what happen?
You know how on reddit you can select symbols and banners to be next to your account name on posts? The mods on /r/MagicTCG have been trying to get the permission to use the official mana symbols for those purposes and Wizards through Trick Jarett finally granted that. And apparently immediately redacted and made so clear in a post that got deleted since.
Trick is basically Tobias from Arrested Development.
GM EIC, then either Daily MTG or TCG then Daily MTG.This is a perfect voice to read everything he writes in
Where did he come from anyway?
So I'm going to the oath prerelease tomorrow. Are there any useful card reviews that focus on sealed?
I have another question. Shocking, i know.
So, im not familar with the nicknames the lands have so bear with me.
When i see a land that says come in play tapped, it fucking scares me when i try to evaluate whether to play it or not. I guess the fear that goes into my head is dropping it and not being able o play my drop that turn
Is that feeling right, or does it usually work itself out to be played a turn that it doesnt need to be used anyways. It just feels so odd to me to play a mana i cant even use that turn to keep tempo up
You probably don't want a land base that is nothing but comes into play tapped lands, but mana fixing is so bad in Limited that I think you should play as many of the two color CIPT lands as you open in your colors. You aren't going to have a solid 1-drop 2-drop 3-drop 4-drop spell curve most games, so you'll be able to find turns to fit them in without hurting your curve. The ability to play all your spells because of a more consistent land base is absolutely worth it the potential tempo hit.
The single color tapped "spell lands" from BFZ are the ones you need to be more careful on. They do have good effects, but I've found you don't want to overload on them.
Crucible of Worlds is $60 now? I bought one for half that price last year.
Tron plays 2 in the board. Other decks play 1/2 if they have LD/recursion aspects or need a defense against it.what deck plays crucible anyways
Nice, I love mine and have been planning to pick up 3 more.Also I just got 4 mint condition promo foil Rebecca Guay Path to Exiles.
I don't remember getting them, but I drink a lot so uh, yeah.
Christ, the art for the original Mirrodin block is unbelievably awful.All this talk reminds me of one of my favourite cards still. It enables pretty stupid stuff.
This sort of thing is why I stopped buying new Magic cards last year and started playing X-Wing.Crucible of Worlds is $60 now? I bought one for half that price last year.
But why? Is everyone an asshole and plays Strip Mine?Also, almost every deck in Commander that can afford it plays a Crucible.
But why? Is everyone an asshole and plays Strip Mine?
I play Azusa + Strip Mine/Tectonic Edge/etc + Crucible of Worlds + Storm Cauldron + Oracle of Mul Daya. I can lay down 5 lands a turn which means I can destroy 5 lands a turn if I want, while any land that gets tapped is bounced.But why? Is everyone an asshole and plays Strip Mine?
I play Azusa + Strip Mine/Tectonic Edge/etc + Crucible of Worlds + Storm Cauldron. I can go after someone and remove most of not all of their mana. This is not that assholish for Commander because it hinges on several pieces that any good player can find a way to get rid of.
Quite. The deck is very vulnerable otherwise. I like playing an Azusa deck that does more than ramp into fatasses. I can also just completely ignore that angle If im playing someone who cant deal with it or playing 1v1.But is it fun?
I play Azusa + Strip Mine/Tectonic Edge/etc + Crucible of Worlds + Storm Cauldron + Oracle of Mul Daya. I can lay down 5 lands a turn which means I can destroy 5 lands a turn if I want, while any land that gets tapped is bounced.
This is not too assholish for spikey Commander because it hinges on several pieces that any decent deck can find a way to get rid of. There's no element of control in play save land control, to stop them from blowing up my pieces.
One thing I won't do is any really simple infinite combos, like Kiki + Zealous Conscripts. Fuck that shit.
Its not a big deal in 4 player and I wont go HAM on one person unless they are just taking everything over. "Oh you're wrecking us with Shattergang? Say bye to your black mana." This whole thing never holds together for more than 1 or 2 passes around the table. And usually Im not even doing land destruction. People have to decide to increase their board presence or leave mana open to respond when I drop a fatty.Six vs half-dozen, really. Land destruction ends a game slowly and painfully for people, Infinite combos do it quickly. Both are equally unfun for people.
Its not a big deal in 4 player and I wont go HAM on one person unless they are just taking everything over. "Oh you're wrecking us with Shattergang? Say bye to your black mana." This whole thing never holds together for more than 1 or 2 passes around the table. And usually Im not even doing land destruction. People have to decide to increase their board presence or leave mana open to respond when I drop a fatty.
I prefer to walk softly and carry a big stick. I will make my decisions abut how hard to go during the game with all the options available to me, instead of handicapping myself during deck construction, because with some of the people I play with you have to lay down the law sometimes.
And I was just trying to clarify that it's not the style of the deck because it's one card out of 99 that enables this and I can't tutor for it. If I was playing an actual land destruction deck I would consider myself a hypocrit. I dislike simple 2 card infinite combos not because I have a problem with instant wins but because they are so braindead easy and non-interactive that there's just no good feels to be had from winning that way.I'm not saying you should handicap yourself, nor am I insinuating that you just mercilessly destroy lands all game. I was just pointing out the amusing hypocrisy of saying one un-fun style of deck is somehow better or more acceptable than the other. I personally prefer the quick style of un-fun so we can shuffle up and play another game, probably with everyone targeting the person who made things stupid.
But that's what's great about Commander. It's probably the best "to each their own" format out there.
And I was just trying to clarify that it's not the style of the deck because it's one card out of 99 that enables this and I can't tutor for it. If I was playing an actual land destruction deck I would consider myself a hypocrit. I dislike simple 2 card infinite combos not because I have a problem with instant wins but because they are so braindead easy and non-interactive that there's just no good feels to be had from winning that way.
But I come from a place where I have to deal with Static Orb and Timesifter. That's right, a fucking Timesifter deck!
My shop has a "buy into 5 events, get the 6th free" deal that I get. Most of the packs I'll pick up for a set come from those six prerelease pools, and the promos are a nice bonus. Luckily you don't hav to show up for all or even any of the events, they are just held for you.Are any of you going to the midnight prerelease? I couldnt imagine doing it at that time unless i had a schedule that already had me up at those hours.
Ill be going to the day one tommorow.
I do all 5 (6) prereleases, including midnight and the following morning. The joys of being a T.O.!Are any of you going to the midnight prerelease? I couldnt imagine doing it at that time unless i had a schedule that already had me up at those hours.
Ill be going to the day one tommorow.
I'll be there tonight, will report back.Are any of you going to the midnight prerelease? I couldnt imagine doing it at that time unless i had a schedule that already had me up at those hours.
Ill be going to the day one tommorow.