These embalm creatures play VERY well with Gisa & Geralf
Roar of the Wurm! Zombie Snake Hydra lol
PW removal! (Why the hell is Return 4 mana?)
These embalm creatures play VERY well with Gisa & Geralf
Roar of the Wurm! Zombie Snake Hydra lol
PW removal! (Why the hell is Return 4 mana?)
PW removal! (Why the hell is Return 4 mana?)
So there is this card called Gisa & Geralf that makes you mill 4 and lets you cast zombies from graveyard.......Man, I wish there were a bunch of Mulch-like cards were in standard to pair up with that hyrda. Milling it out and playing it on turn 4 seems like a dream (if the enemy doesn't have any kind of removal of course).
Never // Return looks fine. I like it better than Ruinous Path because at least you can play it for 3 and still get the creature later on.
So there is this card called Gisa & Geralf that makes you mill 4 and lets you cast zombies from graveyard.......
Seems pretty nice. I'm so playing a Drake Haven deck.
If you're putting any real amount of mana into it you're probably going to pull a land you won't mind discarding, anyway. Most of the time it's going to be an equal or better Stroke of Genius.
Is it just me, or is Oketra stupid pushed compared to the other two gods we've seen? Stupid easy to turn on and hits harder than either of them, which I was 100% not expecting. I was onboard with her needing like 4 other creatures to turn on and having Vigilance, but Double Strike? On an Indestructible beatstick that makes tokens? Jesus.
Honestly, I think I'd've preferred Vigilance. Being able to both attack and block with your Indestructible beatstick sounds great. Obviously I'd want her to be at least a 5/X without doublestrike...
I mean, really, a 3/X doublestrike has two advantages over a 6/X normal. Buffs are better and it's harder to trade with them in combat (including multiblocks) since you get some first strike damage in there.
But the second part doesn't matter, because you're Indestructible, so nobody's going to trade with you anyway (outside of Wither, but I don't play any format that old). And the first part... is fun in theory, but in practice I don't play buffs that often.
Plus doublestrike makes debuffs more potent on your guy as well, so if -1/-1 counters are a thing...
Eh, I'm hesitant if that's going to see Modern Play. Yeah, it's cheaper then BSZ, but I still think if you pay the one more you get either a strictly better when in top deck mode BSZ or a strictly better for Stabilizing Sphinx's Rev.
I can totally see Mono Blue Tron adapting it though.
That spell is card disadvantage. Spells like that are only good if you are actively looking to discard cards, and usually at cheap costs
Honestly, I think I'd've preferred Vigilance. Being able to both attack and block with your Indestructible beatstick sounds great. Obviously I'd want her to be at least a 5/X without doublestrike...
I mean, really, a 3/X doublestrike has two advantages over a 6/X normal. Buffs are better and it's harder to trade with them in combat (including multiblocks) since you get some first strike damage in there.
But the second part doesn't matter, because you're Indestructible, so nobody's going to trade with you anyway (outside of Wither, but I don't play any format that old). And the first part... is fun in theory, but in practice I don't play buffs that often.
Plus doublestrike makes debuffs more potent on your guy as well, so if -1/-1 counters are a thing...
That spell is card disadvantage. Spells like that are only good if you are actively looking to discard cards, and usually at cheap costs
That spell is card disadvantage. Spells like that are only good if you are actively looking to discard cards, and usually at cheap costs
Roar of the Wurm! Zombie Snake Hydra lol
PW removal! (Why the hell is Return 4 mana?)
Seems pretty nice. I'm so playing a Drake Haven deck.
And the first part... is fun in theory, but in practice I don't play buffs that often.
Have tokens always had white backgrounds regardless of color or are all embalm tokens white due to being mummified?
I might be in the minority but I think the Red God is the best one so far. It's really not that hard to turn on and that ability is powerful. And people underestimate haste. It feels impossible to always stay at 7 cards with the blue one and your opponent can always interact with your board state easily(regarding the white one).
I might be in the minority but I think the Red God is the best one so far. It's really not that hard to turn on and that ability is powerful. And people underestimate haste. It feels impossible to always stay at 7 cards with the blue one and your opponent can always interact with your board state easily(regarding the white one).
I might be in the minority but I think the Red God is the best one so far. It's really not that hard to turn on and that ability is powerful. And people underestimate haste. It feels impossible to always stay at 7 cards with the blue one and your opponent can always interact with your board state easily(regarding the white one).
MaRo didn't refer to it as cycling, that was just me being concise, FYI.Cycling from the graveyard?
That's not really cycling anymore. That's just cantrips on an installment plan.
With curses as well aren't there quite a few mechanics in amonkhet? I thought they weren't gonna do that anymore.
With curses as well aren't there quite a few mechanics in amonkhet? I thought they weren't gonna do that anymore.
He probably just got them mixed up with Traps.Just re curses, Rise of the Eldrazi had curse of wizardry, but that wasn't an actual curse card. Maybe that's what Mark was thinking about?
Unless things drastically change I don't see this being amazing in standard. Gearhulk can't flash this back. I don't see it replacing glimmer of genius.
Seems pretty nice. I'm so playing a Drake Haven deck.
I came from a standard where lingering souls, Liliana of the veil, snapcaster mage, resto angel, thragtusk, griselbrand, unburial rites, detention sphere, sphinxes revvelation, Geist of Saint traft, deathrite shaman, and Jace architect of thought all existed and things were great! Miscalculation can exist if they plan around it. Wizards currently philsophy is to have midrange the gathering for most sets with some light midrange combo/fringe control deck thrown in once in awhile.Not much to comment on other than lots of neat cards being revealed for my Graveyard Cube. I wonder if Never//to//Return is better than Ruinous Path? As an aside, I feel like I need to be convinced Miscalculation is too good for Standard rather than accept it as fact. I know many still have bad memories of Mana Leak but I feel Miscalculation is a card that leaves people on both sides less frustrated because it's never dead (due to cycling) but its less oppressive against your opponent's game plan (hitting for 2 mana rather than 3 mana).
Unless things drastically change I don't see this being amazing in standard. Gearhulk can't flash this back. I don't see it replacing glimmer of genius.
Why it's just a power card abusing card advantage. Are you just as disappointed about tireless tracker's card adv or with Gideon ally's card adv?I know this is actually a super relevant concern, but the fact that people basically just use Torrential Gearhulk to recycle Glimmer of Genius is like the single most disappointing thing to me about current Standard.
He asked for proof, not a dismissal of his question.Miscalculation is too good lol.
Yup, Standard being shitty for the past 3 seasons has been one hell of a downturn for a few LGS' I know. Like, "FNM going down to 4 people for Standard since December when we had 12+ 8 months ago" badIt seriously makes me laugh knowing they were still in the development cycle of believing Hero's Downfall was "too powerful for Standard" when this set was finalized. None of these people on the development team should still have jobs if they leave Gideon, AOZ unbanned.
Fun story: I was listening to the owner of the LGS yesterday and they said Magic basically runs all gaming stores based on its release cycles and that a shitty standard legit threatens the ability of the store to stay open.
Why it's just a power card abusing card advantage. Are you just as disappointed about tireless tracker's card adv or with Gideon ally's card adv?