"God's Beard!"
Member
Anyone going to scg Vegas next week?
Revised duals now range from 6 to 18 tix.
This is pretty nuts. If fetches are reprinted in Khans, legacy might actually become kind of accessible.
YOU GUYS
I just cast my first JTMS and it won me the match. OMG OMG OMG FOR REAL YOU GUYS
Thank you based MaRo
EDIT: I may or may not have email WotC to say thanks.
Why don't I ever get bomb sealed pools? Playing a match and the guy got two Thopter Copters or whatever, Tradewind Rider, Mana Drain and some other good stuff for blue. Looked like his deck built itself.
My R/W deck just kept getting mana screwed. Went both games without seeing a mountain and my shadow dudes suck when they just get Tradewinded... Stupid MODO shuffler...
This is why I never play sealed outside of prereleases. It's the only format that is a significant amount of luck.
Its hard to argue when you play hundreds of games a month in your underwear. Not having to stack shit or shuffle is pretty nice too.
It's worth pointing out the price difference between MTGO and paper.
http://www.mtggoldfish.com/archetype/8969
Half price, basically.
To add insult to injury, the only reason I played that deck (that went 4-0) is because the person that beat me round 2 dropped at 2-0 and my shitty deck went 2-1, leaving me in third. Got two packs, though.This is why I never play sealed outside of prereleases. It's the only format that is a significant amount of luck.
Well, fuck it. I guess I'm stuck with Naya Aggro for the rest of Standard season because I just cashed out on my MTGO Mutavaults and basically everything else that's not in Brave Naya that's rotating out soon.
Damn, a little early, dontcha think? Rotation is what, Oct?
I've yet to actually draft the set, but it seems kinda bad, from what I can tell.
It plays like a Magic-themed board game.
You rarely want to play a board game with randoms, because they're only as fun as the people you're with. I'm guessing Conspiracy is a blast if you can get 7 magic-playing friends together.
I played my first conspiracy draft.
Was happy when I was chosen for the 4-player table, but it happened to be the one with "that guy". He complained about every play that got made, every time he was targeted, every time something good was played, etc.
Another player had a genuinely good deck, and probably should've won, but everyone hated her out of the game early on for taking ten or twenty minutes per turn.
Three hours into our first game, the 3-person table had just finished their third, and the entire table was at 15+ life (except the only fun player at the table, who had gone home an hour ago.)
multiplayerformats.jpeg
Not interested in playing those decks now, and even if I was, Muta ain't getting more expensive, and neither is Blood Baron or Obzedat.
Also, I just played a Vintage game, apparently against Ted DiBiase:
http://i.imgur.com/Yy07GbP.jpg[IMG][/QUOTE]
It will as M14 supplies dry up. But I get your point.
In what world is this not Mythic
I guess this also confirms that there will be a B mana symbol somewhere in Garruk's casting cost
Well, that's a sweet, flavorful card that will never, ever, ever get cast. In real Magic, I mean, not EDH.
We know nothing about limited speed yet. This card basically does say "You win the game" the turn you cast it, so if the format isn't too fast, it could be playable, even at 9 Mana.
I have one EDH deck built so far, and the reason I like playing with Mogis is that I can run Rain of Gore, Everlasting Torment and Wound Reflection. That way we can play three games in three hours instead of one.
Same thing was happening in my group, people complaining about games going on too long. Put Mikeaus/Triskelion combos etc in all my decks. Then they get upset when I end it. Make up your damn minds.My play group always complains that our multiplayer games get out of hand time-wise, lasting 2+ hours. So I built a new deck the other day with a couple of infinite win-cons so that, when I felt like the game should end, I could make it do so. It's just Kiki-Jiki and Zealous Conscripts style stuff -- things anyone could prevent if they kept up a removal spell or something.
They all got mad when I did it after about 30 minutes.
Talk about a mixed message.
Same thing was happening in my group, people complaining about games going on too long. Put Mikeaus/Triskelion combos etc in all my decks. Then they get upset when I end it. Make up your damn minds.
Commander: Fun for five minutes unless someone wins
The commander community is the worst. They want to do their mean-spirited shit then get mad when you do anything besides just take it. On top of that you have to wait 10 minutes between turns for a usually meaningless outcome.
My group has implemented a rule that if you demonstrate an infinite combo you have to roll a D10 and that how many times you repeat whatever the combo is. Keeps the games a bit more fun.
The commander community is the worst. They want to do their mean-spirited shit then get mad when you do anything besides just take it. On top of that you have to wait 10 minutes between turns for a usually meaningless outcome.
Probably better than the rule I was going to implement, no alcohol. Usually we just drink, shoot the shit and take 10 minutes a turn for nothing.My group has implemented a rule that if you demonstrate an infinite combo you have to roll a D10 and that how many times you repeat whatever the combo is. Keeps the games a bit more fun.
Why not just play politically, hold removal in your hand, and proactively destroy threats? I mean, if someone's got a way to turn 2 loop Time Warp then that's pretty wack. But if we're 15 turns in and I go off with a Kiki-Jiki, that's everyone else's fault.