I'll try Time to Reflect, just not really a fan of conditional removals particularly when the opponent is aware of it. I also figured I'll need something for all those Glorybringers that are soon to be terrorizing standard. Plague Belcher could be good, but Colossus and Lord are sort of the centerpieces - I'm going to test it and see if I like it. I most definitely need more removals though
I'd rather like to have some more options for the 2 drops, and the deck is *extremely* vulnerable to any form of sweeper right now. I was thinking of including Selfless Spirit, in the sideboard at least, but that still won't help me get around the -1/-1 spells. Any idea on how to make the deck more resilient to board wipes?
Maybe more anthem effects to get around -X/-X wipes? You've got Lord of the Accursed in there, would Liliana's Mastery be too much? 5 mana for an anthem isn't great obviously, but at least it comes with some zombies of its own. Plague Belcher would help with wipes as well, or at least it would punish your opponent for them a little.
Another interesting 2 drop is Wayward Servant. Probably hard to get out right at turn 2, but combos really well with stuff like Diregraf Colossus and Liliana.
In terms of removal, there's always Anguished Unmaking. Losing 3 life sucks, but you can just treat them like extra Cast Outs and not include too many.
Iconic Masters offers players a tour through some of the most iconic cards in Magic history. Featuring new artwork on many cards, the set brings an array of Angels, Sphinxes, Demons, Dragons, and Hydras alongside some of our favorite and most memorable spells over the game's entire history. Iconic Masters is truly a celebration of Magic's 25 years. Every box contains 24 booster packs of 15 cards each, including one premium card in every packperfect for drafting with your friends.
Iconic Masters is real, will have an old-school prerelease at Hascon, Hasbros new convention http://magic.wizards.com/en/articles/archive/news/hascon-and-kickoff-our-25th-anniversary-2017-04-20
Iconic Masters, which is being released as part of Magic's 25th Anniversary celebration, does not actually release until November 17, but that's what makes the event at HASCON so special. Back when Magic was still young, Prereleases used to be experiences that players entered into without knowing a single card in the set. Previews didn't exist, and Prerelease participants were experiencing the cards for the first time.
So the first people to play with Iconic Masters will also be the first people to see the cards in public!
I wouldn't consider Hydras (in Green) or Sphinxes as "Iconic" creatures in this 25 year history of Magic
Screw Hydras. Bring back Wurms!I wouldn't consider Hydras (in Green) or Sphinxes as "Iconic" creatures in this 25 year history of Magic
I wouldn't consider Hydras (in Green) or Sphinxes as "Iconic" creatures in this 25 year history of Magic
random-jackass asked: If sphinxes are the least popular iconic and dragons are the most, followed by angels, where do hydras and demons lie?
Maro replies: It goes:
Dragons
Angels
Demons
Hydras
Sphinxes
Link: http://markrosewater.tumblr.com/post/159608383543/if-sphinxes-are-the-least-popular-iconic-and
Exactly. Hydras should be red. Yet another thing that isn't in red's colour pie anymore.I wish they'd stop trying to push Hydras as Green's iconic creature. They just don't work for me at all - plus they seem completely out of place in forests!
Sphinxes I can see (although I prefer Djinn), but hydras are a big flop. Back to the drawing board from my perspective.
(I do think it should be tree folk tbh, and screw what the focus groups say - you can make them cool and they can do a lot more than hydras, which appear to have ZERO mechanical consistency to them. They don't even regenerate heads!)
I suppose the question is just whether it'll be 10 dollar packs. That'll do a lot to set expectations.
Iconic Masters offers players a tour through some of the most powerful cards in over 23 years of Magic history. Featuring new artwork on many cards, the set brings an array of massive Angels, Sphinxes, Demons, Dragons, and Hydras alongside some of our favorite and most memorable spells. Every box of Iconic Masters contains 24 booster packseach with fifteen randomly inserted game cards, including one premium card in every pack. Get your friends together to embark on one of the most iconic and power-packed Draft experiences yet!
