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Magic: The Gathering |OT|

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To everyone who has commented on my deck: Thank you very much for your suggestions and advice. I really appreciate it.

I would like to know what cards I should remove and keep, so far, it seems like I should remove Fog and the Tablet, what else should I remove to keep the standard of 24 lands, and the other suggestions.
 
Yes it is, the lifegain artifacts are always the biggest new people traps in limited.

Tablet is OK in slower control-style limited decks from what I've seen. Especially group-game draft.

It's a creature as well as life gain.

Not really relevant in Martyr's case. It's like saying Tablet is an artifact as well as life gain. Martyr isn't used for it's attacking/blocking abilities. If a good synergy card like Proclamation existed for artifacts, you could see a life-gain artifact deck along those lines.
 
Alright, so my first EDH deck, it still needs some work and a few card changes. I have some things in here just because I don't have all the cards I want yet.

Notice: I know Kokusho is banned, the guys I play with don't really mind, it's kitchen tbale magic but we know and usually follow all the 'official' rules

Commander: Scion of the Ur-Dragon

3 Plainswalkers
Nicol Bolas
Sarkhan Vol
Jace, Architect (I have nothing better, I'd like to replace him with Sarkhan the Mad when I get my hands on one)

29 Creatures
Angel of Serenity
Avacyn
Elesh Norn
Kokusho
Skithiryx, Blight Dragon (but we don't play with poison counters in edh.. fuck that noise, he's still a decent dragon nonetheless )
Sheoldred, Whispering One
Griselbrand
Dragonmster Outcast
Shivan Dragon
Flameblast Dragon
Urabrask, The Hidden
Ryusei
Hellkite Charger
Dawntreader Elk
Joiner Adept
Vine Trellis
Gatecreeper Vine
Yavimaya Elder
Nicol Bolas
Bladewing the Risen
Teneb the Harvester
Vorosh the Hunter
Numot the Devastator
Treva the Renewer
Intet the Dreamer
Crosis the Purger
Oros the Avenger
Niv Mizzet, Dracogenius
Defiler of Souls

22 Spells
Pacifism
Arrest
Nevermore
Kismet
Rite of Replication
Control Magic
Cyclonic Rift
Stab Wound
Diabolic Revelation
Grave Betrayal
Disentomb
Crucible of Fire
Fertile Ground
Rampant Growth
Ranger's Path
Tranquil Grove
Slave of Bolas
Supreme Verdict
Cunflux
Elder Mastery
Dreadbore
Undermine

5 Artifacts
Quicksilver Amulet
Witchbane Orb
Chromatic Lantern
Helvault
Akroma's Memorial

40 Land
Blood Crypt, Dragonskull Mountain
Copperline Gorge, Rootbound Crag
Steam Vents, Sulfur Falls, Izzet Guildgate
Temple Garden, Selesnya Guildgate
Overgrown Tomb, Golgari GuildGate
Azorius Guildgate
Drowned Catacomb
Clifftop Retreat
Rogue's Passage
5 Island
6 Swamp
5 Forest
6 Plains
3 Mountain

Wow that's longer than I thought it'd be.. sorry about that. Any suggestions and ideas are more than welcome!! tell me what you think guys :)
 
Alright, so my first EDH deck, it still needs some work and a few card changes.
(snip)

Wow that's longer than I thought it'd be.. sorry about that. Any suggestions and ideas are more than welcome!! tell me what you think guys :)

I would recommend some more multi-lands. There is a cycle of uncommon lands from Shards of Alara that would do well in here: Savage Lands, Seaside Citadel, Jungle Shrine, Crumbling Necropolis, and Arcane Sanctum. They each tap for one of three colors.

You can also throw in Rupture Spire and Transguild Promenade. Functional copies of each other, and both common. They enter the battlefield tapped, and when you play then you have to pay 1 mana or sacrifice them.

Terramorphic Expanse and Evolving Wilds are also no-brainers, able to get you any color you need whenever you want.

There's also a card called Dragonspeaker Shaman. It's an uncommon from Scourge that makes all your dragons cost 2 less to play.

Crucible of Fire gives all your dragons +3/+3.

Kahlia of the Vast lets you throw down any Angel, Dragon, or Demon for free whenever she attacks. Might be a little tougher to get your hands on though.

Fierce Empath is a common 3-mana creature that lets you search your deck for any creature with mana cost 6 or higher and put it in your hand.

Good luck!
 
It's the other Pod variant besides KikiPod. I think its main problem is that it's too slow and vulnerable to graveyard hate. It's more resilient to straight up disruption, though, because it has multiple ways of tutoring and reanimating combo pieces beyond just Pod.
 
