Shit, forgot all about that. Good idea.
Yeah that is good, I forgot to mention Thoughtscour which would work with that even better
Shit, forgot all about that. Good idea.
One thing I'm surprised by is that R&D doesn't seem to "get" why people react so strongly negatively to "anti-instant/sorcery" cards.
You cast a creature- you're commanding a creature.
You cast a artifact- you've got a new toy!
You cast an enchantment- you're..casting an enchantment!
You cast an instant or sorcery? You're exerting your will.
Izzet's the most popular guild. Izzet's U/R, home of the "likes instant/sorcery" cards. I don't believe this is a coincidence. Countering spells, bolting things - people like doing this because it makes THEM feel powerful. It allows you to "really" feel like a gunslinger, instead of an enchantress, an artificer, or a summoner. And while I completely understand the need to promote on-board interactions, as they're more attractive to players, I do think that allowing this type of playstyle is important. MaRo points out these "creatureless" decks winning Pro Tours (but that really don't exist much in the real world), but it never really feels like he understands why people are getting upset, and so he points to "letter of the law" examples. He correctly points out that creatures weren't powerful enough back in the day- but we're now starting to see the opposite problem start occuring in not-so-subtle ways (Hi Geist, Hi Voice of Resurgence!)
And don't confuse instant/sorcery w/ noninteractivity. Fast, noninteractive combo decks are indeed a huge problem. But interactive spell aren't. I think there's a balance to be had, and we haven't quite yet had an environment that really hits that middle ground where you can go "36 critters" or "36 spells" and both options are valid.
Well, in the early days of Magic, Juzam Djinn was one of the most feared creatures around. Nowadays, a 4 mana 5/5 with no abilities and a drawback would get laughed out of the park.
Yup. Like this functional reprint
Lands (23)
1 Steam Vents
3 Izzet Guildgate
11 Mountain
8 Island
Creatures (13)
4 Nivmagus Elemental
2 Judge's Familiar
3 Frostburn Weird
4 Nivix Cyclops
Other Spells (24)
4 Hands of Binding
4 Izzet Charm
1 Mizzium Mortars
2 Turn/Burn
4 Annihilating Fire
4 Uncovered Clues
2 Cancel
3 Syncopate
This is going in my cube alongside the new slivers.Did that ever get played as sideboard tech against Sliver decks?
Yup. Like this functional reprint
How about a couple of Talrands in the izzet decks, I had a pre DGM izzet deck with delver, talrand and guttersnipes that worked pretty well.
Have you not seen the previous Burn at the Stake decks? They've been Tier 2 for a while.I've been trying to brew Standard Storm ever since seeing that Pyromancer get spoiled. Infernal Plunge, Battle Hymn, Past in Flames, the usual suite of card draw spells, finishing with Burn at the Stake, using Pyromancer and Electromancer as engine pieces. I think there's something there - I really do.
Friend sent me this:
Originally Posted by Jeph Foster
So after seeing some of the spoilers, I was beginning to doubt the value of Modern Masters. Being the numbers guy that I am, I decided to calculate the average worth per pack based on current card prices. Using cards spoiled as of now, the average worth of each rarity is:
Common: $0.70
Uncommon: $2.63
Rare: $9.79
Mythic: $29.99 (actual average, not rounded)
Using these numbers (not counting the guaranteed foil), the average worth of an opened pack of Modern Masters is $27.16.
Now this number will dip slightly when less exciting cards get spoiled, but this is still an incredible value.
To put this in perspective, that box that people are complaining about being $200+, is actually worth $651.84.
A draft on average is worth $81.48.
A sealed pool is worth $162.96.
If you were lucky enough to get a box at retail from your local store, be sure to thank them. They are rewarding you for being customers.
That doesn't include foil prices!
There's not a mythic rare in every pack, is there? I had assumed they were going to be in 1/8 packs just like "normal" distribution. If so, the actual contribution of mythics to the value of an average pack is about $3.74, but you'd be subtracting the rare you don't get for the mythic, so you only get 7/8 of the rare value as well, leaving you with $8.56 actual value added. (10*0.70)+(3*2.63)+(3.74+8.56)=12.30 per pack
That's discounting each of the foils in-pack and assuming the same mythic distribution as a normal set. And using the same numbers.
