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Magic: the GAFering |OT2|

kirblar

Member
The old website was completely non-functional and a massive detraction to the brand. You couldn't find information because it was organized so poorly.
 
Perhaps by accident, the new site has the M15 intro packs and clash packs listed, though only with the reprints.

List of new cards from MTG Salvation for future reference:
Wall of Essence
Child of Night
Accursed Spirit
Solemn Offering
Mass Calcify
Illusory Angel
Encrust
Restock
Peel from Reality
Turn to Frog
Torch Fiend
Gargoyle Sentinel
Clear a Path
Stab Wound
Caustic Tar
Heat Ray
Ornithopter
Bronze Sable
Wall of Frost
Juggernaut
Hoarding Dragon
Darksteel Citadel
Shrapnel Blast
Selfless Cathar
Wall of Mulch
Siege Wurm
Hornet Queen
Overwhelm
Gather Courage
Naturalize
Raise the Alarm
Devouring Light

The most surprising one is Darksteel Citadel. I'm really really surprised to see one of the artifact lands in a core set, even if it is the one that's not banned in Modern.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
BW Tokens is a real deck in Modern. It's a shame the Event Deck is such a crappy iteration of it.

You can't even get that online for some reason. Not that big of a deal, but kirblar convinced me to give it a shot.

And the new site is 100000 percent times better than that old monstrosity. That thing was a blight on the entire brand. This new one is snappy and responsive and most importantly, well organized. There are still bugs, but if they work on those quickly this is nothing but a total win for WotC.
 

Yeef

Member
You can't even get that online for some reason. Not that big of a deal, but kirblar convinced me to give it a shot.

And the new site is 100000 percent times better than that old monstrosity. That thing was a blight on the entire brand. This new one is snappy and responsive and most importantly, well organized. There are still bugs, but if they work on those quickly this is nothing but a total win for WotC.
I think the biggest mistake they seem to be making is lack of legacy links (maybe they'll fix that). Currently, any old links to articles just redirect to the main site.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
I think the biggest mistake they seem to be making is lack of legacy links (maybe they'll fix that). Currently, any old links to articles just redirect to the main site.

Yeah, I mean, that shit takes time. They may have pushed it out a little early, but at some point they needed to stress test it. Most companies would do a beta redirect site type thing, but this method isn't unprecedented either.

That's two major things from WotC in this month alone that really have impressed me.
 
[QUOTE="God's Beard!";117097766]I've been stocking up.

edit: wait, devouring light and Raise the Alarm are going to be in Standard?[/QUOTE]

I hope so; I love Raise the Alarm.
 
I never played with convoke, but Devouring Light can be cast for zero, right?

After the rules were rewritten, Convoke spells essentially allow you to turn all of your creatures into mana creatures, but only during the process of casting the spell (i.e., you can't cheat and use a Convoke spell to float excess mana by tapping more creatures than necessary). So you're not casting the spell for zero, you're just temporarily being allowed to use your creatures as mana elves.

TL;DR: yes
 

WanderingWind

Mecklemore Is My Favorite Wrapper
After the rules were rewritten, Convoke spells essentially allow you to turn all of your creatures into mana creatures, but only during the process of casting the spell (i.e., you can't cheat and use a Convoke spell to float excess mana by tapping more creatures than necessary). So you're not casting the spell for zero, you're just temporarily being allowed to use your creatures as mana elves.

TL;DR: yes

Wow. That's super awesome. Thanks! White weenie is going to be super fun if that's in 2015.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Vintage report: still hilarious. Opponent just used Snapcaster Mage to recur Time Walk so he could reuse Jace, the Mind Sculptor. I'm still winning.
 

gerg

Member
The old website was completely non-functional and a massive detraction to the brand. You couldn't find information because it was organized so poorly.

Agreed. It looked incredibly outdated, and I'd been wondering for a while when they'd finally update it.

Having said that, though, the new website design actually seems to be less functional on my phone, which is saying something.
 
