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Magic: The Gathering - Duels of the Planeswalkers |OT| Expansion 3 Out Now!

Grecco

Member
Finally did the chalenges. The last one was kind of weird. A little bit quesitonalbe on the stack thing? Oh well
 

ElyrionX

Member
RevenantKioku said:
As far as unlocking goes is it tied to the campaign ones? That is to say, once I use the Blue deck on the first challenge I only unlock that one card? I can't remember which ones I did with which decks so I'm not sure how to go about unlocking everything.

You unlock decks by going through the Campaign. In addition, you unlock one card for the deck you're playing with after winning a game in Campaign. And yes, to unlock all the cards for each deck, you need to be replaying the Campaign battles multiple times.
 

soldat7

Member
How many cards total in this version? Any cards from sets other than the core set? I'm noticing the art has changed some in the 15 some odd years since I last played...yes world, I was a Magic player (well more collector but I did play some). Feels good to finally admit that to the world. :lol

BTW, are there any encyclopedic Magic sites out there that would have pictures and descriptions of all Magic cards?
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
soldat7 said:
BTW, are there any encyclopedic Magic sites out there that would have pictures and descriptions of all Magic cards?
Gatherer on Wizards.com
 

soldat7

Member
RevenantKioku said:
Gatherer on Wizards.com

NovemberMike said:

Wow thanks. My nostalgia bone is being tickled like it's never been tickled before. So many good memories of Magic back in the day...Now to call my brother to see if he ever sold my cards for his gain. lol

I used to lay the hurt on with a couple of these:

m9ar6g.jpg


...at least I think they hurt...

Edit: Wow, I quit right as 4th edition was being released. I remember buying a few booster packs and getting excited about the rebirth of some old cards, and then quitting.
 
picked up this game tonight and its rekindled my old love for Magic. I stopped just after arabian knights expansion, but when i was into it, it was really into it.

Playing this version has reminded me of how awesome the core game mechanics still are. But at the same time the game is frustrating due to the limited # of cards even from the classic core decks. I haven't unlocked everything but there's some cool new cards i haven't seen before, but i'm also missing a lot of the card stables i'm used to. Its only $10 so i understand its not going to have everything, but its almost like they released this to be a gateway drug for old time players and new people to the game.

Give them just a taste to have them seeking out their MTG:Online or start buying the card decks!
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
This is rekindling my hate, haha. Mana flood all around! Computer has answers to everything! Golly gee it sure is swell!
I guess I just want to finish campaign and then I'll try and pummel away the unlocks on less bullshitty fights.
And what the fuck is up with colored artifacts? When did this hodgefuckery come along?

I just successfully cast Persuasion on his Razormane Masticore. This should be game... I hope..
Nope, I forgot. They draw cards. I draw lands and Deluge. OH BOY DELUGE!
 
soldat7 said:
How many cards total in this version? Any cards from sets other than the core set? I'm noticing the art has changed some in the 15 some odd years since I last played...yes world, I was a Magic player (well more collector but I did play some). Feels good to finally admit that to the world. :lol

BTW, are there any encyclopedic Magic sites out there that would have pictures and descriptions of all Magic cards?

Yes, there are cards from Alara and elsewhere.

Deck lists here: http://www.wizards.com/Magic/Digita...ers.aspx?x=mtg/digital/dotp/decks/and/unlocks
 

PuMa

Member
AstroLad said:
Yeah that was a great one. Too bad the other ones were just brutal.

I was playing around with R/G/W too yesterday; a handful of cards in and I too really don't like it. Maybe the late cards completely redeem it but blech just a mess and it just invites destruction. Never builds up to much.

R/G/W is the best combination in the Alara set. They kept some good things for this version, but it is a bit dissected, unfortunately. Being able to drop a 5/4 (Wooly Thoctar) on turn three is just devastating.
 

AstroLad

Hail to the KING baby
PuMa said:
R/G/W is the best combination in the Alara set. They kept some good things for this version, but it is a bit dissected, unfortunately. Being able to drop a 5/4 (Wooly Thoctar) on turn three is just devastating.
Yeah, so far R and R/G/W are my least favorite. I still need to unlock 5-10 more cards for each though.
 

