards on your upkeep, which is such a played out effect at this point.
Right. What Magic needs is to fill all those weird, interesting card slots with a dozen more variants on Thragtusk.
Cards being made for a format I don't play? Game is dying. Except in my case I guess it's been dying for years since I don't play bad formats like Standard.
Yea but now that there is a large official market for them, they are making more and more.
Yet this YTMC card isn't a Timmy-bait (e.g. Sylvan Primordial, Craterhoof Behemoth...) It's just an offbeat engine card a la Immortal Coil or other Johnny-bait they print once in a while.
Because Thragtusk - and it's variants - are the only cards in standard.
Nobody said the game was dying. But EDH is a casual only format - by it's very nature, casual means it doesn't need cards specifically targeted toward it.
This is factual and is proven by the fact that it was created by fans, for fans, without any support targeting the format.
EDH will be played and enjoyed by MtG fans no matter what, so it's a waste of limited space to design cards in the expansions for EDH.
They're actually a good thing because of what they do to manabase prices.About 6 years late with this opinion but I still think mythic rares are far more damaging to standard than bulk rares that are unplayable outside of EDH.
They're actually a good thing because of what they do to manabase prices.
They're way, way less expensive now than they used to be while in Standard. Having hyper-expensive lands is a real problem.How so?
They're way, way less expensive now than they used to be while in Standard. Having hyper-expensive lands is a real problem.
Yes. Standard's less expensive now- but the "max" value has definitely gone up.Wasn't that because they had many more rares back then? They had the right idea of trimming some of the bulk to cut down on the # of rares but including mythics just made standard a lot more expensive than it should be. $20+ standard-only cards is why I rarely pay any attention to the format.
Why.
I will agree that some cards targeted towards EDH actively annoy me (Primordials) but mainly because I hate really obvious auto-includes, obnoxious value-bombs, and other shit like that. On the other hand I'm very glad for cards like many of the EDH pre-con generals, Homeward Path, the Vows, and several other cards from the EDH pre-cons. The generals in particular, barring a few.
Thragtusk isn't the only card in Standard; it's just the most obvious flagbearer for a generally dull and tedious format that revolves around generally dull and tedious cards. Especially in recent years. There's the occasional deck that's actually cool and interesting, like Humanimator, or Reveillark combo. Hardly anything else leaps to mind when I think back over the past 6 years of the format.
Commander has exploded since the Commander pre-cons in 2011. I'd say the only factual thing about your sentence is the premise, not the conclusion. Yes, the format would exist and be somewhat popular regardless of whether or not Wizards supported it. It does not follow that Wizards' support is irrelevant; and in fact it's empirically false, given this popularity explosion for EDH.
The generals in the pre-cons are enormously popular, to the point that they make up a massively disproportionate percentage of decks compared to the total number of legends that exist. If they hadn't been printed, wedge colors would be almost unplayable. I play both with personal friends and with a large, rotating playgroup at American University, where I see new players, with limited card pools, very often using variants on the pre-cons.
Don't agree, and don't buy this line of argument. If it weren't for cards like Illusionist's Bracers and Thespian's Stage, I wouldn't have given two fucks about Gatecrash at all. (I don't think Gatecrash was a great set at all, but that has more to do with making good gold cards). This game is much better off accomodating cards like those, than trying to shoe-horn more incredibly dull Standard chase-rares into sets.
Lands (24)
3 Breeding Pool
3 Simic Guildgate
2 Overgrown Tomb
3 Golgari Guildgate
2 Watery Grave
2 Dimir Guildgate
5 Forest
3 Island
1 Swamp
Creatures (23)
4 Cloudfin Raptor
2 Experiment One
2 Shambleshark
3 Gyre Sage
1 Lotleth Troll
2 Vorel of the Hull Clade
2 Dreg Reaver
2 Master Biomancer
3 Deadbridge Goliath
1 Prime Speaker Zegana
1 Aetherling
Other spells (13)
4 Spell Rupture
3 Abrupt Decay
2 Simic Charm
3 Putrefy
1 Plasm Capture
Sideboard
4 Dispel
3 Illness in the Ranks
2 Golgari Charm
3 Far/Away
1 Nightveil Specter
1 Bred for the Hunt
1 Notion Thief
Playing swiss. These signals. Make. No. Sense.
