Joe Molotov
Member
I love Coldsnap. Its dumb and bad and the kind of thing they never would do today and probably shouldn't but goddamn I love that stupid little set
*Marit Lage likes this.
I love Coldsnap. Its dumb and bad and the kind of thing they never would do today and probably shouldn't but goddamn I love that stupid little set
*Marit Lage likes this.
the period where they were obsessively pursuing foolish-in-retrospect "ideas" like eliminating merfolk and sea creatures because "lol how would they fight on the land??!!"
I remember this shit. It was explained on a Making Magic or some shit about how lol merfolk dont have feet
I love Coldsnap. Its dumb and bad and the kind of thing they never would do today and probably shouldn't but goddamn I love that stupid little set
Also, genuine question, is there any actual proof the returns do better than new sets?
In retrospect, Cephalids are pretty badass imo
They actually cracked it with Conspiracy.instead of realizing that there's no way to draft a small set.
It is dumb and bad, yes.
You're just being ice racist. Coldsnap is a great design exercise and homage to the old Magic world.
That said, they could've gotten the same effect without, like, printing it.
Fuck that, gimme more sets like Coldsnap. Modern sets with a classic twist are super appealing to me. Like, make a Homelands sequel and make it actually good. Then make a Fallen Empires sequel not suck. I'd love if they redeemed the ideas in those two sets.
Sometimes it gets so close
Fuck that, gimme more sets like Coldsnap. Modern sets with a classic twist are super appealing to me. Like, make a Homelands sequel and make it actually good. Then make a Fallen Empires sequel not suck. I'd love if they redeemed the ideas in those two sets.
Goddamn is the writing in today's Uncharted Realms horrible
Yeah, cephalids are cool. They were lousy as a merfolk replacement but they'd be cool as another blue race to have in the mix sometimes.
I thought the story was fine *shrug*. Nixilis thought that he would have to help save Zendikar because he believed that he needed a lot more time to set up another hedron network to return his spark, but decided not to go through with it when he saw that Jace had set up a similar hedron network. And you're really complaining about a demon planeswalker wanting to kill people?
I only just now noticed, the 2nd set of expeditions will have 20 lands. 10 are going to be the manlands, 5 the remaining tango lands which leaves just 5. Which would be exactly enough to make <> duals. Not sure half the expeditions would be new lands though and if that'd even fit thematically
I only just now noticed, the 2nd set of expeditions will have 20 lands. 10 are going to be the manlands, 5 the remaining tango lands which leaves just 5. Which would be exactly enough to make <> duals. Not sure half the expeditions would be new lands though.
No way the last five are <> duals, those won't be worth anything.
the tango lands aren't worth much either and it'd depend on whether they intend to continue with the <>.
They're worth like $50
Also, genuine question, is there any actual proof the returns do better than new sets? Like how did Scars compare sales wise to Innistrad, or RTR to Khans or Theros? I know BFZ is apparently doing well.
Agreed. Those will be coming later.The chance of the Prairie Stream cycle being finished in OGW is really low I think
I feel like having Waste Duals is a ... waste.
The land is supposed to be, flavorfully, devoid of mana. I don't see how those would make any sense.
The chance of the Prairie Stream cycle being finished in OGW is really low I think
I still think waste-fetches could be a viable option that aren't fully useless outside of Standard.
I still think waste-fetches could be a viable option that aren't fully useless outside of Standard.
My current standard deck has 14 fetchlands in it.
Haven't they said basically that there's enough fetching in Standard right now?
But you're running a four color list, right? A waste fetch wouldn't do you much good, but could help someone building, say RG landfall, while also serving as a fixer for waste-based strategies.My current standard deck has 14 fetchlands in it.
But you're running a four color list, right? A waste fetch wouldn't do you much good, but could help someone building, say RG landfall, while also serving as a fixer for waste-based strategies.
Esper tokens? The Windswept seems bad for Dragons.
I only just now noticed, the 2nd set of expeditions will have 20 lands. 10 are going to be the manlands, 5 the remaining tango lands which leaves just 5. Which would be exactly enough to make <> duals. Not sure half the expeditions would be new lands though and if that'd even fit thematically