The minor gods are all gold too (5 per each of the small sets.)There's more multicolor then I expected for a set focused on pushing mono-color then I expected. I mean, its all at rare now, but still
It's following up RTR, so gold is to be expected.
The minor gods are all gold too (5 per each of the small sets.)There's more multicolor then I expected for a set focused on pushing mono-color then I expected. I mean, its all at rare now, but still
Uh.... RTR block says hi? And zero hexproof so far.
Also we have a good image of this guy now:
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Putrefy, Devour Flesh, Turn/Burn, Azorius Charm, Detention Sphere, Verdict, Izzet Charm, Selesnya Charm, Far/Away.Abrupt Decay and....?
Witchstalker and Gladecover Scout.
Limited needs those kinds of cards to work properly. "Bad" removal is actually good for the limited format because it means that you'll always be able to find something in the draft for your deck that can kill stuff.
Another new card:
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Divine verdict? Bad, but good in limited and I'm 100 percent okay with it. Liturgy too. 6 mana is really pushing it especially when it is sorcery.
First one to pull the Rita Repulsa is in a very good position. Set feels massively midrange-y right now.There appears to be a lot of scry in the set. It's hard to say right now, but it looks like the limited format is going to give you a ridiculous amount of control over your topdecks; at least, compared to normal sets. It also looks like it's going to be a fairly slow format, otherwise Monstrosity would be a complete wash in limited. So hitting six mana is likely to be pretty easily achievable.
There appears to be a lot of scry in the set. It's hard to say right now, but it looks like the limited format is going to give you a ridiculous amount of control over your topdecks; at least, compared to normal sets. It also looks like it's going to be a fairly slow format, otherwise Monstrosity would be a complete wash in limited. So hitting six mana is likely to be pretty easily achievable.
And development had to add it, lol. Probably because some decks are going to need to hit a LOT of land drops.Which...is actually really clever now that I think about it. Greek myths are always huge on the prophecy and predestination stuff, so making games feel like players have a much better sense of what's coming is kind of genius.
Also we have a good image of this guy now:
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Putrefy, Devour Flesh, Turn/Burn, Azorius Charm, Detention Sphere, Verdict, Izzet Charm, Selesnya Charm, Far/Away.
Selesnya Charm has been a "secret top tier" card in the format for a while, actually.So much mediocre, situational removal. Only consistent one is Putrefy.
Selesnya Charm is about to be much, much better though
Selesnya Charm has been a "secret top tier" card in the format for a while, actually.
Blowing out the 5/6 angel was also a big game.You misspelled "Kill target Thundermaw" wrong.
Also I can't tell if this is any good or not:
I mean, it looks fine in Limited, but most things do
Also I can't tell if this is any good or not:
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I mean, it looks fine in Limited, but most things do
In a format that seems to be dominated by huge creatures (via monstrous, enchanted creatures and heroic triggers), it only makes sense that they'd make Reprisal a little harder to play.Also, Smite the Monstrous was common and 4 cmc for the same effect. Unless you're telling me scry 1 is worth 2 mana and being slower and being harder to pick up in a draft.
Sooooooo bad
Holy fucking shit
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I don't understand all the hate for the gods.
Keep in mind we know they started with "worse" cards this time on purpose to ease people into the mechanics/world.
No, I mean that they didn't start previews off with splashy cards. They started with relatively boring ones and, now that the world/mechanics are established, are starting to get the more exciting stuff out there.So the demigods could be better than the actual Gods? Weird.
Jace, AoT is the best card of the set so farThe Gods themselves are too slow/overcosted for the amount of setup they need.
No, I mean that they didn't start previews off with splashy cards. They started with relatively boring ones and, now that the world/mechanics are established, are starting to get the more exciting stuff out there.
Jace, AoT is the best card of the set so far![]()
The Gods themselves are too slow/overcosted for the amount of setup they need.
I have no idea how to evaluate this
Using the current GW shell, Nylea might be able to replace Thragtusk come rotation but honestly I wouldn't be very happy to make the switch. It does nothing other than provide a big resilient body which doesn't really matter because you're going to Craterhoof them anyway.
If you're talking about Standard, Thragtusk and Craterhoof are rotating out.
I require your advice, MagicGAF. I've just come across a whole box of commons (and possibly uncommons, I'm not sure) of Magic cards that I collected back when I used to play (which basically spans 7th Edition to Ravnica, and then possibly a bit of random stuff here and there).
Is there any point keeping this, and not sending it to the recycling centre? I doubt it's likely that I'll start playing the game again any time soon, I'm keeping my decks and all my rares (and other flashy cards), and I don't see what use a charity shop could make of it. Maybe take it to the local independent game store?
I suggest you spread them out into rows and take a nice pic so we can admire your collection and pick out the valuables, if any.