Get your friends together to embark on one of the most iconic and power-packed Draft experiences yet!
power-packed
I wish they'd stop trying to push Hydras as Green's iconic creature. They just don't work for me at all - plus they seem completely out of place in forests!
Sphinxes I can see (although I prefer Djinn), but hydras are a big flop. Back to the drawing board from my perspective.
(I do think it should be tree folk tbh, and screw what the focus groups say - you can make them cool and they can do a lot more than hydras, which appear to have ZERO mechanical consistency to them. They don't even regenerate heads!)
I'm struggling to think how this is going to be worth 10 bucks unless the dual lands come off the Reserved Lisf.Iconic Masters is real, will have an old-school prerelease at Hascon, Hasbros new convention http://magic.wizards.com/en/articles/archive/news/hascon-and-kickoff-our-25th-anniversary-2017-04-20
I'm struggling to think how this is going to be worth 10 bucks unless the dual lands come off the Reserved Lisf.
Eh, Hyrdras work well enough as big green stompy monsters honestly. They're grounded, unlike all of the other ones in the other colors, often times how big they are depends on how much mana you pump in which fits perfectly with green's ability to ramp, they're basically just really big snakes with multiple heads and some legs. They're no worse for me than wurms were, and they certainly stand out more than generic "beasts".
I'm not sure what kind of mechanical consistency you'd get with treefolk that you couldn't have with Hyrdras, other than just generally high toughness as opposed to power like in Lorwyn.
Hydras heads grow back. It is literally the essence of the creature. It's the thing that makes hydras hydras. It's as key as dragons breathing fire and flying. And hydras don't regenerate at all in magic anymore.
I also think that just on a coolness factor hydras simply suck compared to demons, angels and dragons. I know they want a big iconic creature for green because red, white and black have them but I'm not entirely sure why. Who goes crazy because there's a new hydra? As you say, it's just another big green stompy. They have zero personality and all look identical (which is odd considering that's one big reason why they don't make many tree folk).
(They also aren't generic enough. Hydras fit in Theros, but they look damn out of place on Kaladesh or Amonkhet).
(They also aren't generic enough. Hydras fit in Theros, but they look damn out of place on Kaladesh or Amonkhet).
The only thing I can guess is old school frames or original art or something.I don't know how they justify $10 packs of anything if they're printing 2 sets like that a year. Keeping it closer to the holidays and having it be a limited print release also makes little sense, the product its replacing in that time frame is a way broader distribution.
However, the product page doesn't say anything about a limited release.
But the ship has kind of sailed. Maybe green iconic should be bears. Or dinosaurs.
I could say the same thing about Treefolk honestly. I can't see Treefolk being in Amonkhet at all. They'd probably work in Kaladesh though, I'll give you that.
But yeah, I don't have any particular affinity for Hyrdas or anything (outside of liking big stompy green creatures), so if they replaced them with Wurms I wouldn't mind. Though it's not like wurms look like they could live in a forest better than hydras, at least there's more you can do with them I suppose.
The problem was the best giant green creatures were just generic beasts back in the day, and they use that creature type for tons of smaller green creatures.
Easy solution.The problem is, all creatures have regenerate properties (damage healed at end of turn). You could do something where Hydras get *extra* tokens when they regenerate damage at end of turn... That'd be pretty dope.
But the ship has kind of sailed. Maybe green iconic should be bears. Or dinosaurs.
Sphinxes became Blue's iconic over a decade ago. Demons were also absent for a large part of Magic's history, only returning in Onslaught block (thanks moral guardians)I wouldn't consider Hydras (in Green) or Sphinxes as "Iconic" creatures in this 25 year history of Magic
You don't like old man Bolas with dragon nipples?Im hoping that set includes the creature Nicol Bolas. I'm building a commander deck with him in it, but the other newer art of him is a bit more expensive that what I would like as of right now.