hero of blade hold was so much fucking better... not legend and made 2 tokens plus gave youre whole team +1/0...I miss Hero of Bladehold.
This is probably better, but, eh.
hero of blade hold was so much fucking better... not legend and made 2 tokens plus gave youre whole team +1/0...I miss Hero of Bladehold.
This is probably better, but, eh.
hero of blade hold was so much fucking better... not legend and made 2 tokens plus gave youre whole team +1/0...
hero of blade hold was so much fucking better... not legend and made 2 tokens plus gave youre whole team +1/0...
vigilance is only good in limited...its one of the worst abilities in magic. bladehold is 3/4. I rather have +1/+1 when blocking because of assigning damage.This is one less mana, has Vigilance, produces a token while blocking AND has a bigger butt. I think this is pretty good.
vigilance is only good in limited...its one of the worst abilities in magic. bladehold is 3/4. I rather have +1/+1 when blocking because of assigning damage.
Are you kidding me? This guy is really good:
Also, I think it's hilarious that the Spiritbinder had to have an activation cost on his Inspired ability to prevent him from finding a home in Modern.
The sad thing is you can't rule it out. If it costs less than 3GGGG, i'm quitting Magic till the entire R&D department is replaced.
Red could get a landwalk one?
I personally dream of a 2/1 2-3 CMC creature with hexproof and shadow.
So, True-Name Nemesis?
Hi guys, posting from my hospital bed. Jumped out a window when that card was spoiled last night.Fuck this game. I know that the card isn't playable outside of EDH, but it's mere existence shows that R&D has no idea how to preserve the health of a game. I'm going to start to pull my collection together and start to get some quotes on it.not really, but I kinda wanted to
Congrats WOTC, you have driven me away again! I enjoyed my ROE-THS return to the game, maybe I'll come back again when you get a fucking clue
Wait. Which card?
disenchanted
The more I think about it, taking a break from magic for a few years might be a good thing. I barely bought into Theros, so weathering a complete Standard Rotation (Fall of 2015 or 2016) would be fine for me. Maybe Magic Online will be a usable piece of software by then as well- even if it is still V3 because the new version is so awful they just write it off as a sunk cost and move on.
I've also been fairly disenchanted by limited lately as well. INN was awesome, DKA-INN was less so, AVR was my least favorite Magic experience of all time, M13 rocked, RTR rocked, GTC sucked (though in hindsight, I kinda miss it!), DGM-GTC-RTR was a mess, I disliked M14, and never really got into THR draft. I only got to draft MM once, and it was a compromised experience due to drafting money over a good deck (because prize support was DGM packs, lol).
I'm going to sell stuff like my Jace AOTs, Sphinx's Revs, and other standard cards, but do you think I should hold onto Mutavault? I'll probably want it for Modern in a few years, but I don't know if the price will stay as high as it is now. I'm going to hold on to my Modern staples, but probably sell or donate most of my EDH and STD stuff.
Is that a real card from the Star Trek game? That must be the ultimate sign of "whoops, we made a really fucking broken game".
You don't WANT this card being constructed playable. It's miserable.
The more I think about it, taking a break from magic for a few years might be a good thing. I barely bought into Theros, so weathering a complete Standard Rotation (Fall of 2015 or 2016) would be fine for me. Maybe Magic Online will be a usable piece of software by then as well- even if it is still V3 because the new version is so awful they just write it off as a sunk cost and move on.
I've also been fairly disenchanted by limited lately as well. INN was awesome, DKA-INN was less so, AVR was my least favorite Magic experience of all time, M13 rocked, RTR rocked, GTC sucked (though in hindsight, I kinda miss it!), DGM-GTC-RTR was a mess, I disliked M14, and never really got into THR draft. I only got to draft MM once, and it was a compromised experience due to drafting money over a good deck (because prize support was DGM packs, lol).
I'm going to sell stuff like my Jace AOTs, Sphinx's Revs, and other standard cards, but do you think I should hold onto Mutavault? I'll probably want it for Modern in a few years, but I don't know if the price will stay as high as it is now. I'm going to hold on to my Modern staples, but probably sell or donate most of my EDH and STD stuff.
8 mana is probably fine for that card, the only problem is if people find a way to cheat it out. Is Reanimator still a thing post-Innistrad? I haven't paid attention
it's my favorite mythic that got pushed down to uncommon in development somehow
Because they didn't want to double-up on the abilities the gods granted in Theros. And given that they were using Hexproof, they wanted to make it "not good."Its like they designed some Mythic Rares for the Commander product, decided they didn't want to make new Mythics so they took it out, and then put it in a Standard legal set at fucking Uncommon
Because they didn't want to double-up on the abilities the gods granted in Theros. And given that they were using Hexproof, they wanted to make it "not good."
"I have Trample, you don't" isn't actually interesting.Yeah, kind of a weird design position. Although Green has a lot of abilities it doesn't have a lot of evergreen keyword abilities, and getting cards that grant trample over and over gets boring fast.
"I have Trample, you don't" isn't actually interesting.
Yeah, but then would Nylea have given everyone Hexproof? Man what a shitstorm that would have been
Or of course one of them could grant Reach
Hahahahahahaha
haha
ha
but you can't, it has hexproof
it's my favorite mythic that got pushed down to uncommon in development somehow
Because they didn't want to double-up on the abilities the gods granted in Theros. And given that they were using Hexproof, they wanted to make it "not good."
The more I think about it, taking a break from magic for a few years might be a good thing . . . Maybe Magic Online will be a usable piece of software by then as well- even if it is still V3 because the new version is so awful they just write it off as a sunk cost and move on.
Stop trolling me. I'm actually fairly serious about taking a hiatus because of this cards existance.
Stop trolling me. I'm actually fairly serious about taking a hiatus because of this cards existance.
Deathtouch, Regeneration, Landwalk, Shroud..
Hell, a "Double the amount of +1/+1 counters you put on your creatures, and your opponent looses all +1/+1 counters and can't add them" would be super exciting for EDH and Limited, and while it might have a constructed impact, it would probably be minor.
Deathtouch, Regeneration, Landwalk, Shroud..
Shroud is replaced by Hexproof pretty much now because lots of players thought that Shroud was Hexproof (finding out in the middle of a game that they couldn't target their creatures either)
Social anxiety and all of my local FNMs being meta-competitive has kept me from going to a lot of them this fall and winter. I need to find a good focus for myself with this game or I will start to feel like I'm only buying cards to play with my girlfriend.