So Travis Woo has been streaming this crazy mono green Modern deck based around generating insane amounts of mana, cast in Spawnsire, and activating it to get a billion Eldrazi. Sometimes, my love of Magic has no bounds.
Fair enough. He also is a pretty bad player, making tons of mistakes. It's kinda refreshing, actually.
Man, they are pulling hard at my heartstrings. My favorite limited card OF ALL TIME bumped down to common?!? This seriously looks like the most fun limited set ever.
Despite what MaRo thinks, Splice onto Instant/Sorcery would have to be neutered beyond belief to see print.Seeing Kamigawa's splice cards again makes me wonder why couldn't they just use Splice as the Izzet mechanic (Splice onto Instant/Sorcery, anyone?). I know it wasn't an all-new mechanic, but it could've led to some more interesting things than Overload's narrow design space.
Then again, I wish there'd be some kind of creature cards with Splice onto Creatures, but I guess that'd either lead to crazy memory issues or using +1/+1 counters in way that'd probably be too similar to Scavenge, and being repeatabe could be annoying, even if you need to pay the splice cost in addition to casting the creature you want to grow instead of being able to scavenge on a later turn.
Despite what MaRo thinks, Splice onto Instant/Sorcery would have to be neutered beyond belief to see print.
Despite what MaRo thinks, Splice onto Instant/Sorcery would have to be neutered beyond belief to see print.
Cyclonic Rift is amazing as a one sides wrath IMOIt's just that Overload was really underwhelming and linear, and the cards that used it were all mere variations of spells which had been done before. I'm not sure of the power implications, but being able to target only one side of the board took a lot of versatility away from the cards, such as being unable to bounce your own stuff with a Cyclonic Rift.
Haven't been following Magic much lately but last new deck/series I recall was return to Ravnica I think.
What's the new Plane/series planned for this year? ...and if it's been revealed, where can I check the new cards?
Haven't been following Magic much lately but last new deck/series I recall was return to Ravnica I think.
What's the new Plane/series planned for this year? ...and if it's been revealed, where can I check the new cards?
Born of the Gods is expansion #2.The next block is going to be about greek and roman mythology, which seems like an interesting concept even if I'd rather have more original material. So far, all we know is that, the expansions' names (Theros, Journey to Nix and something else I think) and some art, but no cards have been spoiled yet.
I'd love to see an environment w/ damnation (and without comparable low-cmc white wraths) to really get a read on how the game plays with those roles reversed. I suspect it might be an improvement.I would love a Damnation reprint. Black needs a consistent and reliable 'kill everything' spell. Pretty sick of black being the crapped on color.
I'd love to see an environment w/ damnation (and without comparable low-cmc white wraths) to really get a read on how the game plays with those roles reversed. I suspect it might be an improvement.
Born of the Gods is expansion #2.
I suspect this is where we're getting the Damnation reprint- "Hades" seems perfect for it.
I think most places starts out with DGM, then GTC, then RtR. Each DGM packs comes with a guildgate or shockland, and they can be heavily contested, so you have to decide early on whether you want to grab them to splash better, or pass them up for some better cards and be more restrictive with your colors. Its generally a slower set, so cheap big body defenders are pretty nice to hold you until youre able to play heavier creatures. Rakdos and Boros can still put on a quick beating though. And the general advise of curving out and trying to grab some removal spells and hate draft when there are no cards that will benefit you and etc.Does anyone have any tips for drafting RtR > GTC > DGZ? It has been a very long time since I drafting three different packs. The last time I drafted was M13 since I usually only draft the core sets.
Thanks!
Cyclonic Rift won me several games in my last draft. Pricey, but if you can overload it, it sets them back so bad.Cyclonic Rift is amazing as a one sides wrath IMO
Just started an 8-4, here's what I've come up with.
Feels like victory is going to almost entirely hinge on Collective Blessing, won't be surprised if I don't go far with this one.
Why was it a blowout? From what I can see, too many high costed creatures?Yep got blown out game 1 as expected.
Why was it a blowout? From what I can see, too many high costed creatures?
Cyclonic Rift won me several games in my last draft. Pricey, but if you can overload it, it sets them back so bad.
I have a blue-green Flash deck in standard that builds up to Cyclonic Rift overloads to stabilize the board. It's a dirty deck. Dies almost instantly to aggro, though. Gotta figure out how to stop that...
Edit: Fuck, last post on a page. No responses incoming lol