I'm brewing immortal servitude aggro. This deck is hilarious.
22 2-drops.2
EDIT: I'm slaughtering people in the tournament practice room with this.... Is this a real deck?
Here's a guide, just in case:
THE 2-DROPS:
THE ONES YOU NEED TO WIN:
4 Blood Artist
4 Cartel Aristocrat
4 Lotleth Troll
4 Strangleroot Geist
Lotleth troll seems pretty fucking amazing in this meta -- the regeneration stops most aggro creatures in their tracks, it survives supreme verdict, and it's a fairly efficient body. In this deck, it just gets better -- it's a 3-drop (play it with three lands out, leaving B open to regenerate), and it helps you curve out. It lets you discard excess creatures in your hand to be reanimated by immortal servitude. It acts as a blockade against aggro.... It's just a fucking fantastic card, and almost reminds me of playing with wild mongrel.
Cartel Aristocrat has already proven itself to be useful (4-of in The Aristocrats and Human Reanimator,) and although it's not the greatest card in this deck, it still has its uses -- it can get in for damage early in the game by sacrificing useless crap like Elvish Visionary, it can make strangeroot geist bigger, and, finally, it allows you to combo off with blood artist after a large Immortal Servitude.
Blood Artist makes the Aristocrats matchup fucking hilarious, I have to say. It regularly hits for 5+ a game, it's often the biggest removal target, it can lead to 20 life swings if there's two in the graveyard when you servitude, and it's.... well, it's the second best card in the deck.
Strangleroot Geist makes it so control decks don't poop all over your chest.
THE OTHER 2-DROPS:
Elvish Visionary -- I really like this card, but I'm not quite sure why. I currently run 4 maindeck -- I suppose it's a blocker that helps you dig for Servitude. Nearly useless against control, though, and makes the "your deck must be able to win without casting a servitude" plan difficult. Still, it smooths out your draws, and that's all it needs to do.
High Priest of Penance -- I run 2. Side out against control, side in the full playset against aggro. It's a babby boros reckoner.
Skirsdag High Priest - Prevents farther chest-pooping by control, and, frankly, it's an all-around good card. There's a reason The Aristocrats runs two.
DIG:
4 Mulch - Lets you lower your land count, and throws dudes in the 'yard. You can't ask for much more.
4 Grisly Salvage - Better than mulch by quite a bit. Fuck, it's downright broken in this deck -- it mills around two creatures on average, and gets your your next land in the process. I only run 21 lands, so getting to my fifth for a successful Servitude is pretty fucking crucial.
WIN:
4 Immortal Servitude - Put your creatures in the graveyard. Cast this precombat main. Swing with geists. Sacrifice your team to cartel aristocrat. Your blood artist will win the game for you on the spot. Even if this ideal play doesn't happen, the deck is surprisingly formidable without the servitude, so.... yeah.
1 Faith's Reward - Testing this. It sometimes wins me the game a turn sooner, and standard eggs is pretty fucking hilarious to me.
SIDEBOARD:
2 High Priest of Penance
4 Gravecrawler
2 Naturalize
2 Tragic Slip
3 Dreg Mangler (YES REALLY SHUT UP)
2 Ravenous Rats (SEE ABOVE)
You need to be able to beat control, and the above decklist isn't quite cut out for that. Put in big hastey things so you can stand a chance.
Tragic slip is for The Aristocrats, but.... let's be honest, that's not really a bad matchup for a deck with blood artists.
I honestly don't think it'd be able to compete at a pro tour or GP level of play, but this deck can take down an FNM no problem.