[QUOTE="God's Beard!";117136766]I wish there were blue convoke spells :-([/QUOTE]

God's Beard's Desire - 6UUU
Instant
Convoke
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
You skip your next turn.
 

Crocodile

Member
New Website: It will take some getting used too but overall I like it. Explains the recent gatherer change (though I'm not as keen on that because I think a white background was much better for viewing cards).

M15 Reprints: That's a lot of Convoke Reprints :/ I hope they take the time to print more, exciting, new Convoke cards. Every time they bring back a mechanic, they try to push at least a few cards into the constructed tiers but we haven't seen the "good" Convoke cards yet.
 

OnPoint

Member
God's Beard's Desire - 6UUU
Instant
Convoke
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
You skip your next turn.

Should be Sorcery for maximum lolz

I'd pull like 10 in one booster box and two foils.

This is why I don't buy boxes anymore.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
That doesn't... sound... possible...

Every single deck in Vintage is super fucking broken:

Mana Drain deck -----> Play every single Power Nine card and try to tinker Blightsteel Colossus onto the battlefield or get Voltaic Key and Time Vault out at the same time for infinite turns.

Dredge ----> Bazaar of Baghdad, dredge up Golgari Grave-Troll and sacrifice Bloodghast/Narcomeba to get 20+ Zombies from Bridge from Below and then Dread Return Flame-Kin Zealot to deal 50 damage on Turn 2. Vintage Dredge is almost unbeatable without graveyard hate or a combo win on turn 1-2. A Dredge game basically involves hate cards and anti-hate cards to the point that the entire sideboard of Dredge is artifact/enchantment destruction and the large majority of Vintage sideboards are cards like Leyline of the Void, Grafdigger's Cage, Yixid Jailer, etc.

MUD/Stax ---> Use Mishra's Workshop to play as many Trinisphere effects as possible to prevent opponent from doing anything at all. Sometimes you see Smokestack (hence the name "stax") to kill everything you have.

The Perfect Storm ---> The most broken Storm deck ever featuring Yawgmoth's Will and Tendrils of Agony.
 
Every single deck in Vintage is super fucking broken:

Mana Drain deck -----> Play every single Power Nine card and try to tinker Blightsteel Colossus onto the battlefield or get Voltaic Key and Time Vault out at the same time for infinite turns.

Dredge ----> Bazaar of Baghdad, dredge up Golgari Grave-Troll and sacrifice Bloodghast/Narcomeba to get 20+ Zombies and then Dread Return Flame-Kin Zealot to deal 50 damage on Turn 2.

MUD/Stax ---> Use Mishra's Workshop to play as many Trinisphere effects as possible to prevent opponent from doing anything at all. Sometimes you see Smokestack (hence the name "stax") to kill everything you have.

The Perfect Storm ---> The most broken Storm deck ever featuring Yawgmoth's Will and Tendrils of Agony.

I watched LSV's draft. He got a pretty reasonable storm deck and then his opponent is all turn 1 black lotus, one million bird tokens go.
 
New Website: It will take some getting used too but overall I like it. Explains the recent gatherer change (though I'm not as keen on that because I think a white background was much better for viewing cards).

M15 Reprints: That's a lot of Convoke Reprints :/ I hope they take the time to print more, exciting, new Convoke cards. Every time they bring back a mechanic, they try to push at least a few cards into the constructed tiers but we haven't seen the "good" Convoke cards yet.

The site doesn't seem to want to fully load a page on my phone for some reason. Chrome on Android.
Would someone mind copy/pasting the new Planeswalker article for me?

Secondly, Chord of Calling could sure use a reprint.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
The site doesn't seem to want to fully load a page on my phone for some reason. Chrome on Android.
Would someone mind copy/pasting the new Planeswalker article for me?

Secondly, Chord of Calling could sure use a reprint.

The Multiverse is an expanse of countless planes teeming with characters, with Planeswalkers streaking back and forth from world to world in intertwining stories. For those who love detail and variety in storylines, and who enjoy tracking down every last shred of story information, that's grand. But we know that for anyone who seeks simple clarity about the status of their favorite Planeswalker character, following the story can be daunting.