AstroLad

Hail to the KING baby
you dwarf fetishist you

ps i also like that they've already patched the discard bug. in most xbla games that one would just stay there forever, much less be patched within the first few days
 

PuMa

Member
AstroLad said:
Yeah, so far R and R/G/W are my least favorite. I still need to unlock 5-10 more cards for each though.

I haven't tried red yet, but I've got about 7 or 8 cards unlocked for R/G/W so far. It's definitely been a challenge with that deck. I really don't understand why they couldn't give us nonbasic lands.... :mad:
 
I love this game, paper and digital formats.


Did some Local Co-op with my buddy last night. It kind of sucks that he couldn't use any of the decks I unlocked up to that point (at least as far as we could tell). In one match we swung for and dealt 100 points of damage in one turn. From 13 to -87. :lol
 

gyrspike

Neo Member
As a WPN organizer, I got an interesting email regarding this game today. It seems they are sending out a set of free sample decks that people who buy the Xbox Live game can redeem at retailers who are Office Wizards Play Network locations. Here is the relevant part of the email I received:

Magic: The Gathering® Duels of the Planeswalkers™ — Sample Deck Promotion
Scheduling now open

Wizards will be sending purchasers of Duels of the Planeswalkers, the new Xbox LIVE® Arcade title, a flyer for two free sample decks. These sample decks will be available at participating WPN locations.

To participate in this promotion, please:
— Log into the WPN scheduling area
— Click 'Event Sanctioning'
— Select the "Wizards Play Network Materials" logo
— In the "Event Type" dropdown box, select "Sample Deck Promotion - Duel of the Planeswalkers"
— Complete your request as usual. Please do not change the "event date" provided by the system.
 

AstroLad

Hail to the KING baby
I love it when you're playing green and you're like "come on Giant Spider, where are you?" and it never, ever, ever, comes when you need it. Green is still a decent deck I would say though.
 
In general, mono-green's creatures are big enough to outrace the fliers. At worst, you'll trade over and over until you play your fatties. Mulligan until you get a hand with 3 land and a curve like Grizzly Bears, Troll Ascetic or Trained Armodon, and any other 2 spells, and you should do fine.

That being said, I certainly wouldn't have complained if Natural Spring was replaced with Hurricane. Mono green is the only deck in the game that has no targeted or mass removal spells. It really should have gotten 1.
 

zoukka

Member
Are the full decklists to be seen anywhere? I can't buy this game (unless it hits PSN), but I'm very curious nonetheless.

It's really nice to read people's first time experiences about MTG and the relapses are great. I'm starting to play this game (real cardboard) right now. Once you learn the ropes you really can't escape this game indefinately ever :lol
 

Grecco

Member
The small customization of decks is not very good you cant remove cards from the basic deck, only the unlocked cards out of the deck itself
 
Damn if this games does not make me want to go out and buy some real decks again. But then I would have to play against the scary folks down at the comic shop and that makes me sad. I'm also sad thinking about the ton of cards I sold for only $300 around 8 years ago when if I had sold a bunch of the rares seperately I could have gotten way more.
 

Danielsan

Member
I'm really digging the game but man I wish it was a full €60 game with a ton more cards and actual card customization.

I used to dabble in Magic a long time ago, nothing serious, just playing with friends.
I made a mean Sliver deck back then. It was probably weak sauce to the advanced players but I cleaned up with it. :D

Also: mono black deck needs more Dark Ritual.
And I just remembered this awesome card:

90staq.jpg

Types:
Summon — Knight
Card Text:
First strike
o1oW, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
Flavor Text:
That's what it's all about.
 

FFChris

Member
So, played a few online battles. Quite frustrating really, I lost the first one and won the next two, but before I could land the killing blow the guys quit! So annoying, I bet it won't even count as a win.