Ok next time I know I just have to stick to a plan and not even try to read the boosters
Would you like to draft a set with that at rare?
Pack Rat simply needed to NOT COST TWO MANA.Draft doesn't really influence my decision one way or the other. By that logic Pack Rat should have been a mythic.
Pack Rat simply needed to NOT COST TWO MANA.
The people who like that card could care less what its mana cost is (within reason)But what a cool card it is!
Playing swiss. These signals. Make. No. Sense.
Ok next time I know I just have to stick to a plan and not even try to read the boosters
The players in MTGO swiss queues are also generally a lot worse and don't understand giving or receiving signals in the first place.
What are these signals you speak of?
You have to learn to read into "Why is this still here?"Paying attention to the cards in the pack to determine if the colours you're in will be available or not.
It makes me dislike it, because it makes it almost trivial. I don't care about power level as much as I do interesting design, and Blood doesn't do it for me, sorry. Having a trivial trigger condition on a conditional card advantage engine is just silly; it's either triggering pointlessly all the time, or it's abusive. Worse, the trigger condition encourages your opponent to turn passive if they want to have a hope of not triggering the card. On top of which is the ease with which it leads to repetitive board states.
Weirdly enough, I'm bothering to list them because you said:
Odd, isn't it. Either way, results are in, and Revenge is the YMTC, so this is over.
God's Beard!";59830005] [B]Green/White/Blue Exalted[/B] 4x [URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221896 said:Birds of Paradise[/URL]
4x Favor of the Overbeing
3x Bant Sureblade
4x Reborn Hope
3x Qasali Pridemage
4x Supply & Demand
4x Ardent Plea
2x Armadillo Cloak
2x Giltspire Avenger
2x Captured Sunlight
2x Mystic Snake
1x Sovereigns of Lost Alara
1x Eldrazi Conscription
7x Forest
5x Plains
5x Island
4x Seaside Citadel
2x Simic Guildgate
1x Temple Garden(I only have one ;_
36 non-lands, 24 lands
So generally my gameplan is hold out with some solid exalted creatures until I can use Supply & Demand to draw Sovereigns of Lost Alara which lets me play Eldrazi conscription for free. Pridemage, Avenger and my snakes let me deal with the occasional surprise, but I'm sure I could use a few more options with this deck. What do you guys think?
There's a quaint little card called Geist of St. Traft now. (And yes, he gets the Exalted Bonuses, they don't see his buddy.)Birds of Paradise[/URL]
4x Favor of the Overbeing
3x Bant Sureblade
4x Reborn Hope
3x Qasali Pridemage
4x Supply & Demand
4x Ardent Plea
2x Armadillo Cloak
2x Giltspire Avenger
2x Captured Sunlight
2x Mystic Snake
1x Sovereigns of Lost Alara
1x Eldrazi Conscription
7x Forest
5x Plains
5x Island
4x Seaside Citadel
2x Simic Guildgate
1x Temple Garden(I only have one ;_
36 non-lands, 24 lands
So generally my gameplan is hold out with some solid exalted creatures until I can use Supply & Demand to draw Sovereigns of Lost Alara, which lets me play Eldrazi Conscription for free. Cascade cards keep the deck moving along which I like. Pridemage, Avenger, Reborn Hope and my snakes let me deal with the occasional surprise, but I'm sure I could use a few more options with this deck. What do you guys think?
You think so?They're both really good cards, but 1 of each is most definitely better than 2 of either.
Holy shit.Also, fyi, the legend rules are changing in about a month and a half with the next core set.
Short version: It's now "per player", rather than "per game". Also affects PWs.
I meant on the board, but you definitely want a mix, rather than all one or the other.You think so?
I bought every single Legendary Land I could think of that I didn't own immediately (except Dark Depths, since its not "good enough" in Legacy.)Holy shit.
I meant on the board, but you definitely want a mix, rather than all one or the other.
2 Rafiq = 1 dead in hand.
2 Finest Hour = not as good as 1 Rafiq + 1 Finest Hour. Finest Hour does stack slightly better in multiples than multiple (useless) Rafiqs though.
I bought every single Legendary Land I could think of that I didn't own immediately (except Dark Depths, since its not "good enough" in Legacy.)
...what?NIMBLE MONGEESES!!