Art by Brad Rigney
As Magic has grown, its story venues have grown as well. You can find the storyline playing out across card art, flavor text, novels, comics, trailer videos, Uncharted Realms, Duels of the Planeswalkers, and more. As a worldbuilder and story-crafter, I'm ecstatic that Magic now has so many places to tell stories. But I'll be honest. I don't think we've been doing as well as we could at making the story clear to everyone. When all those different media tell different snippets of the storyline, the basic facts of who's doing what and who killed whom can get lost.

So let's lay it all out. Let's check in on all the usual plane-hopping suspects and see what they're all up to. In this article, I run through every active Planeswalker character (every spark-active character who has appeared on at least one planeswalker card thus far) and lay out the character's current storyline status. To the best of my ability, I'm giving you not just what's been said about each character across various media, but also what we on the Magic R&D creative team think of as the case for that character, which may help settle some confusions, and perhaps even reveal a bit of information that has never been mentioned elsewhere. Think of this as a one-stop, up-to-the-minute cheat sheet for everything that's going on with all of our Planeswalkers—last-known information, Vorthos style.

We'll go alphabetically by first name, kicking off with Ajani.


Ajani Goldmane

Missing a friend, angry with the gods. Ajani appeared on Theros to help his friend Elspeth, who had become the champion of the sun god, Heliod, and was tasked to fight the upstart Planeswalker-god, Xenagos. Xenagos was defeated, but when Heliod claimed Elspeth's life, Ajani became stricken with anger and grief at Elspeth's descent into the Underworld. Right now, he remains on Theros, livid with the injustice of the scheming gods.

Ashiok, Nightmare Weaver

Influencing dreams on Theros. The enigmatic Planeswalker, Ashiok, has been weaving nightmares on Theros. A cunning artist of dreams, Ashiok uses mystical influence over unconscious thought to conjure aesthetically pleasing nightmares. Ashiok's most recent and most thrilling achievement was to alter the dreams of the god Ephara, conjuring a kind of ephemeral dream-deity. This feat was made possible thanks to a favor from the god Phenax, allowing Ashiok to remain hidden from Ephara's divine view.



Chandra Nalaar

Discovering her role as a pawn. Chandra recently faced the shamanic Planeswalker Ramaz, a crazed visionary who was responsible for tipping her off about the enigmatic dragon scroll. The scroll led her to Zendikar and the Eye of Ugin, ultimately leading to the release of the Eldrazi. Chandra tracked Ramaz across many worlds to get some payback for using her in his schemes. He ultimately escaped after their battle on the plane of Kaldheim, but she did learn that Ramaz's scheme traced back to the dragon Nicol Bolas. She lacks the information—and the patience—to follow the trail any further. For now, she has returned to Regatha, to the fire monastery where she first trained as a pyromancer.


Dack Fayden

Fascinated with his latest acquisition. Dack, a native of a plane called Fiora and the protagonist of the Magic comics by IDW, has a penchant for thievery and therefore for getting himself in trouble. After defeating the murderous Planeswalker Sifa Grent, he visited Ravnica, where he lifted a gauntlet of tempting power from the Boros guild. Most recently, he had come to Theros, searching for another piece of the gauntlet that would complete the artifact and reveal its vast and ancient secrets.


Domri Rade

Coming of age, seeking a path. The young Ravnican native had an exhilarating spark ignition, escaping a Gruul burying ritual by planeswalking to Alara and then returning to Ravnica. As one of the youngest known Planeswalkers, Domri has only recently begun to come to terms with the consequences of planeswalking—the strange looks, the overwhelming thrill of options, the realization that explaining the experiences he's been through will make others think he's mad. Currently, Domri is in an impressionable state, hoping for a new venture to crash into and explore.