Edit: Also, you can buy additional DLC cards for the green and white decks now for 240p each pack. I was very tempted to get the white pack. :lol
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
FFChris said:
Also, you can buy additional DLC cards for the green and white decks now for 240p each pack. I was very tempted to get the white pack. :lol
DLC's up already? Is there a card listing anywhere?
 
I think I'll pick this up tonight, I actually like the idea of unlocking cards because if I'm gonna play Magic against AI, there needs to be some sort of incentive. Can someone tell me if when you unlock a card you get 1 or 4 copies?
 

Kifimbo

Member
FFChris said:
Edit: Also, you can buy additional DLC cards for the green and white decks now for 240p each pack. I was very tempted to get the white pack. :lol

Huh, they are Xbox 360 themes, not new cards.
 

sonicmj1

Member
riskVSreward said:
I think I'll pick this up tonight, I actually like the idea of unlocking cards because if I'm gonna play Magic against AI, there needs to be some sort of incentive. Can someone tell me if when you unlock a card you get 1 or 4 copies?

One copy per unlock.
 

Phthisis

Member
AstroLad said:
you dwarf fetishist you

ps i also like that they've already patched the discard bug. in most xbla games that one would just stay there forever, much less be patched within the first few days

Probably because they knew about it and sent the patch for cert pre-launch.
 
Gatekeeper said:
I love this game, paper and digital formats.


Did some Local Co-op with my buddy last night. It kind of sucks that he couldn't use any of the decks I unlocked up to that point (at least as far as we could tell). In one match we swung for and dealt 100 points of damage in one turn. From 13 to -87. :lol

with the green/black deck i got the CPU down to -177 :)
 

IJoel

Member
I finally got to the last campaign opponent... laughed at the awesomeness of his deck, gave up on beating him with the green deck, and switched to the black one. Promptly beat him. Fun times!
 
IJoel said:
I finally got to the last campaign opponent... laughed at the awesomeness of his deck, gave up on beating him with the green deck, and switched to the black one. Promptly beat him. Fun times!

The thing I hate is that I have decks in my possession that would pound a lot of these into the ground, but I have to use these decks. A lot of them are just so weak...

with the green/black deck i got the CPU down to -177 :)

I have an elf deck that can get a few hundred elves out by turn 15 or so. Very fun in multiplayer.
 

AstroLad

Hail to the KING baby
NovemberMike said:
The thing I hate is that I have decks in my possession that would pound a lot of these into the ground, but I have to use these decks. A lot of them are just so weak...
That's literally exactly the point.
 

Cheech

Member
Played this game for 3 hours tonight, even though I have an untouched copy of Red Faction just sitting right there. Man, is this thing addictive. I want to keep unlocking cards, because they're all sweet compared to the stuff in the "base" deck.
 

AstroLad

Hail to the KING baby
Cheech said:
Played this game for 3 hours tonight, even though I have an untouched copy of Red Faction just sitting right there. Man, is this thing addictive. I want to keep unlocking cards, because they're all sweet compared to the stuff in the "base" deck.
Yeah, the system is simple but fun and addictive. Would have been interesting if they had made you beat the campaign with each person to get all the cards, but people probably would have thrown controllers with certain decks.

I guess the update today also made it so that ranked disconnects count as losses. Anyone know if you can see your ranked stats?
 

jedimike

Member
gyrspike said:
As a WPN organizer, I got an interesting email regarding this game today. It seems they are sending out a set of free sample decks that people who buy the Xbox Live game can redeem at retailers who are Office Wizards Play Network locations. Here is the relevant part of the email I received:

Magic: The Gathering® Duels of the Planeswalkers™ — Sample Deck Promotion
Scheduling now open

Wizards will be sending purchasers of Duels of the Planeswalkers, the new Xbox LIVE® Arcade title, a flyer for two free sample decks. These sample decks will be available at participating WPN locations.

To participate in this promotion, please:
— Log into the WPN scheduling area
— Click 'Event Sanctioning'
— Select the "Wizards Play Network Materials" logo
— In the "Event Type" dropdown box, select "Sample Deck Promotion - Duel of the Planeswalkers"
— Complete your request as usual. Please do not change the "event date" provided by the system.

