Really interesting interview with Richard Garfield. A huge chunk of it addresses his views on F2P games and whales, bringing up Magic at some points, but the last section focuses on Magic. Some details include:
* In the early days, he gave artists as much freedom as possible, often only giving them the card name. He got a kick out of Stream of Life depicting a literal stream. He regrets the shift toward a more homogenous art style, but acknowledges he would have made the same choice himself for the sake of the product.
* After Magic first succeeded, everyone at Wizards went off to make their own stuff, and there was even a Wizards theater group. Richard considers this to have been a huge waste of money, even if he also ran off to make more games. The focus of the company needed to be on Magic.
* He feels it's very difficult to tell a linear story in any game, including a Final Fantasy. Antiquities experimented with having you as an archeologist digging up bits and pieces of history, and he regrets that Magic didn't go with this more.
* New World Order is the same as how things were designed in the old days. Rares were spices, and everything else was simple and broad.
* If he had his way, far more of each set would be reprints. He has a distaste for Grizzly Bears with a narrow ability tacked on just for the sake of being different. The cards that are new will do a ton to change how the reprints act in that environment. Even a simple rarity shift for the reprint does a lot.
* His hope is for Magic this be an evergreen game, where he can come back in 10 years and easily pick it up, with it being familiar but still exploring new spaces.
* He has trepidations about the Magic movie.