Elspeth Tirel

Among the dead in the Underworld of Theros. As Champion of the sun god Heliod, Elspeth took it upon herself to strike down the upstart god, Xenagos, with the Godsend weapon. However, Heliod then repaid her favor with harsh justice, slaying her with her own weapon. Elspeth had bargained with Erebos, the god of the dead, to release her deceased paramour Daxos from the Underworld in exchange for her own life, so when she descended into Theros's Underworld, she fulfilled her end of the bargain. Erebos released Daxos, but only as a Returned, stripped of his memories. Elspeth still lurks in Theros's Underworld , hammering a golden mask, hoping one day that she'll be able to escape the clutches of the god of the dead.


Garruk Wildspeaker

Cursed and hunting Planeswalkers. A brief run-in with Liliana Vess, the necromancer armed with a sinister artifact called the Chain Veil, left Garruk stricken with a black-mana curse. The curse has blunted his connection with nature, but has only heightened his desire to hunt. On Innistrad, Garruk sought the aid of Avacyn, but ultimately the cursemute did not help him, and the curse has worsened. Now, Jace Beleren has been alerted to the danger that the curse may overwhelm Garruk, spelling grave danger for Planeswalkers.


Art by Brad Rigney

Gideon Jura

Seeking allies to defeat the Eldrazi. In the two years since the voracious Eldrazi arose, Gideon has been on a mission to gather Planeswalkers to help stop them. Zendikar is not Gideon's home plane, but he knows the Eldrazi could threaten lives across many planes. He wants to take them head-on, and that means he'll need powerful compatriots at his side. The Eldrazi titans have made few appearances on Zendikar lately, and may actually have moved off into the Blind Eternities. But the brood lineages of Eldrazi spawn still threaten the plane, and Gideon intends to return as soon as he can.


Jace Beleren

Managing crises as the Living Guildpact. After Jace solved the puzzle of Ravnica's mysterious Implicit Maze, his "reward" was to become the Living Guildpact, the embodiment of the mystical contract that enforces law between the guilds. He's been spending a significant amount of time on Ravnica, adjudicating guild conflicts. He's stacking up enemies, such as Vraska, who resented his influence on Ravnica . Meanwhile, he's keeping an eye on other growing threats around the Multiverse, such as the cursed hunter Garruk and the state of the Eldrazi on Zendikar.


Karn Liberated

Traveling the Multiverse. As he surrendered his spark to seal the rift at Tolaria, the silver golem Karn hurled himself into the Blind Eternities. He found himself on Mirrodin, the plane he had created long before as Argentum, but felt the Phyrexian corruption spreading over him. The new Phyrexian civilization that arose on Mirrodin warped Karn's mind, leaving him with only flashes of lucidity, positioning him to become his worst nightmare: a new Phyrexian leader. When the Planeswalker Venser sacrificed himself to restore Karn's mind and spark, the silver golem left New Phyrexia to track down other sources of corruption and find some kind of solution. The knowledge that he played a crucial role in Phyrexia's ascension pains him, and he knows his work will never be done until they are defeated.



Kiora

Hunting mighty creatures of Theros's seas. The merfolk Planeswalker, Kiora, has seen the destruction that the Eldrazi are capable of and needs powerful weapons to fight back against them. She has traveled to the plane of Theros to seek its mighty krakens, leviathans, and other monstrosities of the deep, learning their ways so she might one day summon such creatures in her fight against the otherworldly, nature-ravaging Eldrazi. When last we saw Kiora, though, she was about to square off with the sea god Thassa. Thassa did not take kindly to Kiora's explorations of Theros's seas, and was not pleased that some local tritons had even come to regard Kiora as a divine being herself.


Koth

Keeping hope alive on New Phyrexia. When last we saw Koth, he was battling the increasingly powerful forces of Elesh Norn on New Phyrexia, the plane that was once his home plane of Mirrodin. After Venser's sacrifice and Karn's departure, Elspeth had been fighting alongside Koth until he made her leave, saving her from certain destruction. Thereafter, he detonated a powerful spellbomb, leading Elesh Norn to believe he is dead, but Koth managed to escape into the bowels of the Furnace Layer with his life. Someday, Koth may also face the choice of whether to leave his metallic plane or die, but for now he holds out hope that the remaining tatters of Mirran resistance can somehow win out over Phyrexia.



