Familienoberhauptvogel
Banned
Wouldn't complain about foil Oath of Nissa though.
It's still a feelbad to open your pre-release pack and get Oath of Chandra or something as your pre-release foil. The actual effect that they do in limited are basically what you'd expect from a common. Not to mention I suppose you could get foil Hedron Alignment.
I'd maindeck Negate in sealed because a) it answers bomb-ish non-creature spells rather well and b) when your deck is even clunkier than a draft deck would be it's more important to be able to protect your important pieces from removal.
The only real changes I make for Sealed is that I'm more willing to play edge case creatures. If it's borderline on the vanilla test, it's probably going to be better in sealed than it would be in draft so keep that in mind when deckbuilding. Depending on format & card pool you're not going to be able to consistently build a deck with a lot of synergy so it's more of a "Good Stuff and Good Enough" approach.
I've found that odd too. The pack foil should be much rarer right?Also, why is the Prerelease foil of Ulamog (and apparently Kozilek) worth so much? Usually the prereleases are worth less than pack foils.
Prism Array is fine if you actually go converge.Shit rares for limited isn't exactly an Oath phenomenon. One of my friends ended up opening 7 Prism Arrays in his prerelease pools, including one pack foil and one prerelease foil.
He had three in his last pool.
Jeez. I was waiting for the drop out of the 12-15 range based on how good this set is.Kozilek's Return already nearly doubled in price, I thought it was going for pretty cheap.
So I'm catching up on SCG from last weekend. I've never heard the commentators get turned on so hard by a play before.
https://www.youtube.com/watch?v=XnTiefWe8_4&t=16m40s
To be fair, it was a really sweet play.
I killed a guy at the invitational by dazing my own SDT in order to get Watery Grave in my hand for the -2 life to Death's Shadow.So I'm catching up on SCG from last weekend. I've never heard the commentators get turned on so hard by a play before.
https://www.youtube.com/watch?v=XnTiefWe8_4&t=16m40s
To be fair, it was a really sweet play.
Cunningham won that match though.
So I'm catching up on SCG from last weekend. I've never heard the commentators get turned on so hard by a play before.
https://www.youtube.com/watch?v=XnTiefWe8_4&t=16m40s
To be fair, it was a really sweet play.
I've been reading up about the upcoming prerelease and I'm still left with some questions.
The only other sealed tournament I've done is the BFZ prerelease.
I've read everything I can find online about 2HG, and I'm still left with some questions.
1. Can you swap out cards between games? The rules say you can't, even if it's a draw, but then they say that all of your extra cards are registered as a single sideboard, and can be accessed by cards that or effects that refer to cards "outside the game". It sounds like you have to play the whole tournament with your original decks, but you still have a sideboard that can be acccessed by some effects?
2. Normal 2HG each team is given 8 packs and the rules assume this. But for this each person gets a prerelease pack of 6 packs. Can you still combine your cards, or does each player have to use their own release pack? If you combine, do you take home your deck, or the cards you opened?
I've been reading up about the upcoming prerelease and I'm still left with some questions.
The only other sealed tournament I've done is the BFZ prerelease.
I've read everything I can find online about 2HG, and I'm still left with some questions.
1. Can you swap out cards between games? The rules say you can't, even if it's a draw, but then they say that all of your extra cards are registered as a single sideboard, and can be accessed by cards that or effects that refer to cards "outside the game". It sounds like you have to play the whole tournament with your original decks, but you still have a sideboard that can be acccessed by some effects?
2. Normal 2HG each team is given 8 packs and the rules assume this. But for this each person gets a prerelease pack of 6 packs. Can you still combine your cards, or does each player have to use their own release pack? If you combine, do you take home your deck, or the cards you opened?
Thank you in advance for any help.
Maybe so, but damn I still feel sorry for that guy. 7 Prism Arrays is always a Do Not Want situation. If that were me, I'd be so disappointed with my pool.Prism Array is fine if you actually go converge.
You ever play Odyssey Block Constructed? (Aka Mono-Black Control mirrors: the format)
This matchup feels very similar- it's all about resource denial. You will lose that war w/ 0 World Breakers.
