Interesting that it is a non-creature with a set Power and Toughness before you crew it.
I wonder if they'll start doing manlands that way.
Can it be dealt damage and destroyed without being crewed?
Interesting that it is a non-creature with a set Power and Toughness before you crew it.
I wonder if they'll start doing manlands that way.
Can it be dealt damage and destroyed without being crewed?
Can it be dealt damage and destroyed without being crewed?
And those fit with an artifact-y world how? Literally the whole thing about gremlins is that they poke around with machines.
Energy gives me a real board game feel. I wonder if they will be represented by token cards, or if they will have game pieces. Will there be "5 energy" cards/pieces?
Oh shit you don't sacrifice the Aetherwork Marvel
That card just got a lot more interesting
YesssssssEvery time I play this I will shout NOW THIS IS PODRACING
Energy gives me a real board game feel. I wonder if they will be represented by token cards, or if they will have game pieces. Will there be "5 energy" cards/pieces?
Energy is interesting. The closest comparison I can think of is Eldrazi spawn. Eldrazi spawn are one of the best mechanics they've ever done for just how versatile they are; you can block with them, sacrifice them for mana, or sacrifice them for other effects, and so you make a ton of decisions around "what do I need more right now"
Right off the bat Energy seems more limited. You get the counters. You spend them on things. I really really want to see what cards there are
Fabricate/vehicle synergy is pretty obvious. I'm digging this so far.
How do those mechanic make me feel like an inventor?
I can't see how, damage universally specifies "creature or player". Nothing says "3 damage to target permanent"
With the rules currently, it couldn't, since the state based action that kills stuff based on damage only applies to creatures. But they could certainly change that rule. Of course then they'd also need to print something that does damage to permanents.
Oh shit you don't sacrifice the Aetherwork Marvel
That card just got a lot more interesting
Will we get more spoilers today? I'm loving this set already.
What's clearly going on here is instead of a bunch of completely different mechanics, we have a few that all interact together and feed the same themes. Good for an artifact block, and similar to some of the best blocks of the past (Innistrad is very much in this mode, for example.)
It doesn't. See: Kalitas.How does AM's energy mechanic work? If you sac an Eldrazi does it count? I think it *should* despite the wording - tokens go to the graveyard, they're just removed from the game as a state-based action.
This and the "MUST DO TEN PAIRS EVERY SET" thing would suggest yes.Is their (and the audience's) affinity for faction mechanics actually biting them in the ass designwise? Maybe this is part of the problem, making mechanics that both inform different faction "vibes" and also have synergy seems like it would be a lot harder than making mechanics like these that all work together and then working out what the different play strategies within that framework are going to be.
How does AM's energy mechanic work? If you sac an Eldrazi does it count? I think it *should* despite the wording - tokens go to the graveyard, they're just removed from the game as a state-based action.
It doesn't. See: Kalitas.
It doesn't. See: Kalitas.
Oh, I didn't know that because I haven't gotten to actually play with him yet lol. Stupid being sick.Kalitas specifies nontoken creature though.
Energy gives me a real board game feel.
Charlequin there's got to be a vehicle with an eject seat that untaps your creature you used to power it if it crashes
Then you get energy counters. Why ask the question if you know the answer?I don't get what you're saying - that isn't an explanation of what you think happens, nor is it even clear what you're trying to say. Kalitas doesn't seem to have any kind of relationship to this.
The rules state that a creature dies if it is put into a graveyard from the battlefield. Tokens do in fact die for purposes of cards like Zulaport Cutthroat.
Then you get energy counters. Why ask the question if you know the answer?
Energy is an engine mechanic which by being hemmed in to energy cards in Kaladesh can be way more open-ended and flexible. There's gonna be a bunch of smaller cards that generate and use it and you'll "invent" by stringing them together in weird ways.
Then you get energy counters. Why ask the question if you know the answer?
This popped up on my twitter feed:
AetherpunkThey're aware steampunk doesn't have hovercars, right?
I assumed something had changed because of Kalitas, not having really read the card closely ever. It's just jarring to have the person asking the question spell out the rules interaction in their next post.Because I don't know all of the rules interactions and I know the rules very well, but there are lots of interactions I don't actually understand as well as I think I do.
I mean, given you thought it didn't work that way, it seems like its a valid question. "Put in the graveyard" written out on the card is a little-less obvious because on its face, it might mean that it's actually placed there.
Is their (and the audience's) affinity for faction mechanics actually biting them in the ass designwise?
I assumed something had changed because of Kalitas, not having really read the card closely ever. It's just jarring to have the person asking the question spell out the rules interaction in their next post.
So it doesn't have anything to do with inventing, okay.
Time for Second harvest to spike with energy lol , is energy tokens ? I would assume that works