Liliana Vess

Researching her next demon. Liliana has been following her ambitions for more than a hundred years, growing in necromantic power ever since trading her soul to four demons. She now controls the Chain Veil, which helped her kill Kothophed and later Griselbrand, two of the demons who claimed her soul—the latter having escaped from the destroyed Helvault. But the Chain Veil is taking its toll on her. She's currently on Innistrad, recuperating from the backlash of the Veil's power and scrutinizing the terms of the contract etched into her skin. Ultimately, she hopes to learn the whereabouts of her two other demons and free herself from the terms of her contract, but the path ahead is perilous. The demons she's faced have been getting more powerful, and so have the effects of the Veil.



Nicol Bolas

Pulling strings for a hidden goal. The ancient dragon Planeswalker, Nicol Bolas, has never craved anything more than power, and his shrewdness for plotting is matched only by his aeon-spanning patience. Bolas has influenced several recent events around the Multiverse, including conspiring to have Chandra discover the dragon scroll and helping to trigger the release of the Eldrazi on Zendikar—to what end is not yet known. Bolas has appreciated the power of using Tezzeret and Sarkhan as agents in his interplanar schemes, and now seems bent on seeking further Planeswalker minions.


Nissa Revane

Looking to stop cosmic threats. Nissa has seen the destruction wrought by the release of the Eldrazi on her home world of Zendikar. Experiences early in her planeswalking career left her preoccupied with world-threatening dangers, and she hoped that freeing the Eldrazi from their imprisonment would preserve Zendikar by letting them roam the Blind Eternities. But they have proven a persistent threat to her home world, and she seeks a way to stop them once and for all.

Ral Zarek

Dreaming up ways to achieve Izzet ascendancy. Ral hoped to win the Implicit Maze for his beloved Izzet guild on Ravnica. But Jace Beleren solved the maze first, becoming the Living Guildpact and gaining arbitrative power over inter-guild conflicts. Not to be outdone, Ral hopes to find some way to gain an edge for his guildmaster Niv-Mizzet, unseat Jace, and see his brilliant plans for the triumph of the Izzet League realized.


Sarkhan Vol

Hearing voices, seeking the glory of dragons. The mage Sarkhan left his home plane of Tarkir after his spark ignited, searching for a dragon worthy of his reverence. After declaring fealty to the sinister Nicol Bolas and brooding in the Eye of Ugin chamber on Zendikar, Sarkhan's mind came unraveled. In his madness, he believes he hears the voice of Ugin, the Spirit Dragon, somehow whispering into his mind. Bolas has dismissed this possibility as part of Sarkhan's madness, but Sarkhan obsesses over the voice in his mind, hoping it may one day lead him toward a new destiny, one where he could be free from Bolas and could exult once again in the glory of savage dragons.

Sorin Markov

Concerned for Innistrad. Although the vampire, Sorin, has been living and drinking blood for thousands of years, he feels a sense of duty toward his home plane of Innistrad. He created the archangel Avacyn to watch over the plane and ensure the dark forces of the world didn't overwhelm the humans there. When we last saw Sorin, he had returned to investigate Avacyn's mysterious disappearance. When Liliana Vess's presence caused the destruction of the Helvault, Avacyn emerged, averting the crisis. Sorin's interests now turn to a greater threat: that of the recently released Eldrazi. Sorin was one of the original three Planeswalkers who trapped the Eldrazi on Zendikar, along with the spirit dragon Ugin and someone called the Lithomancer, and some of his old secrets may be coming to light along with them.


Tamiyo

Eagerly investigating the arcane. Tamiyo travels the planes to research subjects that fascinate her. The silvery moon of Innistrad captured her attention in particular, and she teamed up with the Nephalian astronomer Jenrik to study its influence on Innistrad's creatures. Since the opening of the Helvault and the return of Avacyn, Tamiyo has begun a new chapter in her studies. With Jenrik's help, she's been crafting theories on the archangel's effects on the plane and its relationship to the moon.