Well I thought the point of Pod combo was they could just win with good creatures and didn't lean 100% on the combo like Splinter Twin. Restoration Angel is just a better card than Melira and bad sac outlets.
 
Out of curiosity, does Ground Seal prevent something like a Tormnod's Crypt from going off? If not, does anything protect graveyards?

Edit: Crypt targets player. Nvm haha But the second question still needs an answer lol
 
okay, when does a sacrifice happen? Say im attacking alone with Nefarox, does the person have to sacrifice someone first, and then decide who to block with? Do they get to block first and then sacrifice afterwards? Can they "sacrifice" the creature they are blocking with and take no damage and only lose one creature?
 
Nefarox's trigger happens during Declare Combat, after all attackers are declared. Declaring doesn't use the stack, all creatures "swing" in unison. However, their controller gets to decide the order that the triggers, if there are any, go onto the stack. The step ends once all triggers finish resolves, and then the defending player can declare blockers.

(Bascially no, you cannot block then sacrifice against Nefarox, although you can block then sacrifice using some other abilities such as Sakura-Tribe Elder, which is the archetypical example. If a creature blocking another creature gets sacrificed before combat damage, the blocked creature remains blocked but does not take any combat damage from the sacrificed creature.)
 
Out of curiosity, does Ground Seal prevent something like a Tormnod's Crypt from going off? If not, does anything protect graveyards?

Edit: Crypt targets player. Nvm haha But the second question still needs an answer lol

Your best bet is something like Leyline of Sanctity, which turns off things like Crypt and Relic. Ground Seal protects against stuff like Surgical Extraction that targets the card in the graveyard, not the player, but I'm not sure what else might as well. Wizards is fairly anti-graveyard, since gy-based strategies tend to be damn powerful (recent print Rest in Peace is a ridiculous hate card).
 
Alright, so my first EDH deck, it still needs some work and a few card changes. I have some things in here just because I don't have all the cards I want yet.

Notice: I know Kokusho is banned, the guys I play with don't really mind, it's kitchen tbale magic but we know and usually follow all the 'official' rules

I have good news for you, Kokusho isn't banned anymore, it's only banned as a commander.

Also maybe I'm not getting the theme, but why have Angels/Elesh Norn in your dragon deck?
 
Out of curiosity, does Ground Seal prevent something like a Tormnod's Crypt from going off? If not, does anything protect graveyards?

Edit: Crypt targets player. Nvm haha But the second question still needs an answer lol

Leyline of Sanctity (already mentioned), Eggs ran this for anti-discard + anti-crypt. But the anti-anti-GY cards depend on the format and deck. Dredge runs Cabal Therapy/Duress/etc., and sometimes Ancient Grudge or Nature's Claim. Vintage Dredge also runs Unmask as a 0-mana Duress.

Legacy Reanimator just uses free blue countering or sideboards into Show & Tell.

I'm not sure what Pod would run in Modern. Maybe Leyline? Or Ray of Revelation/Ancient Grudge/Nature's Claim depending on the GY hate in vogue?
 
okay if a creature has double strike and gets counters for doing damage to a player, how does this work? Do you get two counters? and does the first counter apply before the second hit?

Edit: Also, during a 1 v 1 v 1 game, if I attack player A and do damage to a creature that doesnt kill it, and then it is player B's turn, does player A's creature still have the damage on it?
 
okay if a creature has double strike and gets counters for doing damage to a player, how does this work? Do you get two counters? and does the first counter apply before the second hit?
Depends on the wording.

If the wording is like:
Image.ashx


It'll get 2 counters because the way double-strike (and first-strike) works is that there are two separate combat damage steps, one for the first-striker and double-strikers, and another for the non-first strikers and double strikers.

But something like:
Image.ashx


It triggers once, per death, and not on hitting someone, double-strike or no.
 
Edit: Also, during a 1 v 1 v 1 game, if I attack player A and do damage to a creature that doesnt kill it, and then it is player B's turn, does player A's creature still have the damage on it?

Damage is removed at the end of turn, so if the turn passes it will have no damage on it during B's turn.
 
I would recommend some more multi-lands. There is a cycle of uncommon lands from Shards of Alara that would do well in here: Savage Lands, Seaside Citadel, Jungle Shrine, Crumbling Necropolis, and Arcane Sanctum. They each tap for one of three colors.

You can also throw in Rupture Spire and Transguild Promenade. Functional copies of each other, and both common. They enter the battlefield tapped, and when you play then you have to pay 1 mana or sacrifice them.

