Prices will not get more stable as we approach the Modern PTQ season.
they have a dumb stamp on them
Lorwyn/Shadowmoor is the low water mark sales-wise for the format.Scapeshift is $50? what
I have no idea.Why has Mindslicer gone to $20 from bulk?
Why has Mindslicer gone to $20 from bulk?
Why has Mindslicer gone to $20 from bulk?
Why has Mindslicer gone to $20 from bulk?
PT Philadelphia finals: U/R Twin (Ponder, Preordain) def. Zoo (Wild Nacatl)
PT Return to Ravnica finals: Eggs (Second Sunrise) def. Jund (Deathrite Shaman)
PT Born of the Gods finals: Jeskai Control (none) def. Melira Pod (Birthing Pod)
PT Fate Reforged finals: U/R Twin (Splinter Twin) def. Amulet Bloom (Summer Bloom)
Yeah, 3 rounds of OGW/OGW/BFZ draft each day.Will there be sealed or draft.at the pt this weekend? I liked what I saw of the bfz stuff
Yeah, 3 rounds of OGW/OGW/BFZ draft each day.
Will there be sealed or draft.at the pt this weekend? I liked what I saw of the bfz stuff
I got my prerelease pack from my shop....got a Polluted Delta and a Twilight Mire o.0
what are the odds?
I got my prerelease pack from my shop....got a Polluted Delta and a Twilight Mire o.0
what are the odds?
And what is the difference between French and non-French Commander?
If Modern decks didn't cost so much to buy into, people would be less angry when a ban caused the value of their deck to plummet. Of course, to make decks not cost a fortune to buy into, Wizards would have to add a lot of supply of staples that would cause values to drop, which might make some people angry anyway. My thinking though is that people wouldn't be too upset if card values dropped gradually; I think it is just the sudden price drops that can get people upset. A yearly modern masters with large but not unlimited supply could probably achieve this outcome.
Many people have made the argument: If the deck was fine X time ago, it is fine now. I honestly just do not understand this mindset. You can literally apply this argument to every Magic card that has even been banned and reach the conclusion that everything should still be legal.
To give more specific insight into this particular situation one thing many of us expected is that the Modern ban list really only updates once per-year now. Sure, every three months Wizards posts an update stating no changes for Modern, but this is because they want to save any changes to the format for right before the Modern Pro Tour which only happens once per year. This means that even if they have felt Twin and Summer Bloom needed to be removed for the last six months, they have been waiting for this set to actually pull the trigger on the change.
Speaking of pulling the trigger, lets look at the reasoning given for banning Twin: We also look for decks that hold a large enough percentage of the competitive field to reduce the diversity of the format. In the interest of competitive diversity, Splinter Twin is banned from Modern.
Many people misinterpret what this means. They read this statement and immediately pull up the Modern format data as a whole and say, But Splinter Twin is only 10% of the entire format!
When Wizards talks about reducing diversity, they are not just talking about the format as a whole. They are also looking at diversity within the colors this combo resides. Decks that contained the card Steam Vents, that did not also contain the card Splinter Twin, for most intents and purposes where strictly worse than those that did contain Splinter Twin.
It did not matter that the Grixis or UR control decks were more streamlined than the deck playing Deceiver Exarchs and Splinter Twins. Sometimes they get to just:
Turn 2: Remand
Turn 3: Exarch
Turn 4: Twin
And the game was over. Over the course of a long event, having free wins to draw to is far more profitable than having a slightly more streamlined deck list.
Because of this I think that Wizards goal will be accomplished by these bans. Removing Splinter Twin will cause the Blue-Red based decks of the format to become more diverse. Instead of 15% of the field being mostly Splinter Twin, that portion will now have a variety of different win conditions.
That argument didn't hold with Wild Nacatl and I don't think it does now, but we'll see.Hoogland on the bannings: http://mtgcardmarket.wpengine.com/736-2/
The joke with Wild Nacatl was because of Pod, Twin, and other decks in the format, almost every deck had an infinite combo going on. A 3/3 for 1? Completely irrelevant.That argument didn't hold with Wild Nacatl and I don't think it does now, but we'll see.
I also built a Naya tokens deck (but I only have Mayael and Uril to pick from), and ran:
...
With tokens, I feel like you should focus on getting as much value as possible out of your spells right away rather than running stuff that gives you a milder immediate impact such as Marton Stromgald (unless you give him haste and he doesn't get removed) and Assemble the Legion. Mass pump is always nice, but I feel like your best bet is stuff that pumps your team by a lot right away (such as the Nobilis). The best part about running tokens is that spot removal is ineffective against you, so you should play up on that strength rather than giving opponents targets such as lieges and the like.
Just play limited and you dont got to worry about any bannings or cost of cards, and you open sweet packs
"Don't worry about the cost of cards, just pay everytime you want to play."
Its the same cost every time and you'll recoup some of it with the cards you get / packs you win. It's definitely a better cost proposal than the main constructed formats. It's not really cost efficient on MTGO because in real life I can draft 8-4's for $5 less and the physical cards are worth way more. Have gone long periods of time without having to pay anything because of money rares + winning packs.
And yeah modern has become everything it was intended to solve. There is nothing modern anymore about playing with 12 year old cards.
Some friends of mine invited me to a booster draft this coming weekend and I need a bit of advice.
I'm fairly new to MTG, but I know the basic rules an read up some stuff for Oath of the Gatewatch and Battle for Zendikar. Although I know a bit or two, is there anything I should know or pay attention to, when doing that booster draft (opening booster packs, picking a card, passing the remaining stack of cards on, etc.) especially for this expansion? My friends are pretty well-versed with MTG and I'd like to stand at least a small chance against them.
Thanks in advance, guys!
That's your number one rule in draft?
- Draft creatures
- Don't get hung up on your first pick. Switching colours so early is still possible and OGW has a lot of lands enabling free splashes.
- 17, 18 lands. 18 lands are especially important if you have awaken spells.
- Green was bad in BFZ and so usually wide open, people might still avoid drafting green because of it in OGW.
- Be aware of cards that might put people to the left of you move into certain colours pack 1 because they might cut you off pack 2
That's your number one rule in draft?
First rule of MTG draft: You DO NOT pass bombs.
I picked the wrong type of list but even unranked within that list that's often my downfall. Not keeping track of how many creatures I have.
I forgot to add "Flyers are king" too.
I just found out another. Pick at least 1 waste in case you get an evolving wilds
I picked the wrong type of list but even unranked within that list that's often my downfall. Not keeping track of how many creatures I have.
I forgot to add "Flyers are king" too.
I just found out another. Pick at least 1 waste in case you get an evolving wilds
3. Don't pass anything with a red icon at the bottom right hand of the card.
Don't you draft BFZ after OGW though ?