Tezzeret

Agent of the dragon. Currently an agent of Nicol Bolas, Tezzeret was sent to monitor Phyrexia's growing influence over Mirrodin. He gained an interest in Phyrexia's mechanical civilization and their philosophy of self-perfection by metal, and saw an opportunity to usurp Karn's rulership and take command of New Phyrexia. But that ultimately proved a failed experiment, as Elspeth, Koth, and Venser rescued Karn and put an end to Tezzeret's ambitions. Nicol Bolas summoned Tezzeret back to him and tasked him with a new mission elsewhere.


Tibalt

Following his vicious whims to other planes. Tibalt's calling has always been in inflicting pain and torment, whether it's terrorizing shepherds in woodland villages in Kessig or chasing cathars from their fiend-slaying duties in Thraben. He has tormented innocents on Innistrad as his whims guided him, but now he wonders whether other planes might hold opportunities for mischief on a greater scale. Wherever the dapper pain mage finds himself, panicked screams are sure to follow.


Venser

Heroically dead on New Phyrexia. After Venser followed his onetime mentor Karn to Mirrodin, he discovered that Phyrexia had contaminated the metal plane. He found Karn deep inside Mirrodin's core, corrupted by the Phyrexian oil and being groomed to become the new Father of Machines. As the corruption began to seep inside his own body and he felt his resistance fading, Venser nobly sacrificed himself, offering his life to restore Karn's spark and free him from Phyrexia's grasp.




Vraska

Testing the Guildpact on Ravnica. Jace Beleren has become the living manifestation of the Guildpact on Ravnica, and the gorgon Vraska did not take the news well. The gorgon Planeswalker has plans for expanding her role on Ravnica, and Jace has become a serious obstacle for those plans. Recently, she set up an encounter with the Living Guildpact to learn what she could about his abilities. When he exposed her interference to a meeting of the guilds, she fled—but she learned what she needed to learn, and her ambitions remain.


Xenagos

Slain, possibly permanently. The chaos-seeking satyr Planeswalker Xenagos broke into the realm of the gods by whipping up a mighty revel, joining the ranks of the gods himself. Elspeth struck him down for his insolent crime, using the Godsend weapon to destroy the upstart satyr in a dramatic battle in Nyx. Xenagos's body tumbled out of Nyx and collapsed onto the ground of Theros, lifeless and defeated. Whether he perished utterly, as Heliod hoped, or whether his essence descended into Theros's Underworld, as mortals on Theros usually do, is unknown. So Xenagos's true fate is so far uncertain.


Whether you've been interested in Magic's story but have been unable to follow it across its various venues or you're a well-informed storyline sleuth who just wants to check your research, I hope you got what you were looking for today. Have thoughts on what we could do better? You can send me your feedback using the email link below, or by contacting me on my blog at dougbeyermtg.tumblr.com. I'll be monitoring your feedback and discussing it with the rest of the creative team. If the article is well received, we may do more like it.

I'll leave you with this thought: We work hard to create Magic's ongoing storyline, and the last thing we want is for those interested in knowing the story to have it hidden from them. Dedicated readers will always be able to find more deep lore than the casually interested fan, but we want everyone to have the chance to know and enjoy the main points of Magic's story. We have plans for some innovations to make those main points clearer and easier to find down the road, but here's hoping articles like this can help in the meantime. Thank you for your interest in the plane-spanning stories of Magic.

Basically Elspeth is alive, as is Koth. Venser still dead. Tamiyo still looking at Moon stuff. Sarkhan still nuts.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Yeah way too many mentions of the Eldrazi in there, I'm now in the "Return to Zendikar in 2015" camp

Wouldn't be surprised if they start moving through the planes so that they can have them in without using all of them and/or reusing the setting.
 

noquarter

Member
Did my last VMA draft, got Demonic Tutor and some jank. What a bad set value wise, unless you open power or Fow/LED. Nothing else gets even close to paying for a draft.

After opening 34 packs, 'money' includes: Foil Brainstorm (which is going down, a lot), Bayou, Demonic Tutor, Taiga, and Badlands. Looking through the rest, the closest deck I could build is Goblins, just have to shell out ~$800 for some lands.

