The biggest condemnation you can give Development is that the Smuggler's Copter we got was the second weakest one they had in the file of all of them, yet it still was strong enough to get banned.
From the M-Files:
To be fair to R&D, the type line of Felidar was changed late in developmentEh... I think completely missing the interaction with Saheeli + Guardian is the absolute worst thing that they've done. It took Twitter literally minutes to see that when the card was revealed.
I can side with this. Hopefully they've learned.To be fair to R&D, the type line of Felidar was changed late in development
Basically, they need to stop changing shit without adequately testing it.
I can side with this. Hopefully they've learned.
I can side with this. Hopefully they've learned.
Just that turnover in high level positions like that is pretty normal w/ new CEOs and such. Nothing specific- I think we all saw the Worth thing coming.
Action: We'd like this piece, together with "Injury," to form a single piece of art broken across two moments. This part, "Insult," shows a minotaur warrior bellowing. His roar emanates out as glowing hieroglyphics (see reference packet), and the hieroglyph runes continue into "Injury."
Action: This piece, together with "Insult," form a single piece of art broken across two moments. This part, "Injury," is when the magical hieroglyphics from "Insult" crash into another warrior, perhaps a Naga. The Naga puts up his arms to try to shield himself from the mystical attack.
Maybe it's me because I've already seen the finished cards, but do these art descriptions sound a little too specific to anyone? There's only so many ways you can pull this off considering you have even less space on the card to work with.
On the positive side, they posted high res versions of the card. The middle part of the painting is missing however.
The funny thing is they've shyed away from effects that can target full blown permanents to prevent them from being abused.
Then they forgot to apply it to Felidar Guardian.
The latest art descriptions from the past several sets are this way. I think they're way too specific too. Should give the artists some room for creativity.
The problem is they're dumb because they could have just taken the template from these cards:I think it's a fantastic ability that opens up all sorts of interesting options. The problem is that they printed it with cheaper Kiki-Jiki in planeswalker form.
Hey, Firemind. I'm going to Amsterdam in a couple of weeks. Any rad stuff that I can't miss while I'm there (even though most of my time will be spent at a convention center playing Magic)?
No the problem is they didn't intend any of this and they managed to do it in a set with a planeswalker designed to be a combo piece. Card is sick though. It's very fun in a power format like modern. It just unfortunate that the card ended up in the one standard with the one walker that utterly breaks it.The problem is they're dumb because they could have just taken the template from these cards:
It sounds cliché, but coffee shops, red light district, sex museums, canal cruises if you're into these sorts of things.Hey, Firemind. I'm going to Amsterdam in a couple of weeks. Any rad stuff that I can't miss while I'm there (even though most of my time will be spent at a convention center playing Magic)?
The problem is they're dumb because they could have just taken the template from these cards:
Weed and hookers basically. More serious answers include the Rijksmuseum, the Anna Frank house and the Van Gogh Museum if you like that stuff. The Vondelpark is also nice if you want to wind down and the weather is nice, even though you'll most likely spend your days inside.
It sounds cliché, but coffee shops, red light district, sex museums, canal cruises if you're into these sorts of things.
Rijksmuseum if you want to appreciate actual culture.
If you prefer the nature, rent a bike and go to tulip fields.
If you're into Asian food, try Chinatown instead of the shitty steakhouses for loud British people. It's a tad expensive but there's more choice. Beats convention food.
is anyone even interested in playing standard as long as marvel+ulamog is around? The deck seems to be just as much of a fun killer as the cat combo, and there's probably even less you can do to stop it from going off
It's the same problem as land destruction, with the added factor that if there is a good possibility your opponent can make you lose energy, then people just won't play with energy cards.Did WotC ever give a reason why an opponent's energy counters can't be interacted with? It seems like it would've been so simple to have something like "Target player loses X energy and you gain X energy".
It probably wouldn't have solved the core problems with Marvel, but at least it'd be one more weakness it'd have to work past.
It's the same problem as land destruction, with the added factor that if there is a good possibility your opponent can make you lose energy, then people just won't play with energy cards.