Terramorphic Expanse and Evolving Wilds are also no-brainers, able to get you any color you need whenever you want.

There's also a card called Dragonspeaker Shaman. It's an uncommon from Scourge that makes all your dragons cost 2 less to play.

Crucible of Fire gives all your dragons +3/+3.

Kahlia of the Vast lets you throw down any Angel, Dragon, or Demon for free whenever she attacks. Might be a little tougher to get your hands on though.

Fierce Empath is a common 3-mana creature that lets you search your deck for any creature with mana cost 6 or higher and put it in your hand.

Good luck!

I have Crucible of Fire in there, and I never even thought of putting fierce empath in.. duh! I most definitely need a Dragonspeaker too, good call. Thank you!

I have good news for you, Kokusho isn't banned anymore, it's only banned as a commander.

Also maybe I'm not getting the theme, but why have Angels/Elesh Norn in your dragon deck?

That is good news, awesome!
Well like I said, I don't have all the cards I need and want to put in there, and they're decent cards to fill spots until I get more of what I want. Like I'd like to have Karrthus, Keiga, and Yosei in there when I get them. But I do like the Kaalia suggestion, maybe I should add some more angels / demons to make it that sort of deck.. idk if that would work without making her my Commander though, which takes away a lot of my options
 
Okay, if you have a creature with vigilance, and it gets killed and you have the ability to regenerate it, is it still able to block? Or is it tapped outside of anything to do with vigilance so it cant block after its regenerated?
 
Okay, if you have a creature with vigilance, and it gets killed and you have the ability to regenerate it, is it still able to block? Or is it tapped outside of anything to do with vigilance so it cant block after its regenerated?
It taps as a necessary part of regeneration, so it can't block anything UNLESS you somehow untap it before Declare Blockers.
 
Apparently B/R Zombie Midrange is running over the GP. Craterhoof definitely obscured the real story last week. Such a big fat bozo he is.
 
Gee, zombies still tearing it up. Shocker.
I almost never play straight aggro decks, but the B/R midrange list is the truth. The 10 haste 4/5 drops are nightmarish for other decks to beat and manage to minimize Thraggy. U/W/R is a natural counter to the deck though- pillar/spear/A.Charm + Snappy/Augur is pretty good.

Yesterday I lost one game to a non-UWR deck. And it was a punt.
 
Both no-name Zombie players from OK are up a game vs Conley/Reid in the semis of the GP. We're very close to seeing the 74-card mirror in the finals.
 
Remember when I was telling y'all about Hellrider and Nighthawk in my zombie brew? Same brew just final'd.

I am the zombie master.
 
Remember when I was telling y'all about Hellrider and Nighthawk in my zombie brew? Same brew just final'd.

I am the zombie master.
B/R mirror except for 1 SB card, both guys tweaking the deck from last week to improve it G1 against the mirror and Mana Elf decks (GW/Craterhoof.)

Perfecto.
 
Wow what a punt by Conley. So I'm guessing this B/R deck is a metagame deck against the midrange and 3-4 color decks that are popular right now?
 
Wow what a punt by Conley. So I'm guessing this B/R deck is a metagame deck against the midrange and 3-4 color decks that are popular right now?
It was a metagame deck last week that's showing that it may just straight up be the best natural deck in the format.

Not a single Craterhoof all weekend. Prices to drop...lol
R/B destroys that deck.
 
They're asking about Nighthawk when we've seen it all weekend take out Resto Angels like chumps.

Derp.
It's very good in the mirror, but they're saying no one's figured out how to do anything about it other than shave %s.

I actually bring in Cremate in the mirror for Victim. Dunno if that's right tho.
 
Matt just playing the Conscripts was 100% correct- with his low life total he just needed to give his opponent as few draws as possible because if Tyler hits 4/5 mana the games probably over.
 
I'm thinking that the midrange zombie list is probably the best version. I played the Mark of Mutiny sacrifice version and went 6-3 at GP San Antonio.

I beat the shit out of Reanimator and Selesnya Midrange this weekend. It wasn't even close. Aristocrat into Zealous Conscripts or Mark was just a blowout.
 
I'm thinking that the midrange zombie list is probably the best version. I played the Mark of Mutiny sacrifice version and went 6-3 at GP San Antonio.

I beat the shit out of Reanimator and Selesnya Midrange this weekend. It wasn't even close. Aristocrat into Zealous Conscripts or Mark was just a blowout.
It is. With Sign being cut, though, going to a 4/2 Hellrider/Dragon ratio has to be correct.
 
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