Thanks for the heads-up. Will be cool if this is true. Plus it makes sense. Get people back into the physical game where they can charge them $4 per booster.
 

jedimike

Member
AstroLad said:
That's literally exactly the point.

Yep. Nobody wants to play assclowns with $200 decks. There is a lot of fun in playing when everyone is on (theoretically) level ground.

I have a good sized library of cards in MTGO, but on occasion I would actually log-out and play the trial game because it was fun to play with people who had decks of similar strength.
 
jedimike said:
Yep. Nobody wants to play assclowns with $200 decks. There is a lot of fun in playing when everyone is on (theoretically) level ground.

I have a good sized library of cards in MTGO, but on occasion I would actually log-out and play the trial game because it was fun to play with people who had decks of similar strength.

When I said that, I meant that I could probably do pauper decks (no uncommons, no rares) that are better than these decks. Buying expensive cards isn't the issue. Hell, I've drafted better decks than these.

The red deck should be 60 cards. 20 mountains, 12 1 drops, 12 2 drops, 8 3 drops, 6 4 drops and a dragon type creature or two at a higher cost. Give or take a few cards on each. It doesn't matter if they aren't the best creature/spell in each slot, its just important that you have a curve that allows you to be consistently playing threats.

These decks are just filled with random crap, and that means that the game relies a lot more on luck. The high cost green creatures, for example, have no real plan behind them. You just hope that you are still alive by the time seven mana comes up. Any decent sligh deck (which is really a budget archetype) should be able to win by turn 5-6 if you are getting an inordinate amount of lands, so that doesn't really work if red were able to do what red is supposed to do (attack quickly with reasonably powered creatures).
 
NovemberMike said:
When I said that, I meant that I could probably do pauper decks (no uncommons, no rares) that are better than these decks. Buying expensive cards isn't the issue. Hell, I've drafted better decks than these.

The red deck should be 60 cards. 20 mountains, 12 1 drops, 12 2 drops, 8 3 drops, 6 4 drops and a dragon type creature or two at a higher cost. Give or take a few cards on each. It doesn't matter if they aren't the best creature/spell in each slot, its just important that you have a curve that allows you to be consistently playing threats.

These decks are just filled with random crap, and that means that the game relies a lot more on luck. The high cost green creatures, for example, have no real plan behind them. You just hope that you are still alive by the time seven mana comes up. Any decent sligh deck (which is really a budget archetype) should be able to win by turn 5-6 if you are getting an inordinate amount of lands, so that doesn't really work if red were able to do what red is supposed to do (attack quickly with reasonably powered creatures).

I agree entirely. Also, Platinum Angel doesn't really fit in a redesigned Magic that is geared towards casuals. The starter deck is always stopped cold when it comes to Platinum Angel.

Green (my fav in paper magic) really needs some better lower cost critters and some anti-flying measures. The DLC really needs to fix the card balance issues if that is what this game was designed for - balanced play.

Alot of classic cards (favs due to theme, card art, and/or simple unique mechanics) are missing. This is to be expected at least somewhat (too many cards have been made since magic's intro) but one would think that the new DLC will introduce most of the "fun to play/own" cards as opposed to introducing tons of complex and very situational combo cards.

On a side note: I'm suprised that I haven't encountered any Djinn's. I'm used to seeing alot of Genie's on MTGO for the PC.
 

jedimike

Member
I disagree with both of you... I'm sure these decks were playtested to death to make sure they had proper balance. They are certainly not randomly thrown together.

The platinum angel isn't in any of the decks except for the final challenge and the final campaign. AFAIK, it's not in any of the playable decks.

The decks are true to the game of magic... white fliers, green creatures, blue control, etc. The green isn't filled with expensive creatures. Bears and elephants are a bargain, throw on a blanchwood armor and you have quite the attacking bear on turn 3.
 

NameGenerated

Who paid you to grab Dr. Pavel?
Just beat all the challenges, the last one was the only one that gave me any trouble. The others were pretty easy.
 
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