Thought I would be able to play some Vintage/Legacy, but I don't think this set will be drafted much, maybe by some people winning VMA payouts. But wouldn't be surprised if they just sold the packs to draft standard, get two drafts from one draft set and have a better chance at money.

Still will try to build a deck, but damn, think the money might be better spent trying to finish the power in my cube.
 
Played this pile in a local modern 8-man today:

Main:
4 Lotus Cobra
4 Tarmogoyf
2 Snapcaster Mage
4 Simian Spirit Guide
4 Huntmaster of the Fells
2 Thundermaw Hellkite (Stormbreath Dragon if I had them)

2 Garruk Wildspeaker

3 Lightning Bolt
4 Mana Leak
2 Remand
2 Electrolyze
1 Plow Under
4 Boom//Bust

4 Scalding Tarn
4 Misty Rainforest
1 Verdant Catacombs
3 Breeding Pool
2 Stomping Ground
1 Steam Vents
1 Flooded Grove
1 Firelit Thicket
3 Forest
2 Island

SB:
3 Threads of Disloyalty
2 Bonfire of the Damned
2 Sowing Salts
2 Thrun, the Last Troll
2 Creeping Corrosion
1 Counterflux
2 Engineered Explosives
1 Batterskull

It's a tempo deck that tends to hemorrhage card advantage with SSG in the hopes of getting the jump on someone by playing Lotus Cobra early or Boom/Busting someone on turn 2 while targeting your own fetch land. If you don't get the fast early draw, you can just play kind of a midrange game while threatening to Armageddon with Huntmaster or Garruk in play.

Round 1: some kid playing a R/W deck with guildgates
This was the casual guy in the tourney. Game 1, he read what my Tarmogoyf did and then got attacked by it a lot. Game 2, I felt bad for him and kept a one-lander with SSG into Tarmogoyf as my only play. Goyf was small and by the time land #2 showed up, I was pretty dead to a Firemane Avenger, which I high-fived the guy for. Game 3, I didn't feel bad any more and went T1 Cobra into T2 Garruk untap, Tarmogoyf into T3 Plow Under both your lands.

Round 2: UR Delver guy who complains about flood and screw all the time
Game 1 I have a Bolt for his Delver. My Lotus Cobra gets countered, but I'm able to land a Boom on my fetch and his dual. Huntmaster eats a Bolt, but the wolf goes to work until I stick a dragon. Guy bitches about mana screw even though I destroyed a couple. In game 2, he mulls and keeps a non-aggressive six. We both sit back and do nothing until I cast a Goyf with 4 lands and SSG to pay for Mana Leak. I have Bolt and Electrolyze for the two Young Pyromancers he casts and a trusty Engineered Explosives on 0 keeps the tokens and Delvers from ever really being a threat. I attack him with a Lotus Cobra, Snapcaster combo late in the game to take him to two when he Probes me, sees double Threads, and shows me the two guys he's finally drawn before scooping.

Round 3: Nice guy playing RWU Kiki
My hand sucks after mulling to six game 1, but I decide my only shot is to dump my hand by pitching a pair of SSG to Bust my fetch and his Colonnade on turn 1. His land situation is awkward and I get to cast a Lotus Cobra a few turns later leading to Garruk followed by Bust, Snapcaster Bust. I got lucky and he's pretty fucked. Now that he knows what I'm up to, he opens game 2 with a shock to indicate Spell Snare, so I wait for turn 3 when I can cast Cobra with SSG and Mana Leak back up. He has to Path my Cobra, and while my Huntmaster gets countered next turn, I'm in good position to cast Garruk with 3 open to pay for Leak a few turns later, and Garruk then pays for a Tarmogoyf. Another Huntmaster and some beasts get made and the Resto he casts and blocks with eats a Lightning Bolt. He floods a bit and doesn't find an answer to Ravager of the Fells.


