I don't think we'll see any multicolor commons in this set. The draft strategy seems to push players toward a monocolor deck with another color splashed.
good point. I want split mana costs again so I can always play monocolor though!
I don't think we'll see any multicolor commons in this set. The draft strategy seems to push players toward a monocolor deck with another color splashed.
make it cost GW
make it an instant
bam, now t's playable and is no longer an affront to the color pie
Image isn't working for me, what's the card?
The problem is that G/W have essentially turned into the same color instead of Green swapping with White re: Enchantment/Artifacts.2G common Sorcery that exiles target enchantment or artifact.
I awlays though that green shouldn't have that much enchantment destruction. I get that it likes to keep things natural, but the ability to actually remove magical enchantments with magic from the wild is kind of weird for me flavor-wise.
Is it just weird for you guys because of the "exile" part? Green has had naturalize effects for forever, right?
Definitely.The problem is that G/W have essentially turned into the same color instead of Green swapping with White re: Enchantment/Artifacts.
Is it just weird for you guys because of the "exile" part? Green has had naturalize effects for forever, right?
Green + Exile is the problem. I suspect this is "Commander Creep", as there have suddenly been a number of questions about "tucking" on MaRo's blog.Fade into Antiquity is actually worse than Deglamer, which has always been able to handle indestructible stuff (and is a card I would prefer to have over this one). I don't see the color pie violation here.
If anything, blue and green should have the easiest time dealing with gods, since they're the least faith based colors of the five.
Green + Exile is the problem. I suspect this is "Commander Creep", as there have suddenly been a number of questions about "tucking" on MaRo's blog.
"Tucking", btw, is something that someone really, really should have googled before deciding to use it as MTG shorthand. I have to ssts every time.
Plus, I didn't see anyone get up in arms over Curse of the Swine
The curse is a transformative ability.I don't see the issue, honestly. At the heart of it, green is good at killing enchantments and artifacts. To claim there's a color pie difference between destroying, exiling, or tucking them seems silly.
Plus, I didn't see anyone get up in arms over Curse of the Swine
Some commander players are using it to refer to Hinder/Deglamer style abilities. It's also frequently used as a term on...Drag Race.The curse is a transformative ability.
What is tucking
The curse is a transformative ability.
What is tucking
Yet you're perfectly ok with it in Green? This seems...incoherent? Blue gets to transform creatures. Exile's far preferable to Destroy.Flimsy flavor justification for a very out-of-color mechanical effect.
Tucking is shuffling something back into someone's library, or putting it on the bottom of their library.
Blue is the color of tricks and illusions. Also transformations. Delver is covered under this, as is Turn to Frog, Rapid Hybridization, morphing type creatures, etcFlimsy flavor justification for a very out-of-color mechanical effect.
Tucking is shuffling something back into someone's library, or putting it on the bottom of their library.
"Tucking", btw, is something that someone really, really should have googled before deciding to use it as MTG shorthand. I have to ssts every time.
Yet you're perfectly ok with it in Green? This seems...incoherent? Blue gets to transform creatures. Exile's far preferable to Destroy.
The drawback's far from minor in most (non-Limited/Commander) formats.Transforming creatures is a very minor, niche ability of blue's that only shows up very rarely on cards. Mechanically, Curse of the Swine exiles multiple creatures with a potentially very minor drawback, and uses the excuse of "transforming" them. Blue is not supposed to be able to get rid of creatures permanently.
A major part of green's identity, present on multiple cards in every set, is getting rid of artifacts and enchantments, in more ways than simply destroying them. FiA is simply an extension of that theme.
I'm fine with both cards, but in terms of color pie, Curse of the Swine is a worse offender than Fade into Antiquity.
The drawback's far from minor in most (non-Limited/Commander) formats.
Also, someone has datamined MTGO beta.
MTGsalvation is getting the full spoiler. There are a lot of one drop enchantments and low cost instants popping up.
It's a nerfed Whispersilk Cloak.Prowler's Helm says "can't be blocked except by walls". That still exists?
Hey, Guardians of Meletis are the first outwardly homosexual card that I can recall.
His face/mask thing has a similar shape to the King.
Not a blue cantrip in sight. Le sigh.
Shimmering Grotto analog. How strange. Seems weird to have it when Grotto was just in M14.
I would love to have a higher res set of images, because I'm too tired to read that tiny tiny font.
Not a blue cantrip in sight. Le sigh.