AstroLad said:
I think there are only two Naturalize in the deck. Basically Green can easily stomp you early if he gets Blanchwood and you don't have Naturalize. But otoh there's about a million ways for Green-Black to win. I certainly don't dispute that it's an awful mismatch.
Anyways, I'm not relying exclusively on Green-Black since it's so popular. I have a full White that everyone hates/doesn't care about so I'll mix that in as well as a few others probably. Fucking happy little elves can eat some Mass Calcify.
That white deck vs black deck match we played was a real nail biter. When the paladin came down my forehead hit the desk. That black deck really bugs me in it's sort half/half theme between discard and weenie fliers.
And people, those artifacts that let you gain one life are terrible. Don't put em in the deck
The big problem with that mono green is that it too is sorta doing two different things. The giant growths and blanchwood armor are great, especially with the amazing Troll Ascetic, but there isn't nearly enough acceleration to justify all the craw worms, or those 7/7 tramplers etc. Overrun is a great finisher, and you can hit that at 5 mana. If they tossed out walls of wood for some Llanowar elves, add some Sakura tribe elders, Kodama's reach THEN maybe start rocking the stupidly huge creatures. Also natural spring is terrible, one shot life gain that's not tied to a creature blows.
I've been trying the Red/Green/White deck a bit, I'm not really liking many of the cards though. That +3/+3 and double strike card really needs an unblockable creature, or needs to be instant speed.