Also, I think Matter Reshaper's actively bad here?
I think its acceptable since land counts in the death trigger - it can chump a big attack and then ramp you. I wouldn't personally run it, but its not a really bad choice, I think.
Idk about 2hg but normally you have to start each match with starting list then you can sideboard between games with entire pool
They say you can swap ut whole colors etc but to do all that and make sure deck still works and figure out mana base is a lot of work to have to switch back after unless you could get it figured out and written down in deck building time
You can change between matches because prereleases have a rule where you don't have to keep your deck the same between matches. That just makes it easier for everyone, especially since opponents helping each other out and people reevaluating decks between matches is a pretty common occurrence at Prerelease.
Thank you for this clarification. I wasn't sure which rule took precidence.
You can use all the cards from both boxes and mix em up. See the 2HG section here. Who gets what cards after the tournament is up to you and your teammate. If they're a friend just work it out, if you get paired up with someone at the store probably best to agree that the rares you open are yours.
I guess even with friends you probably want to agree on keeping any money rares in your packs before you open them, lest a 300 dollar Wasteland expedition tear your friendship apart.
I agree that it is always a good idea to decide ahead of time, even with friends. Although if I open an expedition I probably wouldn't play with it. Even if it added some percentage points to our chances, it wouldn't be worth the stress or the risk.
I guess even with friends you probably want to agree on keeping any money rares in your packs before you open them, lest a 300 dollar Wasteland expedition tear your friendship apart.
Edit: I'm hoping my 0 Expedition luck doesn't continue into Oath.
I didnt know prereleases allowed different decks to start each match cool
On the contrary I'd decide to split for less feel bads, I guess that makes you an optimist and and me a pessimist.
An infect player doing dumb shit isn't even in the same realm as that play. That's usually the difference between the good players and me though, I don't actually see the obscure lines of play, but I try them anyways and do dumb shit like Inquisition myself.
At this point Trick Garrett needs to just look for a new job. He's not making friends with his snide and pedantic posts.
how about this
Arm X (If this creature isnt armed, you may attach target equipment you control to it, then put a +1/+1 counter on it and it becomes armed.)
One-time instant speed equips. Creatures become armed so they're relevant to other cards looking at armed creatures.
Then I can make stuff like
When CARDNAME becomes armed, sacrifice an equipment attached to it. If you do, it deals damage equal to that equipment's CMC to target creature or player.
so basically renowned with equipment, sounds good except, armament sounded nicer. How does it work with quickdraw though?
Quickdraw is the way you get equipment onto creatures without arm. Seems like a good fit to me.
MTG Subreddit Mod said:We finally got permission from someone at WotC to use the mana symbols as flair on our subreddit. Thanks /u/trickjarrett for finally giving us approval! It has been a long time coming, as anyone that has been on this subreddit since the sub 10,000 users days knows. Special shoutout to /u/thecid for all his previous attempts in trying to get this for us. If he still played Magic, he'd probably be shocked we finally got it done.
Thank /u/s-mores for adding them as always. He warns there may be issues with transparency, so if you see something wrong, let us know and he might fix it.
FLAIR UP!
EDIT: Sigh... too good to be true. Read /u/trickjarrett's post here: https://www.reddit.com/r/magicTCG/comments/410jrb/mana_symbol_flair_update/
Oh man this is hilarious
The new post has already been deleted
how about this
Arm X (If this creature isnt armed, you may attach target equipment you control to it, then put a +1/+1 counter on it and it becomes armed.)
One-time instant speed equips. Creatures become armed so they're relevant to other cards looking at armed creatures.
Then I can make stuff like
When CARDNAME becomes armed, sacrifice an equipment attached to it. If you do, it deals damage equal to that equipment's CMC to target creature or player.
omg what is wrong with Trick Jarrett
New question.
Mulligan. Im used to hearthstone which is very different so i havent mastered it in magic.
Im fine with going down to 6. But its when i hit 6 and only hit say 2 land and a 3 drop at best early game, im afraid to go down to 5 cards bc i feel like im losing way too much card advantage going into midgame.
