I'm trying to get someone into Magic, but I need a second deck to be able to teach her the basics. Since I don't have a lot of (useful) cards, I need to construct a whole new deck from scratch. What's the best archetype to build on a budget that makes it easy to understand the basics, but that is complex enough to actually have a chance of winning if I go slowly? I was thinking of modern Abzan/Junk since it doesn't really rely on a complex combo, while the base cards are still affordable but useful. It's mostly Goyf, Liliana and the fetches that make it expensive, but she doesn't really need them. Unless someone else has a better idea?
Oh! Oh! I have exactly the thing for this! I designed beginner decks. They're in the middle of editing, so they're not quite finalized, but they should work.
Beginner decks
==(white)-blue - soldiers==
(White creatures)
2x Elite Vanguard - Creature - W - vanilla creature
2x Raise the Alarm - Instant - 1W - get two soldier tokens
= 4
2x Sungrace Pegasus - Creature - 1W - flying, lifelink
2x War Priest of Thune - Creature - 1W - destroy enchantment on enter
= 8
2x Attended Knight - Creature - 2W - first strike, get soldier on enter
2x Banisher Priest - Creature - 1WW - exile creature until leaves battlefield
= 12
2x Seraph of Dawn - Creature - 2WW - flying, lifelink
2x Serra Angel - Creature - 3WW - flying, vigilance
= 16
1x Captain of the Watch - Creature - 4WW - soldier lord, get soldiers on enter
1x Angelic Arbiter - Creature - 5WW - big flying, opponent can't both attack and cast
= 20
(Other white cards)
2x Rebuke - Instant - 2W - destroy attacking creature
2x Glorious Anthem - Enchantment - 1WW - creature booster
= 24
2x Day of Judgment - Sorcery - 2WW - destroy all creatures
= 26
(Equipment)
2x Greatsword - Equipment - 3 - boost power (NOTE: This is one I expect to replace, since it's the only artifact card in any deck)
= 28
(Blue creatures)
2x Stealer of Secrets - Creature - 2U - draw card when do damage
= 30
(Other blue cards)
2x Spectral Flight - Enchantment - 1U - aura to give flying and boost
2x Military Intelligence - Enchantment - 1U - draw card when attack with 2+ creatures
= 34
3x Divination - Sorcery - 2U - draw two cards
= 37
==(blue)-red - prowess spells==
(Blue creatures)
2x Jeskai Sage - Creature - 1U - prowess, draw card when die
2x Sigiled Starfish - Creature - 1U - tap to scry
= 4
2x Vaporkin - Creature - 1U - flying, can only block flying
2x Jeskai Windscout - Creature - 2U - prowess, flying
= 8
2x Jhessian Thief - Creature - 2U - prowess, draw card on combat damage
2x Separatist Voidmage - Creature - 3U - bounce creature on enter
= 12
1x Soulblade Djinn - Creature - 3UU - flying, group prowess
1x Sphinx of Uthuun - Creature - 5UU - flying, draw cards
= 14
(Blue spells)
2x Anticipate - Instant - 1U - look at top three cards, put one in hand
2x Anchor to the Aether - Sorcery - 2U - put creature on top of library, scry
= 18
4x Cancel - Instant - 1UU - counter spell
3x Inspiration - Instant - 2UU - draw two cards
= 25
1x Jace's Sanctum - Enchantment - 3U - reduce spell costs, scry
1x Jace's Ingenuity - Instant - 3UU - draw three cards
= 27
(Red creatures)
2x Cobblebrute - Creature - 3R - vanilla creature with high power
= 29
(Red spells)
2x Twin Bolt - Instant - 1R - 2 damage divided as choose
2x Roast - Sorcery - 1R - 5 damage to nonflying creature
= 33
2x Seismic Rupture - Sorcery - 2R - 2 damage to nonflying creatures
2x Burn Away - Instant - 4R - 6 damage to creature, exile graveyard
= 37
==(black)-green - sacrifice and zombies==
(Zombies)
3x Walking Corpse - Creature - 1B - vanilla zombie
2x Cemetery Reaper - Creature - 1BB - zombie lord, get more zombies
= 5