Besides, would a card like that really be worth playing? Considering it would have to take up a slot in your deck when you could be facing decks that don't use energy.
Then try Restoration Angel. Resetting planeswalkers is a recipe for disaster.
I don't really see it as being on the same level as land destruction. Having your lands destroyed means you can't play nearly any cards, but energy is never required for casting anything, just getting effects out of stuff already on the field. Plus you can get tons of energy per turn, whereas it's much rarer to get more than one land per turn.
And of course a card that just straight up said "Target player loses some energy" wouldn't be playable. Far too narrow. It'd have to be something like an aggressively costed creature that steals or removes energy on hit, and even then it'd just be a sideboard card.
Rijksmuseum is great, but I'd maybe also recommend you to check out the Van Gogh museum. Definitely one of the best (structured) museums I've been to. I'm not much of an expert on art, but I left with a deep appreciation for Van Gogh.
Did WotC ever give a reason why an opponent's energy counters can't be interacted with? It seems like it would've been so simple to have something like "Target player loses X energy and you gain X energy".
It probably wouldn't have solved the core problems with Marvel, but at least it'd be one more weakness it'd have to work past.
ashmount asked: Was the ever a point in design or development where you (as a team) considered ways to deplete opposing players energy counters? Like through damage or just a side effect of a card. Just curious is all.
No. Usually when you play around with a new resource system, you're extra carefully about hosing it because it already has such an uphill battle to be relevant.
What if new players built a deck around not getting btfo by a T4 spaghetti monster? Git gud, scrub.
My point is they've been playing it safe since ages (except when it comes to colorless cards for some reason). They've dumbed down removal, bounce, counterspells, land destruction, rituals, mana rocks, ramp spells, card draw, for the way of creature interaction. This has been a mission of theirs for a while. The fact that this creature which is supposed to be harmless enables an infinite combo is funny to me.I...no, it's fine except that one very specific planewalker that could do it infinitely was in Standard at the same time. Otherwise it is perfectly fine. Just because they messed up printing two things close together doesn't mean either of the pieces is inherently bad. It just means they shouldn't have been in Standard together. Dumping an interesting card just because a bad interaction is theoretically possible (or because one actual case) is the way towards ultra dull design and development.
It's more a fusion of Indonesian, Malaysian, Chinese and sometimes Dutch food. In Amsterdam, chances are it's delicious though if you avoid the tourist hotspots. I don't like pancakes at all, so can't help you there. They do have a wafflehouse near Nieuwmarkt though if you're into that.Thanks, I'll make sure to check out the Rijksmuseum if it's open. Might be a good thing to do after my 0-3 drop on Saturday. I also heard that you can get really good Indonesian food in Amsterdam? And pancakes are a big deal as well?
https://t.co/A86V5oh5JF
They're creating a third design/dev group solely dedicated to playtesting constructed formats. Dan Burdick, DeTora, and someone else are the initial members, and they're recruiting others right now.
This is good. What's really good here is that this actually lets them hire on people who aren't creative types but are instead "exploit"/"breaker"/"criticism" types and actually have a place for them.
Hiring him (like hiring Evan) would be a mistake long-term.RIP SaffronOlive.
https://t.co/A86V5oh5JF
They're creating a third design/dev group solely dedicated to playtesting constructed formats. Dan Burdick, DeTora, and someone else are the initial members, and they're recruiting others right now.
This is good. What's really good here is that this actually lets them hire on people who aren't creative types but are instead "exploit"/"breaker"/"criticism" types and actually have a place for them.
RIP SaffronOlive.
Did WotC ever give a reason why an opponent's energy counters can't be interacted with?
https://t.co/A86V5oh5JF
They're creating a third design/dev group solely dedicated to playtesting constructed formats. Dan Burdick, DeTora, and someone else are the initial members, and they're recruiting others right now.
This is good. What's really good here is that this actually lets them hire on people who aren't creative types but are instead "exploit"/"breaker"/"criticism" types and actually have a place for them.