Overall, I got a bit lucky in that my opponent's draws in round 3 weren't able to finish me off. There were a couple of times in game 2 where I thought he was going to Kiki-Jiki and kill me, but he just didn't have it (I never did tap out completely--whether he would have gunned it against a deck with Bolt and Leak, I dunno). I had expected the deck to be a bit of a glass cannon and unable to win matches without the strong tempo opener, but it seemed to interact well in the mid-game with the exception of drawing SSG after seeing your 5th land. Any time I open a hand with SSG and a Lotus Cobra, it's like fucking Christmas. Having not played during Zendikar standard, Lotus Cobra makes for some weird decisions with when to fetch that have never come up for me before. People get really confused when playing against Cobra as well. In a lot of casual games, guys didn't realize that a fetch land in play with a snake IS representing Mana Leak. Also, playing Garruk and then untapping the lands to hold up Leak/Remand makes you feel invincible.

Anyway, it was sweet. You get to productively destroy lands without actually being mono-Stone Rain guy that everyone hates and see some old friends in Huntmaster. People seriously do not know what to do about Huntmaster. He's the best. I am probably blinded by the flashiness of SSG--the best version probably doesn't run him. In fact, the best version of this deck is probably just playing Tarmo-Twin instead. I wouldn't expect anyone who has these cards to be particularly interested in playing this deck over that one, but it was a neat experiment and makes me curious to try out some other builds with Boom//Bust in the future.
 

rCIZZLE

Member
Played against 3 BG Rock decks in a row in this last daily. Hoping MJs influence doesn't reach further than modo or else these PTQs, GPTs, and GP Boston are all going to be a little miserable.
 
Deck I've been trolling around with this week:

Creatures(16)
4 Battlefield Thaumaturge
4 Sylvan Caryatid
4 Artisan of Forms
4 Biovisionary

Instants/Sorceries(18)
4 Polymorphous Rush
4 Fated Infatuation
4 Simic Charm
3 Dissolve
2 Mortal's Resolve
1 Negate

Planeswalkers(3)
3 Kiora, the Crashing Wave

Land(23)
4 Mutavault
4 Breeding Pool
4 Temple of Mystery
6 Island
4 Forest
1 Mana Confluence

Sideboard:
4 Savage Summoning
1 Mortal's Resolve
3 Dispel
4 Druid's Deliverance
2 Clone
1 Pithing Needle


Two notes:
Not sure on how many scry effects I want. Might go up on the temples. It might be worth turning all the dissolves into Negates because I only need to counter things that break my combo, but finding Biovisionaries is really important.

Also, considering splashing white for rootborn defenses.
 
Played against 3 BG Rock decks in a row in this last daily. Hoping MJs influence doesn't reach further than modo or else these PTQs, GPTs, and GP Boston are all going to be a little miserable.

Cheon has been posting videos/streaming with it too. It's a mainstay of the format; just be glad DRS got the axe.
 

rCIZZLE

Member
Cheon has been posting videos/streaming with it too. It's a mainstay of the format; just be glad DRS got the axe.

Ya it's something I expect to see but the numbers have definitely increased over the past couple months. Playing more of it than Pod and Twin combined which seems way out of the ordinary.

Dont play BG IRL. There's so much goddamn affinity.

My LGS is very unfriendly to BG. Like 3 regulars play tron and 2 play affinity with only 12-14 usually showing up for weeklies.
 

Firemind

Member
Did my last VMA draft, got Demonic Tutor and some jank. What a bad set value wise, unless you open power or Fow/LED. Nothing else gets even close to paying for a draft.

After opening 34 packs, 'money' includes: Foil Brainstorm (which is going down, a lot), Bayou, Demonic Tutor, Taiga, and Badlands. Looking through the rest, the closest deck I could build is Goblins, just have to shell out ~$800 for some lands.

Thought I would be able to play some Vintage/Legacy, but I don't think this set will be drafted much, maybe by some people winning VMA payouts. But wouldn't be surprised if they just sold the packs to draft standard, get two drafts from one draft set and have a better chance at money.

Still will try to build a deck, but damn, think the money might be better spent trying to finish the power in my cube.

I've lost to mono white aggro every single time.

Fucking battle screeches.
 
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