doods.dec:
X Thoughtseize
X Elvish Mystic (definitely not in the three color list!)
4 Sylvan Caryatid
3 Scavenging Ooze
X Lotleth Troll
X Lifebane Zombie
X Dreg Mangler (kills planeswalkers just fine, but is it good enough?)
3 Varolz
X Boon Satyr (I need to test with this, especially considering how much fun it seems like)
4 Reaper of the Wilds
X Polukranos
X Kalonian Hydra (awful in this list due to the fact that it enables a lot of removal we dodge, likely 0)
X Aetherling (Seems awful in this list, but I think I like the idea of having 2 in the board against control? Am I not thinking this through?)
3 Prime Speaker Zegana (this is the reason I want to run blue. Probably not enough to warrant the weak mana base and constant shockland hits -- in fact, almost certainly not, considering how badly it eats syncopate and that it can't follow up a Verdict -- but it's still fun to think about drawing five or six cards off one!)
X Mistcutter Hydra (likely 0, keep in SB)
removal:
X Abrupt Decay
X Doom Blade
X Journey's End (this has been good against decks with few hasted creatures, but we don't really need it.)
X Cyclonic Rift (board)
X Far // Away
X Putrefy
X Hero's Downfall
(more goes here, was just working with my favorites)
planeswalkers:
X Ashiok
X Jace, AoT
X Vraska
They all seem good to me, honestly, and give us a chance to recover from wraths.
CA/Selection:
X Grisly Salvage (not good enough unless we add a ~lot~ more recursion)
X Read the Bones (good, but how much life loss do we want to take from our own cards?)
X Opportunity (wants to be in a deck with more instants.)
sweepers:
X Gaze of Granite (is this good enough? it is painstakingly slow)
permission: this deck probably doesn't want any, but if it does:
X Syncopate
X Psychic Strike
BUG version:
4 Temple of Mystery
X Temple of Deciet
4 Watery Grave
4 Breeding Pool
4 Overgrown Tomb
basic lands depend on final build of deck, obviously
BG version:
4 Golgari Guildgate
4 Overgrown Tomb
~basics