2x Fleshbag Marauder - Creature - 2B - each player sacrifices creature
3x Gravedigger - Creature - 3B - disentomb creature
= 10
1x Liliana's Reaver - Creature - 2BB - deathtouch, discard, get zombies
= 11
(Other black creatures)
2x Typhoid Rats - Creature - B - deathtouch blocker
2x Zulaport Cutthroat - Creature - 1B - drain life when your creatures die
= 15
3x Vampire Aristocrat - Creature - 2B - sacrifice outlet, boost
2x Xathrid Necromancer - Creature - 2B - zombie when it or humans die
= 20
1x Demon of Death's Gate - Creature - 6BBB - big flier, sacrifice for early cast
= 21
(Black spells)
1x Vampiric Rites - Enchantment - B - sacrifice for card draw
2x Reave Soul - Sorcery - 1B - destroy weak creature
= 24
2x Murder - Instant - 1BB - destroy creature
2x Rise from the Grave - Sorcery - 4B - reanimate creature
= 28
(Green spells)
1x Wreath of Geists - Enchantment - G - boost creature based on number in graveyard
2x Commune with the Gods - Sorcery - 1G - get creature or enchantment, self-mill
= 31
2x Satyr Wayfinder - Creature - 1G - self-mill, get land
2x Recollect - Sorcery - 2G - return card from graveyard to hand
= 35
2x Splinterfright - Creature - 2G - trample, self-mill, power based on dead creatures
= 37
14x Swamp
9x Forest
==(red)-black - goblins and burn==
(Goblins)
2x Goblin Arsonist - Creature - R - deals damage when dies
2x Hordeling Outburst - Sorcery - 1RR - get 3 goblin tokens
= 4
1x Siege-Gang Commander - Creature - 3RR - get goblins, sacrifice for damage
= 5
(Red creatures)
3x Kiln Fiend - Creature - 1R - power boost with spells
2x Regathan Firecat - Creature - 2R - vanilla creature
= 10
2x Dragon Whelp - Creature - 2RR - flying, limited firebreathing
2x Ogre Battledriver - Creature - 2RR - gives haste and power boost to new creatures
= 14
1x Shivan Dragon - Creature - 4RR - big flying, firebreathing
= 15
(Red spells)
4x Lightning Bolt - Instant - R - deal 3 damage
2x Titan's Strength - Instant - R - boost, scry 1
= 21
2x Tormenting Voice - Sorcery - 1R - discard card, draw two
2x Lightning Talons - Enchantment - 2R - boost and first strike
= 25
2x Flames of the Firebrand - Sorcery - 2R - 3 damage divided as choose
= 27
(Black creatures)
1x Blood Scrivener - Creature - 1B - if hand empty, draw extra card
2x Child of Night - Creature - 1B - lifelink
= 30
2x Onyx Mage - Creature - 1B - can give creature deathtouch
= 32
(Black spells)
3x Read the Bones - Sorcery - 2B - scry 2, draw cards, lose 2 life
2x Flatten - Instant - 3B - weaken creature by -4/-4
= 37
14x Mountain
9x Swamp
==(green)-white - elves and big creatures==
(Elves)
4x Elvish Mystic - Creature - G - mana acceleration
2x Elvish Visionary - Creature - 1G - card draw on enter
= 6
2x Dwynen's Elite - Creature - 1G - brings 1/1 if have elf
2x Elvish Archdruid - Creature - 1GG - elf lord, mana acceleration
= 10
2x Imperious Perfect - Creature - 2G - elf lord, get elves
= 12
(Other green creatures)
2x Kessig Recluse - Creature - 2GG - reach, deathtouch
2x Ondu Giant - Creature - 3G - get land on enter
= 16
1x Acidic Slime - Creature - 3GG - deathtouch, destroy thing
2x Soul of the Harvest - Creature - 4GG - big trampler, card draw
= 19
2x Pelakka Wurm - Creature - 4GGG - big trampler, life gain, card draw
1x Craterhoof Behemoth - Creature - 5GGG - finisher
= 22
(Green spells)
2x Titanic Growth - Instant - 1G - big boost
2x Epic Confrontation - Sorcery - 1G - small boost, fight
= 26
2x Lead the Stampede - Sorcery - 2G - get creatures
= 28
(White enchantments)
2x Pacifism - Enchantment - 1W - can't attack or block
2x Banishing Light - Enchantment - 2W - exile nonland permanent
= 32
(White creature)
2x Assault Griffin - Creature - 3W - flying creature
= 37
15x Forest
8x Plains
= 23