Are you guys afraid to go to 5? My buddy says i might as well bc im going to lose without a good early game anyways.
As far as your guys developing a magic mechanic goes, remember the simpler the better. hell look how simple these oath ones are.
I like this better but I'd lose the +1/+1 counter. It's interesting enough just being a one-time instant speed equip, and you can always have "as long as its armed" clauses on cards.
New question.
Mulligan. Im used to hearthstone which is very different so i havent mastered it in magic.
Im fine with going down to 6. But its when i hit 6 and only hit say 2 land and a 3 drop at best early game, im afraid to go down to 5 cards bc i feel like im losing way too much card advantage going into midgame.
Are you guys afraid to go to 5? My buddy says i might as well bc im going to lose without a good early game anyways.
Theory is the werewolf legend will also flip to a PWDo you think any new planeswalkers they'll add will be flip walkers? I really love the feel of them compared to just plain ol's.
Sealed is generally slower and decks tend to be less cohesive. Because of that, it's more likely that someone will splash and stretch their manabase to play a bomb and/or removla spell. Fixing tends to be more important in sealed than draft.typically when I'm building a sealed pool, I separate out all my fixing and removal to see which colors are the strongest and which I can potentially splash for; then i look at the creature base to see which of the initial colors I was looking at are viable.Looking for a bit of SEALED event advice.
So im learning more and more that sealed plays out completely different from draft. Which i understand is essentially from most decks being mishmashes of what cards they are stuck with, and thus being a lot slower, and lower power til maybe a top end bomb.
My question is this. How does deckbuilding change and card value change.
For instance. In a blue oath review, lsv says negate is 1.0 but he would main deck it in sealed. Is this just because you could habe more times where mana is free to counter a spell bc its slower?
What changes in sealed for deckbuilding for you guys? Almost all reviews are based on draft, so you get a mindset for that, but ive heard LR essinatially say green is unplayable, but totally playable on sealed nc you know what green cards you have.
Maybe there are good articles on the difference and its just a matter of looking them up.
In prerelease 2HG events you still share cards with your partner; you just have more packs between the two of you, so the decks will generally be better overall. You can't sideboard during a single round (that is, if you draw, you can't sideboard before you start the next game), but you can modify your decks between rounds. So, if you find that card X isn't as good as you first thought, you can take it out of your deck after round 1, but before you start your round 2 match.I've been reading up about the upcoming prerelease and I'm still left with some questions.
The only other sealed tournament I've done is the BFZ prerelease.
I've read everything I can find online about 2HG, and I'm still left with some questions.
1. Can you swap out cards between games? The rules say you can't, even if it's a draw, but then they say that all of your extra cards are registered as a single sideboard, and can be accessed by cards that or effects that refer to cards "outside the game". It sounds like you have to play the whole tournament with your original decks, but you still have a sideboard that can be acccessed by some effects?
2. Normal 2HG each team is given 8 packs and the rules assume this. But for this each person gets a prerelease pack of 6 packs. Can you still combine your cards, or does each player have to use their own release pack? If you combine, do you take home your deck, or the cards you opened?
Thank you in advance for any help.
In limited, at Regular REL (which prerelease and FNM are), you can edit your deck however you like both between games and rounds. You don't need to reset your deck at all if you don't want to.Idk about 2hg but normally you have to start each match with starting list then you can sideboard between games with entire pool
They say you can swap ut whole colors etc but to do all that and make sure deck still works and figure out mana base is a lot of work to have to switch back after unless you could get it figured out and written down in deck building time
I like this better but I'd lose the +1/+1 counter. It's interesting enough just being a one-time instant speed equip, and you can always have "as long as its armed" clauses on cards.
How do I keep track of creatures who are armed then? arm counters?
what happen?but then you need to specify Arm to operate at sorcery speed and Arm also limits the design space you have for equipments since any arm creature can just circumvent the equipment costs.
Oh man this is hilarious
The new post has already been deleted
now i know why the set pisses me off. they all look the same!lsv just posted his red review
And he said the lr review cast will be up tonight